Poll

How should unupped be changed to make it less OP

Leave it alone, its fine as is
0 (0%)
take away the halved cost mechanic
1 (33.3%)
it should only give 1 copy of the triggering spell
0 (0%)
both 2 and 3 (1 copy at full cost as aether)
2 (66.7%)
Something else (please post)
0 (0%)
What are you asking me for? I'm just here to troll the forums :D
0 (0%)

Total Members Voted: 3

*Author

Offline OdinVanguardTopic starter

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Mind Trap|Spell Bomb https://elementscommunity.org/forum/index.php?topic=45071.msg1021530#msg1021530
« on: December 12, 2012, 12:32:04 am »
NAME:
Mind Trap
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Permanent (Trap - Spell Trigger)
ATK|HP:

TEXT:
Play facedown. Adds 2 copies of the next hostile spell cast to your hand. The cost will be halved and change to :aether
NAME:
Spell Bomb
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Play facedown. Counter the next hostile spell card cast. Its caster takes damage based on its cost and may be silenced.

ART:
-Fire like background on upped version is a colorized version of AnaRook's fire artwork
-Card artwork taken from a screenshot of the elements game itself
-Brain artwork taken from an old stock photo (I'm trying to find the link for the original still… it shows up in many places as splash / clip art for various web sites).
-Merging, decolorization, etc. by OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Trap" cards are designed to act like automated counters that can trigger on the opponent's turn. Since this is automatic, it should still work fine under the current "play by mail" style engine used by elements.

Facedown means that this card appears facedown to the opponent (e.g. they see only the "back of the card" image as if it were in your hand). Facedown permanents may still be targeted like a standard permanent.

Trap: means that this permanent is a special type that will only trigger in response to a particular event or action taken by the opponent, in this case it triggers when the opponent attempts to manipulate your quanta. If there are multiple traps in play that respond to the same event, only 1 trap gets triggered per event unless otherwise noted.

"Spell Trigger": defined on card, but is useful to key in players to what is triggering the event. In this case, it is triggered when the opponent casts their next spell card (i.e. casting creatures or permanents won't set it off)

Once a trap triggers, it leaves play unless otherwise stated.

For the unupped version, if the owner doesn't have any space left, the extra cards are simply lost.
The halved cost will be rounded up. A special glow effect could be added to indicate it may be cast with :aether quanta instead of its regular cost. This portion of the effect is to help maintain its utility in non-rainbow decks.

For the upped version,
The damage will scale as 5*Sqrt(cost+1) for unused spells and 5*Sqrt(cost+3) for upped spells. Rounded down after multiplying.
E.g. if the opponent casts Miracle (cost = 15) they will take 5*Sqrt(15+1) = 5*4 = 20 damage… if they cast the upped version, they take 5*Sqrt(12+3) = 5*(3.87) = 19 damage
some other examples:
deflagrate: 5*sqrt(3+1) = 5*2 = 10 damage
steal: 5*sqrt(4+1) = 11 damage
thunderbolt (upped lightening bolt): 5*sqrt(1+3) = 10 damage
etc.

I'm still deciding on the silence chance, but something around 15% to 25% seems good. Suggestions are welcome here.

SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline OdinVanguardTopic starter

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Re: Mind Trap|Spell Bomb https://elementscommunity.org/forum/index.php?topic=45071.msg1022503#msg1022503
« Reply #1 on: December 15, 2012, 05:21:03 pm »
Bumping for feedback
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Dhanzig

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Re: Mind Trap|Spell Bomb https://elementscommunity.org/forum/index.php?topic=45071.msg1022509#msg1022509
« Reply #2 on: December 15, 2012, 05:38:04 pm »
I think they're both great but they're so different it feels like 2 cards from the same theme (traps)  Spell Bomb (except for the silence) feels like an  :entropy card a bit and getting 2 copies of a hostile spell at 1/2 cost seems more powerful than the upped version.  Although 2x  :aether bolts would pretty much only ever do 6 dmg ;)  2x miracle for 3 :aether + 2x (6 :aether or 8  :aether) is pretty seriously potent!!
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Offline OdinVanguardTopic starter

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Re: Mind Trap|Spell Bomb https://elementscommunity.org/forum/index.php?topic=45071.msg1022624#msg1022624
« Reply #3 on: December 16, 2012, 01:50:46 am »
I think they're both great but they're so different it feels like 2 cards from the same theme (traps)  Spell Bomb (except for the silence) feels like an  :entropy card a bit and getting 2 copies of a hostile spell at 1/2 cost seems more powerful than the upped version.  Although 2x  :aether bolts would pretty much only ever do 6 dmg ;)  2x miracle for 3 :aether + 2x (6 :aether or 8  :aether) is pretty seriously potent!!
Yes, I see your point on the unupped version...
Would it be best to reduce to a single copy given, or increase to full cost (or more)... or both
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Dhanzig

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Re: Mind Trap|Spell Bomb https://elementscommunity.org/forum/index.php?topic=45071.msg1022919#msg1022919
« Reply #4 on: December 16, 2012, 11:03:04 pm »
I think the two cards should be more alike ... but I like them both so I don't know what to change.  Forget Miracle ... The thought of a deflag caught in the unupped trap tickles me ... "No, you won't blow up my perm ... BUT for a mere :aether each Ill now take out 2 of yours! MWAHAHAHAHA!!"
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Offline dragonsdemesne

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Re: Mind Trap|Spell Bomb https://elementscommunity.org/forum/index.php?topic=45071.msg1022932#msg1022932
« Reply #5 on: December 17, 2012, 12:15:28 am »
In theory, I love the idea of facedown cards, but in practice, unless there are several facedown cards with identical costs, everyone will always know what the card is anyway.  Imagine if every element got one facedown card... well, it wouldn't take much to figure out where that 3  :aether went to if this card were played :p  Fortunately, by making the unupped and upped cards quite a bit different, you've mitigated this problem to a certain degree, and I applaud you for that.

If you look at the CCG Netrunner (the original) with its hidden card mechanic for the runner and hidden cards for the corporation, or MTG's morph mechanic, you'll see that you need a fairly large series of similar cards before it really works.

Offline Anarook

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Re: Mind Trap|Spell Bomb https://elementscommunity.org/forum/index.php?topic=45071.msg1022968#msg1022968
« Reply #6 on: December 17, 2012, 04:56:56 am »
unupped is both stronger than the upped, and too powerful itself.
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Offline OdinVanguardTopic starter

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Re: Mind Trap|Spell Bomb https://elementscommunity.org/forum/index.php?topic=45071.msg1023059#msg1023059
« Reply #7 on: December 17, 2012, 06:18:37 pm »
I've added a poll to see what people think for making the unupped version a bit more balanced.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: