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Offline ZephyrPhantomTopic starter

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Galeblast | Galeblast https://elementscommunity.org/forum/index.php?topic=47834.msg1052389#msg1052389
« on: March 19, 2013, 10:32:56 pm »
NAME:
Galeblast
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:

TEXT:
Send target permanent back to its owner's hand.
Galeblast returns to your hand costing 3 more :air .
NAME:
Galeblast
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:

TEXT:
Send target permanent back to its owner's hand.
Galeblast returns to your hand costing 2 more :air .

ART:
ETG (Discord), edited by Zblader
Everything else is by me (Zblader).
IDEA:
Zblader
NOTES:
Repeatable PC for Air that can be played multiple times if you have enough quanta.
SERIES:


Spoiler for Hidden:
NAME:
Galeblast
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:

TEXT:
Send target enemy permanent back to your opponent's hand. Galeblast returns to your hand costing 3 more :air .
NAME:
Galeblast
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:

TEXT:
Send target enemy permanent back to your opponent's hand. Galeblast returns to your hand costing 2 more :air .

ART:
ETG (Discord), edited by Zblader
Everything else is by me (Zblader).
IDEA:
Zblader
NOTES:
Repeatable PC for Air that can be played multiple times if you have enough quanta.
SERIES:

« Last Edit: March 25, 2013, 12:38:54 pm by Zblader »

Offline ARTHANASIOS

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Re: Galeblast | Galeblast https://elementscommunity.org/forum/index.php?topic=47834.msg1052391#msg1052391
« Reply #1 on: March 19, 2013, 10:38:35 pm »
Haven't you posted this idea before? ::)
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Offline ZephyrPhantomTopic starter

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Re: Galeblast | Galeblast https://elementscommunity.org/forum/index.php?topic=47834.msg1052392#msg1052392
« Reply #2 on: March 19, 2013, 10:46:01 pm »

Offline OdinVanguard

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Re: Galeblast | Galeblast https://elementscommunity.org/forum/index.php?topic=47834.msg1052402#msg1052402
« Reply #3 on: March 19, 2013, 11:21:32 pm »
I thought someone mentioned somewhere that changing the casting cost of a card in your hand was difficult / tricky due to the game's current coding.

At any rate. I like the concept, though I think the starting cost and / or increase in cost per use should probably be lowered since this is a temporary PC. As such it should probably be slightly less expensive than permanent PC such as deflag (at least for the first casting).

I can certainly see the air connection, time would also work well.
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If your zombie plan is
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You might be a unix junky

Offline ZephyrPhantomTopic starter

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Re: Galeblast | Galeblast https://elementscommunity.org/forum/index.php?topic=47834.msg1054088#msg1054088
« Reply #4 on: March 25, 2013, 12:39:07 pm »
I thought someone mentioned somewhere that changing the casting cost of a card in your hand was difficult / tricky due to the game's current coding.

At any rate. I like the concept, though I think the starting cost and / or increase in cost per use should probably be lowered since this is a temporary PC. As such it should probably be slightly less expensive than permanent PC such as deflag (at least for the first casting).

I can certainly see the air connection, time would also work well.
I think something with an 'always variable cost' ( X :underworld ) like Fireball would be difficult to code, since the player would have to be able to pick whatever amount he wants to spend.  I haven't heard of anything that makes it hard to change a set card cost with an ability, though. (E.g. Fae | Alfar )

I agree that the playing cost should be slightly lowered - the card denial is more 'temporary' than Reverse Time and less effective than Explosion.

Card Updated:
Cost Lowered to 2 :air | 2 :air .
Card can now target either player's permanents.

 

anything
blarg: