Okay, I've been working on a deck that utilizes the hope shield. After a day or two of testing (the deck was 45 cards at first) I've come out with this initial version.
Mark is entropy
Here is statistics link, just started recording though ( April 2nd 5 PM central)
http://elementsstatistics.comxa.com/getstatistics.php?dv=148827302Deck edit: For now I've added one fallen druid and taken out 1 shard of gratitude.
Hover over cards for details, click for permalink
5oj 5oj 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 74b 74b 77f 7ba 7ba 7ba 7ba 7ba 7do 7k4 7k4 7ms 7n0 7q3 80h 80h 80i 8pj
The basic goal is to get an FFQ out and make fireflies to make an untargetable shield which prevents tons of damage. Most of the deck focuses on defense, along with a pulverizer and fractal for some offense.
Since it doesn't err too far from typical rainbow, I've been able to beat most gods pretty well so far. Decking out is a concern of course, but I haven't too much yet. As long as the pulverizer and fractal are near enough to the top that provides a good supplement to firefly offense.
There are two cheap shields in there to help hold off until the hope barrier is built. I think the AI may even forgo targeting the fog shield at times because it is so cheap! The turtle shield works well against gods like Fire Queen, it produces fireflies twice at half the rate because the queens are put into stasis. With Graboids, there is a 2 turn delay before they evolve, then your otyugh has 2 turns to devour them.
The wind tower is in there to perhaps help get the FFQ out in a timely manner, or to build up quantum so you can fractal a firefly and play 6-8 quickly (using both life and air quantum, instead of just life, to make fireflies).
So, the deck will likely change/evolve some, but this version works pretty well so I thought I'd post it, so I could get critiques and people could work off of it. There are cards that would be nice to add, of course, but I was trying to avoid needing hourglasses so I wanted to make it quite small.