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Offline ZephyrPhantomTopic starter

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Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017349#msg1017349
« on: November 24, 2012, 12:14:55 am »
Card Design Competition : Elementshifted
Original Idea by moomoose, Pythagoras, and Izaya | Art by The Forum Brawl Teams : vrt, Jocko, ddevans96, agentflare, Legit, Shrink

Sir Chaos Lord, let's design a card for Elements called DAIEC! Huh, this seems famili-

Design the Elements! But the Elements we're talking about aren't the Elements you know.


OBJECTIVES

  • Your goal is to redesign one of the twelve elements! Assume the current elements still exist in this 'alternate universe', but 'in name only'. Create a minimum 6-card 'patch' of cards that that will represent this 'alternate universe' Element.
  • In this competition, your goal is to portray the Element you're reworking in a completely different light compared to it's current incarnation. Mix up the element's playstyle, or change the theme - for example, turn Gravity from a high-HP anti-rainbow element into a 'military' element that focuses on mass attack buffing and 'allied' rainbow support, or turn Light from a passive stalling element with Sanctuaries and Miracles into a war-seeking army of Crusaders with Battle Temples and Divine Smites. (Keep in mind this isn't a competition for 'Make ETG 1.40', but more like 'what would ETG 1.31 be like today if Zanz used different Element themes'?)
  • Cards like the exalted Seraph and the luminous Firefly Queen may exist here, but possibly in name only or with a few changes. You may keep existing elemental cards in your rework in one of two ways :
    • If you wish to rework an existing elements card from another element into your 'rework' element (see above for examples), you must change the ability of the card so it fits the theme of the new element (see Dark Crusader and Vampire King for examples).
    • If you wish to keep an existing elements card in your reworked element (For example, Crusaders in an Aggressive Light), provide an explanation for why you did so. Length doesn't necessarily matter as long as you get you reason and theme across effectively.
  • You can use whatever submission style you want, but I suggest you do so in the style of a 'fanmade patch thread' such as this one.
  • Only three of your submissions need to be formated in in the style of the usual CI&A format. The other submissions may all be in text. Art is mandatory must come from one of the following sources: Elements the Game, Wikimedia Commons, or http://www.sxc.hu/ . You cannot edit the art you're using.
  • You need at least three original card ideas (as in, not based off ingame cards) included in your 'rework'. The rest may be ingame or ingame alters.
  • Pillars and Pendulums don't count towards the rework total, and cannot be altered mechanically (as in, you can't change the card text and effect). However, you can alter them thematically (You may change the name and art to fit your reworked element's them.)
  • Feel free to make any buffs/nerfs/changes to existing cards you're keeping in your rework, as long as everything remains balanced. You can also provide an explanation of how nerfs and buffs fit into the reworked element, but this explanation is optional.
  • Please submit all entries to this thread.
  • Lastly, while this is a serious competition, feel free to take liberties in regards to balance and theme if you're new to the game. Imagine you're Zanzarino and you've just started to code this game - how would you portray 1 of his Elements differently?

There will be two Phases, a 14-day design Phases in which entries are accepted and a 7 day voting phase in which the shifted Elements are voted upon.

Design Phase
It's time to collect the submissions... (Polls will be up soon!) Good luck!
« Last Edit: December 10, 2012, 09:00:23 pm by Zblader »

Offline russianspy1234

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017509#msg1017509
« Reply #1 on: November 24, 2012, 10:10:23 pm »
Oh I am going to have some serious fun with this...
Not being able to edit art, such as changing color of certain cards to change the element, is going to be a big hurdle though.  Art will be edited once I find good cards to make.  Hopefully its OK to keep this post as a work in progress.

Fire
In this Element Shifted world, the element of fire exists much the way as it currently does.  However, the nature of the Fire Elementals has changed fairly drastically.  Fire is a very dangerous element, and those that use it must work hard to keep it under control, lest they risk hurting themselves or those they care about.  While for us, playing fire is often about getting as much fire quanta as we can get our hands on, in this world, they are far more careful.  They are calm, and they are reserved.  Fire is not just an element of destruction, it is a finely honed tool of transformation as well.

NAME:
Fire Pillar
ELEMENT:
Fire
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :fire is generated.
NAME:
Fire Tower
ELEMENT:
Fire
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Each turn :fire is generated.
Gain 1 extra :fire when you play this card.

NAME:
Fire Pendulum
ELEMENT:
Fire
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Alternately generates :fire and
1 quantum matching your mark.
NAME:
Fire Pendulum
ELEMENT:
Fire
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Alternately generates and 1 :fire quantum matching your mark.
Gain 1 extra :fire when you play this card.


NAME:
Ash Breather
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Drains 1 :fire in order to attack.
NAME:
Ash Breather
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Drains 1 :fire in order to attack.
ART:

IDEA:
russianspy1234
NOTES:
It drains, and then attacks.  if you dont have enough :fire, it doesn't attack.
SERIES:

NAME:
Flame Spirit
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Creature
ATK|HP:
7 | 7
TEXT:
Flame Spirit attacks both players.
:water :water : Doesn't attack you this turn
NAME:
Flame Specter
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
7 | 7
TEXT:
Flame Spirit attacks both players.
:water :water : Doesn't attack you this turn
ART:
fire spirit in game art
IDEA:
russianspy1234
NOTES:
The damage hits you first.
SERIES:


NAME:
Fire Blast
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Destroy target creature if its defense is equal to your amount of :fire.
NAME:
Fire Blast
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Destroy target creature if its defense is equal to your amount of :fire.
ART:
http://www.sxc.hu/photo/1089917
IDEA:
russianspy1234
NOTES:
Unlike the bolts in the game, this drains the quanta and then checks the amount.
SERIES:


NAME:
Flamikin
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Infest: Generates a new Flamikin every turn.
NAME:
Flamikin
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Infest: Generates a new Flamikin every turn.
ART:
http://www.sxc.hu/photo/661115
IDEA:
russianspy1234
NOTES:

SERIES:




NAME:
Immolator
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Creature
ATK|HP:
4 | 3
TEXT:
:fire : Sacrifice a creature or permanent to give Immolator +1 | +1
NAME:
Immolator
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Creature
ATK|HP:
5 | 4
TEXT:
:fire : Sacrifice a creature or permanent to give Immolator +1 | +1
ART:

IDEA:
russianspy1234
NOTES:
A way to keep some of your other cards from getting out of control.
SERIES:
Elementshifted - Fire




NAME:
Fire Rain
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Deals 2 damage to every creature. Removes invisibility.
NAME:
Fire Storm
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Deals 2 damage to every creature. Removes invisibility.
ART:
fire storm art
IDEA:
russianspy1234
NOTES:
Unlike current in game spell, hits your creatures as well.
SERIES:
Elementshifted - Fire




NAME:
Forge
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Upgrade target permanent.  It's ability cost is converted to :fire.
NAME:
Forge
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Upgrade target permanent.  It's ability cost is converted to :fire.
ART:

IDEA:
russianspy1234
NOTES:
If you upgrade a pillar/pendulum you will get the bonus quanta as if you had just played the tower/pendulum.
If used on an already upped permanent, will still convert it's ability cost to :fire.
If it has no ability (or a free ability), this does not add a cost to it.
SERIES:
Elementshifted - Fire





NAME:
Furnace
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :fire :fire :fire and deals damage to you equal to amount of your :fire divided by 10 each turn.
NAME:
Furnace
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Generates :fire :fire :fire :fire and deals damage to you equal to amount of your :fire divided by 10 each turn.
ART:

IDEA:
russianspy1234
NOTES:

SERIES:
Elementshifted - Fire




NAME:
Fire Dragon
ELEMENT:
Fire
COST:
10 :fire
TYPE:
Creature
ATK|HP:
11 | 3
TEXT:

NAME:
Flame Dragon
ELEMENT:
Fire
COST:
11 :fire
TYPE:
Creature
ATK|HP:
14 | 3
TEXT:

ART:

IDEA:
russianspy1234
NOTES:

SERIES:
Elementshifted - Fire



NAME:
Steam Beatle
ELEMENT:
Fire
COST:
7 :fire
TYPE:
Creature
ATK|HP:
4 | 5
TEXT:
:air :air - Steam Shot
Deal 3 damage to target.
NAME:
Steam Beatle
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:air :air - Steam Shot
Deal 3 damage to target.
ART:

IDEA:
russianspy1234
NOTES:
Target creature or player.
SERIES:
Elementshifted - Fire



NAME:
Minor Phoenix
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
Phoenix turns into Ash when killed
NAME:
Phoenix
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Creature
ATK|HP:
7 | 1
TEXT:
Phoenix turns into Ash when killed
ART:

IDEA:
russianspy1234
NOTES:
Unupped Ash is 0|5 for 3 :fire
Upped Ash is 0|5 for 6 :fire
Flips upgraded with unupped (with what I think is appropriate cost adjustment,) but is otherwise the same as in game Phoenix.
SERIES:
Elementshifted - Fire



NAME:
Focus Potion
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:

TEXT:
The target creature is delayed for 3 turns and gets +5|+5.
NAME:
Focus Elixir
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:

TEXT:
The target creature is delayed for 3 turns and gets +6|+6.
ART:

IDEA:
russianspy1234
NOTES:
Medidation
SERIES:
Elementshifted - Fire


NAME:
Focused Nymph
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Creature
ATK|HP:
3 | 6
TEXT:
:fire :fire :Focus
The target creature is delayed for 3 turns and gets +5|+5.
NAME:
Fire Nymph
ELEMENT:
Fire
COST:
8 :fire
TYPE:
Creature
ATK|HP:
4 | 7
TEXT:
:fire :fire :Focus
The target creature is delayed for 3 turns and gets +6|+6.
ART:

