I saw in Tapatalk that we have a discuss about 1.32 so I would also say something.
I didn't play this game since few months (sometimes I use Oracle for fun) and this patch is fantastic answer why this game is bad. It isn't good when new patch can destroy strategy and whole sense of few decks. I like patches with new cards (new cards are great), I like simple changes like this with Thunderstorm, but changing like Shards... Sorry, a lot of people talked few months ago that Shards should be elemental, non other. When we create Shards this fact was suggested by most of players. But ok, Zanz wanted non-elemental Shards so ability of this cards was maked for Other element. Now this decision is changed... Now a lot of Shards has got stupid ability, bad for their strategy. What is more - You nerf SoR (So it is 3rd type of SoR in a year - no comment) and buff SoP instead. So instead Instosis now we will see Fractal Sparks, fantastic. I guess that in patch 1.33 or 1.34 we will have nerf of SoP
Why this game can't be balanced? The best example of no-sense changes is with LightNymph - Was 9/9, later 1/9, now 7/9
It is like lottery, You have good deck - update - Your deck is unuseful. Sorry for this words, but I wanted to say something about this. This game has got fantastic potential, but some decisions are annoying for players and I understand them.
This game needs more cards and less "big decisions".