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Offline treebeard xiiiTopic starter

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concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1055838#msg1055838
« on: March 31, 2013, 06:34:52 pm »
Recently i've been considering mutants and the various perks with them hopefully this will be useful to people in the future and the people currently playing but not 100% sure on the perks of mutants. I not saying i'm an expert on them and i am probably not the best one for writing an overly legible thread but i will try my best.

let's start with the basics:
unupped mutation has three possible results
1. a mutant: 40% chance
2. an abomination:50% chance
3. killing it's target: 10% chance
  • A mutant is always an unupped creature whether you mutate an upped or unupped card
  • a mutant will have an ability that will cost one or two quanta of the element that the creature belongs to
  • when killed by afla it becomes an ordinary cell

now the perks once you actually get a mutant:
  • firstly if a mutant is rted back to your hand if will become a normal form of the creature
  • using pu on a mutant will create a mutant of the same creature with either the same stats or a boost of less than 5
  • a mutant that is boosted by a buff like blessing that is pued will incorporate the increased stats in the clone. This is also true for a reduced health mutant that has been hit by cc but not killed
  • a mutant with the dive ability that has used it cloned will have new stats based on its stat pre-dive
  • using rt on a mutant skellie will result in another mutant
  • a mutant that uses a hatch ability will turn into another mutant
  • when a mutant is killed by skull shield it becomes a mutant skellie
  • a mutant with mitosis will create child creatures that are the normal form of the mutant
  • using rt on a mutant mummy will result in a mutant pharoah (need to test this)
  • remutating a mutant with momentum or andreneline will result in a mutant or abom (for unupped) with andrenaline or momentum or both
  • any form of infection on a mutant will be carried over to new mutants from that creature or clones of that creature
  • an immaterial mutant that is killed by skull shield will turn into an immaterial normal skellie
  • casting quint on a mutant removes the mutant ability so any effects that activate on mutants become the same as a normal creature

that is all i have now but I will add to it if things spring to mind feel free to either correct my stats or ask additional questions and i will answer them if i can.
« Last Edit: July 15, 2015, 08:27:22 pm by treebeard xiii »
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Offline Fireleaf

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1055872#msg1055872
« Reply #1 on: March 31, 2013, 09:49:27 pm »
I could be wrong here, but I seem to remember reading somewhere that mutate gives 50% abomination and 40% mutant. Also, mutants have stats equal to the base creature + one casting of chaos power. Otherwise, nice guide.
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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1055873#msg1055873
« Reply #2 on: March 31, 2013, 09:52:16 pm »
Wiki says :
Quote
(50%) change it to an Abomination - (40%) change it to a mutant - (10%) kill

Nice guide :)
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Offline dragtom

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1055900#msg1055900
« Reply #3 on: April 01, 2013, 12:14:24 am »
will an immaterial mutant that gets killed by skull shield become a mutant skeleton with both quintessence and another ability?
be quick- time is quanta.

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1055961#msg1055961
« Reply #4 on: April 01, 2013, 02:46:58 am »
You didn't learn your basics... I stopped reading after seeing the percentages (honestly, I did)

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1056044#msg1056044
« Reply #5 on: April 01, 2013, 09:01:01 am »
You didn't learn your basics... I stopped reading after seeing the percentages (honestly, I did)
Please read past that. You will see better.
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Offline treebeard xiiiTopic starter

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1056099#msg1056099
« Reply #6 on: April 01, 2013, 03:03:28 pm »
You didn't learn your basics... I stopped reading after seeing the percentages (honestly, I did)

Now why did you stop reading after percentages yes they were shaky i'll admit but as far as i'm aware nooone else has made a thread concerning mutants and they are one of the most fun parts of the game but now the percentages are correct unless you know better. Knowing the mechanics behind mutants may well lead to people playing mutants more often
« Last Edit: July 15, 2015, 08:29:11 pm by treebeard xiii »
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

The nymphs of tree

Offline treebeard xiiiTopic starter

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1056103#msg1056103
« Reply #7 on: April 01, 2013, 03:17:49 pm »
In accordance to dragtom's question i have now tested it and have added the result to the OP
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1056104#msg1056104
« Reply #8 on: April 01, 2013, 03:20:20 pm »
Nice thread, though, you may add this:

If a mutant is quintessenced, it loses it's "mutation" status and gains "immaterial", which means it acts like a normal creature when it has "hatch" or "deja vu" (it creates an EXACT copy), I experienced this a lot of times.
« Last Edit: April 01, 2013, 03:22:16 pm by iancudorinmarian »

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1056105#msg1056105
« Reply #9 on: April 01, 2013, 03:22:09 pm »
You can't PU an immaterial creature anyway...
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Offline iancudorinmarian

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1056107#msg1056107
« Reply #10 on: April 01, 2013, 03:23:26 pm »
You can't PU an immaterial creature anyway...
Sorry for the confusion, was thinking about something else, I was talking about deja vu (edited the post above)

Offline treebeard xiiiTopic starter

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Re: concerning mutants https://elementscommunity.org/forum/index.php?topic=48152.msg1056108#msg1056108
« Reply #11 on: April 01, 2013, 03:27:42 pm »
Nice thread, though, you may add this:

If a mutant is quintessenced, it loses it's "mutation" status and gains "immaterial", which means it acts like a normal creature when it has "hatch" or "deja vu" (it creates an EXACT copy), I experienced this a lot of times.
Interesting factoid there consider it added to the OP just to clarify hatch creates the same creature without an ability.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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