IDEA:
russianspy1234
NOTES:
Medidation
SERIES:
Elementshifted - Fire



NAME:
Rankine
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:
2 | 2 when flying
TEXT:
Weapon: Deals 2 damage to opponent and 1 damage to you each turn.
:fire :fire - Temper: Doubles the damage dealt.
NAME:
Rankine
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:
4 | 2 when flying
TEXT:
Weapon: Deals 4 damage to opponent and 2 damage to you each turn.
:fire - Temper: Doubles the damage dealt.
ART:

IDEA:
russianspy1234
NOTES:
Like flame spirit, damage is dealt to you first.  The temper is permanent and stacks, so you could potentially get a huge weapon, if you are willing to take

damage as well.
SERIES:
Elementshifted - Fire



NAME:
Tempered Shield
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Any damage dealt to you is reduced by 1
NAME:
Tempered Shield
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Any damage dealt to you is reduced by 2
ART:

IDEA:
russianspy1234
NOTES:
Any damage except poison damage is reduced.  Attacks, spells, your own creatures, etc.
SERIES:
Elementshifted - Fire

NAME:
Shard of Meditation
ELEMENT:
Other
COST:
5
TYPE:
Spell
ATK|HP:

TEXT:
Skip your draws next turn.  Draw 3 cards the turn after next.  Gain 10 life if you have a :fire mark.
NAME:
Shard of Meditation
ELEMENT:
Other
COST:
3
TYPE:
Spell
ATK|HP:

TEXT:
Skip your draws next turn.  Draw 3 cards the turn after next. Gain 10 life if you have a :fire mark.
ART:

IDEA:
russianspy1234
NOTES:
More meditation.  This skips all draws, including from effects (yours or your opponents)  Basically, on its face, this lets you delay a draw to get a bonus card on the following turn.  However, there are some other niche uses such as preventing deckout, and stopping the current fire shard, which I imagine got shifted to another element in this world (:Light if I was making it)  The life gain bonus is because fire elementals are better at channeling their meditation/thoughts into more strength.  Plus it helps Fire recover from the damage it does to itself.
SERIES:
Elementshifted - Fire
« Last Edit: December 12, 2012, 11:35:58 pm by russianspy1234 »
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Offline ZephyrPhantomTopic starter

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017540#msg1017540
« Reply #2 on: November 25, 2012, 12:50:56 am »
Oh I am going to have some serious fun with this...
Not being able to edit art, such as changing color of certain cards to change the element, is going to be a big hurdle though.
Indeed. There are plenty of art gems to be found in Wikimedia Commons and sxc.hu though, so try to think out of the box. ;)

Offline Annele

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017546#msg1017546
« Reply #3 on: November 25, 2012, 01:26:55 am »
Does cropping a picture count as editing? What about adding one on top of another?

We're only supposed to edit one element, right? Can we change the background card image for it?
Beware the Darkness.

Offline ZephyrPhantomTopic starter

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017548#msg1017548
« Reply #4 on: November 25, 2012, 01:29:50 am »
Does cropping a picture count as editing? What about adding one on top of another?
Yes and yes. (Which means you canโ€™t do either.)

We're only supposed to edit one element, right? Can we change the background card image for it?
No, since that counts as an edit.

Offline Annele

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017550#msg1017550
« Reply #5 on: November 25, 2012, 01:32:45 am »
We're only supposed to edit one element, right?

Beware the Darkness.

Offline ZephyrPhantomTopic starter

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017553#msg1017553
« Reply #6 on: November 25, 2012, 01:52:30 am »

Offline Drake_XIV

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017557#msg1017557
« Reply #7 on: November 25, 2012, 02:19:21 am »
Bring back all the Brawl tasks.

Offline ddevans96

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1017589#msg1017589
« Reply #8 on: November 25, 2012, 04:45:49 am »
Ugh that Sacrifice art was terrible, and the reworked effect almost as much so. I hoped to never see it again >.>
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Offline ARTHANASIOS

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1018028#msg1018028
« Reply #9 on: November 27, 2012, 10:02:40 am »
Ugh that Sacrifice art was terrible, and the reworked effect almost as much so. I hoped to never see it again >.>

The art was okay and its reworked effect very original, I don't find any reason for this card-hate. ::)
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Offline Helston

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1018045#msg1018045
« Reply #10 on: November 27, 2012, 02:15:12 pm »
Ohai there, entering my first competition (and making cards no. 3-5 at a minimum).

Card-making newb question, is there a simple resource showing all the in-game card images, aside from the profile picture list? CI&A images are larger than the profile pictures, so I was wondering if there was an easy way to get them at a higher quality.
[15:02:07] Jocko [ยป] Helston: You killed a bunch of bunnies with nuclear weapons

Offline ddevans96

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1018047#msg1018047
« Reply #11 on: November 27, 2012, 02:48:03 pm »
Ugh that Sacrifice art was terrible, and the reworked effect almost as much so. I hoped to never see it again >.>

The art was okay and its reworked effect very original, I don't find any reason for this card-hate. ::)

lol, the art was mine. Think I have a reason to hate on it :)

As for the effect, which I was not involved in, I find it imbalanced. Using the current immo effect would have made more sense, and is what I based the card art around.
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