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Offline n00bTopic starter

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Serotonin | Tryptophan https://elementscommunity.org/forum/index.php?topic=46926.msg1042871#msg1042871
« on: February 15, 2013, 05:50:43 pm »
NAME:
Serotonin
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:

TEXT:
The target creature's attack gets reduced to one third of its value.
NAME:
Tryptophan
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:

TEXT:
The target creature's attack gets reduced to one third of its value.

ART:
shadow303
IDEA:
n00b
NOTES:
Today is a great day to be alive!
Calm down and make the most of it!

Thought it'd be nice if Life had some kind of CC, even if it is soft.

It's a "status effect" such as Adrenaline, and it "slows down" the creature. For example, a noradrenaline'd creature with 9 attack would basically have 3 attack, and even a creature with 10 attack would be reduced to 3 attack (as this status effect does not expire except if Adrenaline/Epinephrine is played on the creature). The lowest it can be reduced to on creatures with positive attack is 1. However, besides that, it always rounds down, and I'm not quite sure how how it would react with creatures that have negative attack. Also, both the unupgraded and upgraded versions of this card will cancel both the unupgraded and upgraded versions of Adrenaline, and vice versa.

Edit: Reduced the cost by one for each and reworded it.

This is the first card I have submitted in a while, so please be gentle.
SERIES:


Spoiler for Card B - Not being used:
NAME:
Serotonin
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Target creature attacks ATK/2 times per turn and has its attack reduced to 2.
NAME:
Tryptophan
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Target creature attacks ATK/2 times per turn and has its attack reduced to 2.

ART:
None... not on that comp right now, so I don't have that image saved.
IDEA:
n00b and Hyroen
NOTES:
Same notes as Card A, and this one basically means that a creature with, say, 14 attack gets it reduced to 2, but attacks 7 times per turn. Adrenaline/Epinephrine cancel out with this card. This means that if this card is used on a creature, reducing its attack to 2, then Adrenaline was used, the creature's attack would remain at 2, and it wouldn't have any extra attacks. A creature with 1 attack would be delayed every other turn. For creatures with negative attack, the formula would be the same, except using -2. If the attack is positive, it rounds down, if the attack is negative, it rounds up.
SERIES:

« Last Edit: March 03, 2013, 01:24:24 am by n00b »
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Offline Kakerlake

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1042883#msg1042883
« Reply #1 on: February 15, 2013, 06:18:12 pm »
I'd rename it to Sedativa | Narkotika

Offline Pella

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1042884#msg1042884
« Reply #2 on: February 15, 2013, 06:19:23 pm »
Interesting idea.

I can see how that would work if you were playing Life as CC for your opponent's creatures.  As for the mutual counter with Adrenaline | Epinephrine, that's probably not going to come into play very often, but it could be useful when it does.

As for applying it to creatures with negative attack, that may take some work.  Let's see...
A creature with 5 attack would be reduced to 5/3 = 1.667 = 1, if always rounding down.  A creature with -5 attack would be changed to -1.667.  Now here's the tricky part.  If you round down, then the creature deals -2, which doesn't seem fair.
Here's an idea.  Instead of rounding down, how about taking the integer of the quotient?  Then you'd have 1 and -1 in the above examples, which (I think) was your intent.

Edit:  The coding would have to check to see whether the new integer = 0.  If so, then it would have to adjust the ATK manually to 1 or -1, as appropriate.  A bit tricky, but I think it probably can be done.
Edit #2:  Possibly, the code could check first to see if the quotient was between 0 and 1, or 0 and -1, and make the appropriate adjustment.  If the quotient is not in one of those ranges, then just take the integer and be done.  That's probably the easiest way to code it.
« Last Edit: February 15, 2013, 06:26:14 pm by Pella »
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Offline Rutarete

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1042954#msg1042954
« Reply #3 on: February 15, 2013, 07:57:07 pm »
Very interesting, and not bad for countering rushes at its current cost.

How would this work with Accel/Overdrive?
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Offline n00bTopic starter

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1043039#msg1043039
« Reply #4 on: February 15, 2013, 11:20:38 pm »
Very interesting, and not bad for countering rushes at its current cost.

How would this work with Accel/Overdrive?

I was thinking that it could either completely negate them and vice versa, or it could add the equivalent of 1 attack per turn (for unupped and upped).
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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1043049#msg1043049
« Reply #5 on: February 15, 2013, 11:57:53 pm »
Like adrenaline, noradrenaline is a stimulant. It's not an opposite to adrenaline. So I'm not sure it mashes right with the card's effect.

