If the ability is a 1 shot deal, you should be ok. If it is repeatable like with rustler or leaf dragon, you should probably keep the cost to quanta generated ratio the same...
Once a turn, yeah.
Its a little on the vanilla side but sometimes simple is a good thing.
I don't see why you say that at all
If you inspect all the existing creatures in the actual game, u'll have to admit that about 95% of all creatures are plain according to your measure. That's how the game is, at least has been till now.
Look: Check out all the card ideas here. At the minimum half of them are exactly as the *modern* form of art. Nice to look at and to be dealt with in theory but useless for being transferred into practical use. In Elements, I could also do that, it's not difficult at all, but a card like
'Count all permanents on the field. Add the total number of quanta possessed by both players and divide it by the number of creatures on the fields. If the result is higher than the hitpoints of both players added minus hundred, extract the root of the difference. The result is divided by two and this amount is distributed as random quanta to both players over five turns. If not, both players receive 20 damage.
No permanents are allowed to be played while the five turns are lasting except those whose costs are below four. Any damage dealt by creatures from death and darkness is reflected back to them. If they die through that action, they are revived as random creatures from aether or entropy. 50%/50% chance which one it would be. If there is just 20 damage dealt, any creatures that have got a bigger difference between atk and def than 2 suffer one point of damage for the next three turns. During this period, no heal can be applied to them..........'
does not improve the game nor makes it any more sophisticated
This card is easy to use, understandable to everyone and totally simple to program.
I am really glad that both of you seem to like the card by the way =)