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war 5 team air experiences https://elementscommunity.org/forum/index.php?topic=45992.msg1032111#msg1032111
« on: January 14, 2013, 08:27:29 pm »
There were some very interesting points brought up in war5 chalk board

Spoiler for vault plan:
Vault Sketch = 265 cards.
Rainbow - Rush-Domin (Grabbow) OR Domin-Break (UG Dial) This has 44 cards that cover 2 decks.
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 590 590 590 590 5c1 5ia 5oc 5oc 5oc 5od 5od 5od 5od 5od 5od 5og 5og 5ol 5om 5om 5om 5om 5om 5om 5pu 5pu 5rp 5rp 5rp 5rp 5rp 5rp 5ur 61q 624 8pm
1 Lycanthrope, 6 Nova, 1 Arsenic, 1 Gravity Pull, 4 Graboids, 1 Forest Spirit, 1 Purify, 3 Wind Pillar, 6 Dragonfly, 2 Fog Shield, 1 Owl's Eye, 6 Unstable Gas, 2 Air Pendulum, 6 Sundial, 1 Vampire Stiletto, 1 Lightning, 1 Silence
Winged Titans - Domin-Break
55k 55s 55s 55s 55s 55s 55s 561 561 561 576 5oi 5oi 5oi 5oi 5oi 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pl
1 Gravity Pillar, 6 Titan, 3 Catapult, 1 Gravity Pendulum, 5 Flying Weapon, 4 Wings, 10 Air Pendulum
LS Drags - Domin
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5up 5up 5ur 5ur 5uu 5uu 5uu 5v1 5v1 7mv 7mv 8pt
8 Wind Pillar, 4 Azure Dragon, 2 Fog Shield, 7 Air Pendulum, 2 Steal, 2 Vampire Stiletto, 3 Liquid Shadow, 2 Nightmare
Dim PUGons - Break-Stall
5oc 5oc 5oc 5oc 5oc 5of 5of 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61r 61r 61r 61t 61t 61t 61t 61t 61t 622 63a 63a 63a 7mv 7mv 8pu
65 Wind Pillar, 4 Azure Dragon, 46 Air Pendulum, 32 Aether Pillar, 3 Parallel Universe, 6 Dimensional Shield, 1 Fractal, 3 Aether Pendulum
Bonewall - Break-Domin
52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 52r 5on 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n5 7n5 8pk
6 Poison, 5 Bonewall, 6 Shockwave, 12 Air Pendulum, 2 Owl's Eye
Lightstall - Stall (41)
5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5og 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 7k2 8pq
6 Sanctuary, 8 Wind Pillar, 3 Fog Shield, 4 Flying Weapon, 5 Owl's Eye, 12 Air Pendulum, 3 Miracle
Immo - Rush
5f2 5f2 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5od 5od 5od 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 7mt 7mt 7mt 8po
2 Crimson Dragon, 1 Fahrenheit, 6 Immolation, 6 Lava Golem, 6 Dragonfly, 3 Wings, 6 Air Pendulum
Entropy - Domin
4vd 4vd 4vl 4vl 4vn 4vn 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5og 5og 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7mv 7mv 7mv 8pj
2 Maxwell's Demon, 2 Discord, 2 Antimatter, 7 Wind Pillar, 4 Azure Dragon, 2 Fog Shield, 3 Shockwave, 8 Air Pendulum
Totals:


25 Additional Cards?
Indented cards are lower priorities.
I don't count pillars and pendulums because they can be converted.
Grabbow
1 - Momentum. Good against heavy shield decks.
1 - Momentum. Gives it a shot against highly defensive decks.
1 - UG. Better than OE against heavy shield decks.
UG Dial
1 - Pandebonium. Handles mass creature decks...kinda.
4 - Wings?
Titans
Nothing. It's not that customizable, really.
LS
1 - Steal. Dimshield decks.
1 - Nightmare. Fractal decks.
Dims
1 - PU. Replaces Fractal when we don't need it.
Bones
Nothing really comes to mind.
Lightstall
6 - Shockwaves to use against RT decks.
Immo Rush
2 - 2 UG + Pend ~ 3 Wings.
4 - 3 Deflag + 1 Crimson Drag ~ 4 Golems.
1 - 1 OE ~ 1 Wings.
Entropy Domin
1 Discord.
2 MaxDemons.
2 Antimatters.
Other Suggestions
6 Reverse Times.
Some PC Gotcha covered. 3 Deflags, 3 Steals.
RT (a mono + rt can be good)


Spoiler for rejected deck ideas:
Other deck ideas :
A light stall (very strong in case of no pc) : wings, sanc, miracle, shocks, eagles, sundials (upped). Vs aether, less cc, moar stall. Vs denial , especially eq : fireflies (not upped).
Antimatter stall. Pretty weak vs most other stall.
Adrenastaves. While i don't like this deck much, it can be a viable option.
CP wyrms : very restricted on # of ups, probably not worth it.
PUgons : antistall. With ups on dragon, this can even kill rushes.

Spoiler for other element basic breakdown:
Aether
Warning: that pu titans looks very very dangerous. Sundials would be strong vs it, and a majority of aether decks. Weak vs fractix, however. Also weak vs devtal :s A light stall beats pretty much everything save PUtans. Solution : dials
Darkness
Denial is going to be a big issue here. <firefly sanc stall good idea! This can also be used vs aether. As a bonus, sundials(upped) go well in that, which... counters putans. Yay!
Death
Acceltans is my opinion on how to beat dem, but monodeath ish scary.
Monodeath is pretty solid for them. I'm also pretty afraid of a Dim/FractalDrags to stall our damage and hit past Wings. Poison is a fair possibility too.
Seems like not much we have can beat DimFracDrags as well as Pandebonium. I think a resilient Darkness deck could pull it off though, while also working well against Aether.
Earth
biggest fear is the immortal, agreed, since any healing/bonewall based deck should have no problem with their eqs / dragons. A PUgon would be good imo
Earth is going to work hard to hit past Wings. Expect pulvy rainbows, stalls, and dragons. MiraSS is tough on us, and we'll need heavy damage decks to beat it. PUGons would be decent, maybe a speed grabbow. We pretty much need fast decks here.
Entropy
light stall's only problem : entropy stall. See above. Might be weaker (antimatter is bad news), and with be to fear, ugs are not a good option. No idea on this one atm.
Light stall can really screw us over. I think a Dragon + RT deck could work pretty well in general. RT is great against Novagrabby, and it can remove Antimatter from our own Dragons, which should be enough to hit past a Light Stall. Another option is Dim Stall with a PU+Fractal Dragon OTK. Basically, a standard PU Dim Dragons with 1 Fractal for stallbreaking.
Fire
two things to consider : fast rush (fractix ._.) and firestall. 1st < bone + thunder, 2nd < PUgons. A bonewall/bolt would be fearsome, Acceltans?
Thanks to Immophoenix's nerf, Fire doesn't totally screw us anymore with the Immophoenix+Firestall combo. Still, Firestall really hurts us, and Fractix covers its counters pretty well.
If we could find a way to combine catitans, thunderstorms, and wings into an efficient deck, we could beat firestall, fractix, immogolems, and grabbow all in one deck. I'm not sure this is doable though; we might have to either sacrifice thunderstorms or wings in order to keep our win% up against the other decks Fire could use. i'd sacrifice wings in that deck : they are better used elsewhere with seraph & phoenix & dragon on fire's side. yeah, true. I'm working on TitanStorm.  So far it works well against firestall and fractix, but I'm struggling to find a way to make it beat immogolem.
 Acceltitans = 94% w/r vs firestall. good. can I see testing details? I just plugged it into Xeno's simulator.  Still need to do manual testing.
Also, this is worth reviewing: http://elementscommunity.org/forum/index.php/topic,31963.0.html
Gravity
Bad matchup, sundial light stall should be strong.
Life
i expect pugons/firestall from them. Lightstalll OR our own pugon WITH dims.
Light
Root, i want you, here, now. 'lo
mmk, so Light's main thing is stalls, but they have plenty of other options. Firestall with reflective shield is pretty scary because it means our UG rushes can't take it down. Miracle/SS is also pretty hard for us to bring down. Off the top of my head, Catitans is pretty good against these two decks, but Light can beat it with a Discord/Antimatter duo or a RT splash. Aren't Catatans weak to deflags being used on catas?Catitans easily takes Firestall even without the cats. There's too much damage to out heal and too much health to kill very easily.Hmm. Acceltans would work vs AM?Not really. The best you can do against AM is packing a lot of cats.kk Of course RT destroys catitans either way.<If you timed your launches, would RT really destroy catitans? Yeah. It's way too risky to even fly a titan without catapulting it, but only scoring damage from cats and 7 per turn isn't enough, especially when golden dragons are hitting against you. Plus, Light has so much potential for healing that you would likely have to go for an OTK, which is going to take way too long to work.
Catitans lose to RT unless our Wings can hold off almost all of their damage really. (unlikely with goldens & angels as offense :v)
Going for OTK with Catitans won't work against a Light RT splash because the damage will hit you too fast. Using gravity shield...maybe. Gravity shield is pricy for a 50% air duo though. Especially considering we'll still need catas & titans. A possibility would be cc in form of shockwaves, but angels pretty much negate that. A straight up peggie rush usually takes down Catitans. There's no insta-win against Light, of course.
Time
Bonewall <3 <expect at least 1 Ghostmare. If Mark of Darkness, it might be wise to hold back playable cards. Shockwaves own ghostmare, and yep. (basic ghostmare problem is damage. Flying owls <<<RT
Water
< Toadfish rush, Poison rush Ug + poison?
52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 5i5 5i5 5i5 5i5 5i5 5i5 5ib 5ib 5ib 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pk < Poison Rush v1
55k 55k 55k 55l 55l 55l 55l 55l 55l 562 562 562 562 562 562 5ia 5ia 5ia 5ia 5ia 5ia 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pl < Charger Accel Purify Tear Thing

Spoiler for other elements war deckarchetypes:
Aether
PUtans
55s 55s 55s 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 61v 61v 63a 63a 63a 63a 7n2 7n2 8pl [bot tested]
Removed Fractix, as Aether has only 2 players that can run it.
Bonebolt
52g 52g 52g 52q 52r 52r 52r 52r 52r 542 542 542 61q 61q 61q 61q 61q 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 711 711 8pk [bot tested]
PUdragon
5uk 5uk 5uk 5ul 5ul 5uo 5uo 5uu 5uu 5uu 5uu 606 606 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7t5 7t5 8pt < No Parallel Universe anywhere, contains Fractals, Ivories, Bone Walls, Arsenics and Dims (not testing until confirmed) Thanks, fixed.
^Better find a non-wing one x)
Pestal
5um 5um 5um 5um 5um 5uq 5ut 5ut 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ta 7td 8pt [bot tested]
Darkness
Ghostmare
5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5t2 5up 5up 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 606 7qe 7tb 8ps  [bot tested]
Replaced it with something darkness used last war.
is not very effective vs our stalls / Domins. I expect them to try and bring :
Pestal
5um 5um 5um 5um 5um 5um 5uo 5uq 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 606 606 622 622 622 622 7ta 7tb 8pu [bot tested]
Replaced with one Darkness used last war.
LS dragons, with purify/PU. Very effective possibility. need to mob it ourselves for pury posibility
5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5up 5up 5uu 5uu 5uu 5uu 5v2 5v2 5v2 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 7t5 7t5 8pu [bot tested]
Replaced.
Entropy Duo
4vl 4vl 4vl 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5v1 5v1 606 606 606 606 6u7 6u7 8pj [bot tested]
Death
Mono root can help with this but cannot seem to find any mono death used war4 (some gimped version appears round7) Made one. Tears through Wings pretty hard and defends well.
52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 542 542 542 542 542 542 71b 71b 8pk [bot tested]
Death Immortal
52l 52l 52p 52p 52p 52p 52p 52r 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 593 593 593 593 593 594 594 594 594 594 594 77c 77c 8pm [bot tested]
I replaced this because it's pretty effective against us and Bonebolt was similar to Pandebonium.
Dragon/reclusetall
52g 52g 52g 52g 52g 52g 52h 52q 52q 542 542 542 542 542 542 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 63a 63a 713 713 8pu [bot tested]
Pandebonium
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52r 52r 52r 52r 52r 542 542 542 542 71a 71a 8pj
Earth
Immortal
58o 58o 58o 58o 58o 58o 58o 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 77c 77c 8pq
Pulvybow
4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 55u 58o 58o 58o 58o 58v 58v 58v 590 590 590 590 590 590 595 5c1 5og 5og 61q 61q 778 778 8pl
Dragontal is a possibility (think gems) we had many options for this kind...posting the one that looks more like a gragtal Made a dimshield stall with Fractal.
58o 58o 58o 58o 58o 58r 5aa 5aa 5aa 5aa 5aa 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61u 622 622 63a 63a 63a 77a 77a 8pu
Phoenix Blood
595 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f0 5f0 5f0 5f6 5f6 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 8po <has 0 upgrades. Questionable.
Entropy
DBH
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 50u 55v 55v 55v 55v 6ts 6ts 8pl
Lightstall
4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vn 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 8pq
MonoStall
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vn 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 6u7 6u7 8pj
MonoDomin (Maxwells, Antimatters, Dragons)ponies did not use a mono domin with those characteristics in war4
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vf 4vf 4vf 4vf 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 6u7 6u7 8pj
Fire
BoneBolt
52r 52r 52r 52r 52r 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f7 5f7 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8pk < 0 upgrades.
Firestall
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 8pq
ImmoGolem
4vh 4vj 4vj 4vj 4vj 52q 5c1 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 5l9 5og 5ur 7dq 7dq 8po
Grabbow Variant
4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5rk 74e 7ds 8pm
Gravity
DBH
4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 55k 55k 55k 55k 55v 55v 55v 55v 576 576 576 576 576 745 745 8pj
Catatans
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 561 561 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 8pr <0 upgrades.
Dim/Fractal
55k 55k 55k 55k 55k 55k 55k 55o 55s 576 576 576 576 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 745 745 8pu
Death Rush
52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 55m 55m 55s 55s 55t 55t 576 576 576 576 576 576 576 576 576 576 576 576 8pk <0 upgrades.
Can haz Dune version?
Life
PUdrags gimped version used and fixed.
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61r 61r 61r 61r 61r 7ad 7ad 8pu
Firestall
5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5fb 5fb 5gi 5gi 7dr 7dr 8po
Dims/Fractal
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5c5 5c5 5de 5de 5de 5de 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 7ae 7ae 8pu
Disc AM
4vl 4vl 4vl 4vn 4vn 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 6u7 6u7 8pj
Light
Firestall - PvP Testing
5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5l8 5l8 5l8 5l8 5l8 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 7k2 7k2 8po
^Inputted for now. I think they can make a much nastier one. No problem.
AMstall - PvP Testing no amstall for light archived in war4 nubs. If I had been general... :P
4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vn 4vn 4vp 4vp 50u 50u 50u 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5ld 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7k2 7k2 8pj
Dims/Fractal
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5li 5li 5mq 5mq 5mq 5mq 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 7ju 7ju 8pu
Mono Rush-Domin
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5lh 7k2 7k2 8pr
Time
PoisonDials
4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 5c2 5og 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 71a 71a 8pk
Ghostmare
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5up 5up 5up 5v1 5v1 5v1 5v1 7qe 7qe 8pt
Disco Time
4vf 4vf 4vl 4vl 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6u5 7qe 8pj
Dunes
55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 74a 74a 8pl
Ghostal
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q5 7q5 8pu
Water
Catatans - possible with ups on aw.