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Offline Pella

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1043052#msg1043052
« Reply #6 on: February 16, 2013, 12:01:07 am »
Like adrenaline, noradrenaline is a stimulant. It's not an opposite to adrenaline. So I'm not sure it mashes right with the card's effect.
Serotonin | Tryptophan is one idea that conveys the desired intent.  I'll look for others.
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Offline n00bTopic starter

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1043053#msg1043053
« Reply #7 on: February 16, 2013, 12:02:49 am »
Like adrenaline, noradrenaline is a stimulant. It's not an opposite to adrenaline. So I'm not sure it mashes right with the card's effect.
Serotonin | Tryptophan is one idea that conveys the desired intent.  I'll look for others.

Yeah, I realized that after posting it. That's what I get for coming up with an idea while trying to stay awake in an Anatomy class :V, so the name will get changed.
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Offline jazzfan27

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1043175#msg1043175
« Reply #8 on: February 16, 2013, 07:20:54 am »
Just not enough utility to use in any deck that I can think of.

And I'm having trouble thinking of how to make it better.

Maybe, "Creature affected by "this" has a 66% chance to be delayed every turn".

Sort of the same idea, damage output should be about the same, but, now you are cutting out 2/3rds of activated abilitites as well.

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1043176#msg1043176
« Reply #9 on: February 16, 2013, 07:23:48 am »
Just not enough utility to use in any deck that I can think of.

It... drops their damage... to one third of its original value...

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1043178#msg1043178
« Reply #10 on: February 16, 2013, 07:42:54 am »
Just not enough utility to use in any deck that I can think of.

It... drops their damage... to one third of its original value...

Sure it does.  Nothing I'd ever use though.  The utility is pretty poor.  The most dangerous creatures in the game are things like Otys, Devourers, Mind Flayers, Nymphs, Firefly Queens, etc...  Of those dangerous creatues this card is about worthless.  And totally worthless against immortals.  Life is set to stomp opponents into the ground with a fast damage output.  This card at best counters a bit of an opponent's damage output, which in most matchups if they are trying to simply outdamage you, they are going to lose anyway. 

Maybe you'd use it, but, I surely wouldn't.  It would just slow down my deck, and that would hurt me more than my opponent. 

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Re: Noradrenaline | Norepinephrine https://elementscommunity.org/forum/index.php?topic=46926.msg1043182#msg1043182
« Reply #11 on: February 16, 2013, 08:11:40 am »
Just not enough utility to use in any deck that I can think of.

It... drops their damage... to one third of its original value...

Sure it does.  Nothing I'd ever use though.  The utility is pretty poor.  The most dangerous creatures in the game are things like Otys, Devourers, Mind Flayers, Nymphs, Firefly Queens, etc...  Of those dangerous creatues this card is about worthless.  And totally worthless against immortals.  Life is set to stomp opponents into the ground with a fast damage output.  This card at best counters a bit of an opponent's damage output, which in most matchups if they are trying to simply outdamage you, they are going to lose anyway. 

Maybe you'd use it, but, I surely wouldn't.  It would just slow down my deck, and that would hurt me more than my opponent.
Otys: Sure, not the best target for this
Devs: ^
Flayers ^
Nymphs: The majority have a relatively high attack, making this quite useful for nymphs.
FFQ: Underused, too easily blocked by shields. Not as dangerous as you think it is due to its speed.

"totally worthless against immortals" - no offense, but this line just makes me think you're stupid. I don't see why you're using it as an argument point when it has no relevance - because every other spell besides SoW also doesn't effect immortals.

" This card at best counters a bit of an opponent's damage output" - I don't think you see just how powerful this is when combined with shields. First of all, the attack is divided by 3. Take the biggest attack creature, Ruby Dragon, for example. At 15 attack, this card reduces it to 5 damage per turn over 3 turns. Then add Jade Shield (used in this example for being in-element). You've now reduced a huge dragon to 3 damage a turn. Three. damage. per. turn.  If this example doesn't show you just how good this card can be, then I don't know what will.

"which in most matchups if they are trying to simply outdamage you" - I have no idea where you're getting this context from. Sure, there are times when there are more creatures than you have control for, but that's ONE TYPE of matchup. There are so many others in which this is useful - more in generic use than specific matchups.

"It would just slow down my deck", "Life is set to stomp ... fast damage output." - You seem to be forgetting the stalling parts of life - Heal, Empathetic Bond, etc. If this would slow your deck down, why put it in? Not all life decks are 6 frogs 6 cocks 6 adrenaline 12 pillars. This is a great card for stall decks, the reason of which should be obvious.
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