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Offline Drake_XIVTopic starter

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Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1018305#msg1018305
« on: November 28, 2012, 09:56:00 am »
NAME:
Gilded Warrior
ELEMENT:
Time
COST:
6 :time
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
:earth :earth :earth : Stomp
Reduce target permanent by two.
NAME:
Golden Warrior
ELEMENT:
Time
COST:
6 :time
TYPE:
Creature
ATK|HP:
5 | 6
TEXT:
:earth :earth :earth : Stomp
Reduce target permanent by two.

ART:
Krava
IDEA:
Drake_XIV
NOTES:
:time is really due for a more direct form of PC.

Stomp reduces Bone Wall, Shard stacks, and Pillar stacks by two and removes up to two turns from turn based permanents.
SERIES:

« Last Edit: November 29, 2012, 12:14:22 am by Drake_XIV »

Offline Rutarete

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Re: Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1018328#msg1018328
« Reply #1 on: November 28, 2012, 03:35:02 pm »
So much old art resurfacing...

So this autokills dim shield?
It is the greatest mystery of all...
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Offline Drake_XIVTopic starter

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Re: Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1018342#msg1018342
« Reply #2 on: November 28, 2012, 04:48:57 pm »
Yes, this gets rid of Dim Shield.  Is there an inherent problem with that?

Offline OdinVanguard

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Re: Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1018375#msg1018375
« Reply #3 on: November 28, 2012, 06:38:48 pm »
Time needs some PC. I fully agree with that. But this may be a little too powerful though.

Destroying stacked bonewalls is a good thing... Even pillars could be justified, but I think the ability should be limited to ONLY permanents that can stack. (although if you want to include ones with a duration as well *cough* dim shield *cough* that could be fun as well)  Its just a little to powerful otherwise.

Cost wise its relatively balanced, but I time tends to be more about delay tactics than hard control... take rewind for instance... Now if this sent non-stacking permanents to owner's deck... that could be an amusing twist :D
« Last Edit: November 28, 2012, 06:40:23 pm by OdinVanguard »
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Offline Drake_XIVTopic starter

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Re: Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1018430#msg1018430
« Reply #4 on: November 29, 2012, 12:13:50 am »
Okay, what if I limited to only permanents with stacks and duration?

Offline OdinVanguard

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Re: Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1018729#msg1018729
« Reply #5 on: November 30, 2012, 08:34:22 pm »
I rather like this idea. Its a little less broadly useful than deflag or generic destruction but not as heavily destructive as earthquake or trident and its desctruction per use falls somewhere in between as well...
Whether time should have easy access to hard CC is a different debate, of course, but compared to other permanent destruction mechanics this seems relatively balanced. Personally, I think the tie in with earth should be enough though.

The only issue I have with this being a time card is its interaction w/ SoR.

In any other elemnent, the card cost and relatively high ability cost woud be ample for balance.

Unfortunately, as a time card SoR complicates and unsettles that balance.
This card plus a handful of SoR's could be quite powerful. I'm not sure if its enough to make it game breakingly OP or not...

On the surface, its a better bet than reflag or butterfly effect:
  • This plus 1 SoR: 2 cards, 9 :underworld mono combo for 4 permanents instantly destroyed, free 2 permanent per round destruction
  • Equivalent destruction for reflag: 4 cards + 12 :fire mono combo for 4 permanents destroyed instantly
  • BE DeJaVu + 1 SoR: 3 cards, 9 :underworld duo combo for 2 permanents instantly destroyed, free 1 permanent per round destruction
  • BE DeJaVu + 2 SoR: 4 cards, 12 :underworld duo combo for 4 permanents instantly destroyed, free 1 permanent per round destruction

So in terms of raw destructive output this clearly beats deflag and B.E. combos.

It takes fewer cards, can be done as a mono, and is at least as cost effective in terms of quanta… The limitation on targeting is a little harder to factor in, however, so I will leave that up to a cost theory discussion.

Right now, I'd say its probably a little too powerful compared to Deflag or BE… Its probably not as bad as SoF. But, SoF is pretty unanimously considered to be brokenly OP…

If it is agreed that SoR does break this mechanic under time element, maybe it could work as a gravity or life card instead (same :earth cost for ability of course)? That would be the simplest solution.

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Offline aefields

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Re: Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1052724#msg1052724
« Reply #6 on: March 20, 2013, 11:11:33 pm »
In any case, the wording needs to be more clear before it gets included.

Offline blarp

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Re: Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1056592#msg1056592
« Reply #7 on: April 03, 2013, 01:19:22 am »
This works on all permanents? Might be worse than sofo.... Although more expensive.

And it's not even easy to kill or have low damage... Needs a lot of playtesting for my support.
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Offline blarp

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Re: Gilded Warrior | Golden Warrior https://elementscommunity.org/forum/index.php?topic=44882.msg1056593#msg1056593
« Reply #8 on: April 03, 2013, 01:19:38 am »
P.s. nice art though.
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