55s 55s 55s 561 561 561 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7n2 7n2 8pl
PUgons
5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i9 5i9 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61r 61r 61r 61r 61r 7gt 7gt 7gt 8pu
Fireduo (only matchup, lost 3-0)
5f6 5f6 5f6 5f7 5fc 5fc 5fc 5i4 5i4 5i4 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7h2 7h2 8po
Mono
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gr 7gr 8pp

Spoiler for rootranger lecture GOOD READ:
Root's Strategy Corner
Damage vs Defense. Some decks work well with pure damage and little defense, while other decks do not do well by adding a significant amount of defense. Other decks can't work with pure damage but are excellent with a hefty amount of defense. So, how do we balance damage with defense?
"Instant" Decks
Instants are decks that focus on getting out their cards quickly, at the start of the game. Instants tend to have short term methods of generating quanta (Immo, Nova) or use low-cost cards that can come out early in the game. Would grabbow go here? Yes.k, ty.
Instants tend to do better with a large focus on damage. Life or Death Rush manages to work pretty well because it combines the use of instant cards (Frogs, Cocks, Mummies, Recluses, Poisons) with a high focus on damage.
However, instants that focus on defense tend to be weaker. A deck composed of six chaos seeeds, heals, and frogs would not do very well. It is highly focused on defense, but its cards are all instants.
"Ramp" Decks
Ramps are more focused on late-game power. Their cards are often expensive or rely on combos. Examples include Fractal + Dims, Catitans, Steam Machines, Stall Faster, and heavy usage of Dragons or other expensive cards.
This works in practice because Instants are better in short games due to their low cost and quick quanta. Ramps are better in long games because they can reach high damage/power late in the game. In order to shorten a game, you use a rush. In order to prolong a game, you use a stall.
Burst Cards
Fractal, for example, has an easy answer. It's a ramp card because it has low damage early in the game but strong damage late in the game.
Unstable Gas is tricky. Based on its stats, it would seem like a ramp card. 20 damage for 7 quanta. Good deal early game, less efficient late game. However, Unstable Gas is also a bypass, it can evade most standard methods of defense - CC. Stalls and heavy domins are pretty much required to use bypasses for damage. Other bypass cards include Phase Dragon, Fractal, and Poison. They all are strong against single-target CC and shields, the two most common defense cards. Phase dragon & fractal not so much vs shields, imo. Yeah. CC tends to have a larger effect than shields though. Agreed.
What matters a lot as well is using instant cards in a deck with other instant cards (with the exception of quanta sinks, which I will talk about later) and using ramp cards with other ramp cards.
Generally speaking, which would be stronger: Dims + Adrenafrogs or Dims + Fractal Frogs?
Generally speaking, which would be stronger: Poison + Bone Dragons or Poison + Upped Recluses and Mummies?
The "Dim Shield" Effect.
This may seem like a simple concept, but it is something that even strong players can overlook. Basically, if you're using any Dim Shields at all, use 6, outside of a few exceptions (Bone Wall, Hourglass, Sundial.)
Imagine a deck that has a 12.5 ttw. You can choose any amount of Dim Shields. However, I would imagine that the only decent option is using 6.
In 12.5 turns, this deck will go through 20/30=2/3 of its cards. Since little damage is done in the first 1.5 turns, those turns will be excluded. Thus, this deck needs to block as much damage as possible over 11 turns.
6 Dim Shields = 4, on average, throughout the game. This will cover an average of 12 turns, which gives you protection for the entire game a large amount of the time.
3 Dim Shields = 2, on average, throughout the game. This covers an average 6 turns out of the 11 you need to survive. For just 3 cards, your defense greatly drops, while your damage hardly improves.
The "Dim Shield" effect can also be applied to Wings and Bone Wall.
Direct vs Bypass Damage
Direct Damage
Efficient damage that is susceptible to most CC. Examples include almost any creature with 5 hp or less.
Direct Damage tends to be most effective in Rushes and Domins.
Bypass Damage
Less efficient but more resilient damage. Examples include Poison, UG, Fractal, and Deckout.
Bypass Damage tends to be most effective in Stalls and Breaks.
Rushes, Domins, Breaks, and Stalls
Rush
High focus on damage. Almost always uses direct damage.
Examples: Immogolems, Life rush.
Strong against Breaks.
Domin
Mix of damage and defense. Usually uses direct damage.
Examples: Defensive Mono Entropy, pretty much anything with 6 RTs.
Strong against Rushes.
Stall
High focus on defense. Almost always uses bypass damage.
Examples: Firestall, Miracle/SS.
Strong against Domins.
Break
Mix of damage and defense. Usually uses bypass damage.
Examples: Catitans, 3+ Fractals.
Strong against Stalls.
Some decks can be classified as a mix between two of these categories. A Stall-Domin would be Pandebonium. A Break-Stall would be Dims/Fractal. A Domin-Rush would be Grabbow (with some defensive cards.) A Rush-Break would be Fractix.
We need to keep a balance of Rushes, Domins, Stalls, and Breaks in our vault in order to prevent being weak to one type of deck. Air's strengths are Domins and Stalls, but remember to include Rushes and Breaks to be able to handle Breaks and Stalls. Actually, expectation are ON our domins & stalls. having rushes & breaks in a ... dominant manner would be prefferable, imo. Well, since our heaviest strength is Domins, our vault will be a little shifted towards Domins, and should be. But a severe shift towards domins would be a problem.
Standardizing Quanta Sources
The amount of quanta generation for each element is highly important, but what also matters is how this quanta generation is distributed. Unless you expect earthquake, it's better to have fewer different quanta sources. This is more reliable because you're less likely to get bad quant draws.
Imagine a duo with 8 Earth Pillars, 8 Time Pillars, and a Time mark.
Let's say you draw exactly 4 quanta sources in your opening hand. You only have a 3/8 chance to draw 2 of each pillar. You have a 1/2 chance to draw 3 of one pillar and 1 of the other. Lastly, you have a 1/8 chance to draw 4 of one pillar and none of the other! This will cause highly unreliable quanta draws that can slow down your game.
Now, imagine that this duo instead had 16 Earth Pendulums.
Let's say you draw exactly 4 quanta sources in your opening hand. This means you draw 4 Earth Pendulums. This is much more reliable, because you now have a better mix of Earth and Time quanta. SQS is a way to improve decks you've made.
I've  noticed that a lot of teams have 1 signature card that they can add to  nearly any deck, but is countered easily. For death, it was poison.  Great card, but countered pretty hard by purify/any healing, really.Arguable.  Death rush with poisons can take down some stalls. Poison is only hard  countered by healing if it is the only source of damage. Anyways, I  learned that we had to limit our amount of Poisons or else Purify would  be used every time against us and really hurt us. For Air, that card is  Wings. It's a good card, but we need to seriously limit it or else it  loses its effect.Agreed.  Considering it was spammed vs life last war (for example), i doubt they  won't make decks specifically against it. An aproach that might be risky  is spamming a card then switching to counters to counters. A good card to go with Air is Basilisk Blood. Covers those bulky dragons that hit past Wings, Shockwaves, and OE. Antimatter, too? (and dims :P) Antimatter, yes. Dims are hard to work with because we don't have a good Fractal target. Agreed, damstell is cheap spam but very weak vs shields. PugonsYeah,  better. Less efficient though. Based on its speed, Pugons is ideal in a  mid-defense deck. Dim sheilds are heavy defense cards though, and their  natural pair is Fractal, a late game damage card. Agreed. Dims in pugon is against decks which would outrush it but have little/none PC. yeah.See what i wrote on life in element discussion

An idea of what other teams might expect of us through the eyes of antagon
http://elementscommunity.org/forum/index.php/topic,31963.0.html
« Last Edit: January 14, 2013, 08:42:53 pm by AnnaMall »

 

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