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Offline CalinduTopic starter

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Winged Sanctuary[PvP][Shardless] https://elementscommunity.org/forum/index.php?topic=45370.msg1025194#msg1025194
« on: December 24, 2012, 08:49:57 am »
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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 713 713 745 77f 77g 7ah 7an 7do 7gv 7k6 7k6 7n8 7n8 7q5 7t9 7t9 80a 80g 8pj


Basically, this is the deck I used the most in the last few days of CL and it didn't failed me.
Basically, this is the Wings rainbow adapted to the current meta of shardless PvP.
Basically, ok, nothing more.

Spoiler for Card selection:
6 Quantum Towers and 5 Supernovas: I found this the perfect value between consistency and speed for this deck, the other good variant could be 2 Novas, 4 Supernovas and 5 Quantum Towers.
Maxwell's Demon: Nothing better to put in from entropy in the current meta, it kills many rushes and can assure a stable amount of HP when combined with sanctuaries.
2 Flesh Recluses and Phase Recluse: Basic attackers, cheap and has a good sinergy with wings.
Elite Charger: Basic attacker, not very cheap but once it gets out, it will punch hard. It sinergies well with Epinephrine too.
Pulverizer: Hard PC, good against stalling and has fun against permanents.
Elite Graboid: Your everyday attacker, gets out, evolves, attacks, it can even burrow.
Forest Spectre: Yet another attacker, it can grow big and beat CC too.
Epinephrine: A good damage card, sinergies well with Charger, Maxwell, Ulitharid and Phase Recluse.
Fire Storm: Often it helps me, sometimes it's useless, but it's very good against rushes so why not?
Ulitharid: I took it more for the Lobo, but combined with Epinephrine, it stomps hard.
2 Sanctuaries: Brings the deck a good way to deal with slow poison stalls when combined with Wings, a good way to beat denial and often gave me the last few points of HP I needed to survive.
2 Wings: Most attackers used in league are not airborne, so why not profit of this? Works well with Recluses to keep damage from PC-less decks away.
Electrum Hourglass: Drawing advantage is good, helps when I really need a card.
2 Improved Steals: Felt only Pulverizer wasn't enough, so I added in 2 Steals to be able to take what I need from the opponent to win.
Thunderbolt: Wanted more CC, so I took this, it destroys CC creatures and most attackers currently used.

Spoiler for Variants:
Lava Destroyer instead of Fire Storm: Did this when I felt the chances of a rush coming were low.
Twin Universe instead of Phase Recluse: Used this variant mostly when I felt stalls were coming, goes well with Epinephrine or growing creatures/big damage creatures.
« Last Edit: December 24, 2012, 11:18:15 am by Calindu »
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
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