Both candidates:
1) A lor of people think that Firefly Queen is UP and UU. Do you agree with this? How FFQ decks can be improved? How the card itself can be improved?
2) The element of has not any PC at all. Let Shards aside, how are you going to deal with this problem?
1) I believe that without a certain amount of prediction/restricted deckbuilding, ffq is up. However, since in the right matchup the card can be quite strong, i believe it doesn't need an improvement. The main problem is that deck that crush out a typical ffq/hope deck are the rushes, which are predominant. Decks based around ffq & shockwave/wings could win out vs those, but are inferior in all aspects to other wing/sw splash decks.
2) Other element splash/base, stalls, domins.
With a wings duo, phase recluse, flesh recluse, or no webbing at all?
Is there a single card that can dismantle a majority of wind's strategies?
Trick question! All three are nifty. Wing duo with recluses for arses, poisons. Phase for lightnings, pus if you can afford them (doubt it). None for things like toadfishes(<3). It really depends on the duo you want to make. Unupped i'd probably never use webbing, tbh, unless i was 85% sure to face airbornes... and then i wouldn't use wings.
No. There is a combo of card which does though, and they go well together.
For both:
The title of Master of Air is the desk of Defense Against Dark Arts of Elements.
Can you break the curse?
Quote from: RavingRabbid on 2012-02-13, 20:48:48
Air has never had a stable master. Do you feel like you could break the curse?
Most probably. I do not expect to have any extremely major RL thingies that would make me an absent master.
From last trials. As an added bonus, i believe you mean die of inactivity/other stuff. If you meant keep title through final trials, i honestly can't say yes.
What do you feel is the most useful shield in air arsenal and why?
Wings. While fog is nifty and fits pretty much EVERYwhere, costs nothing and has a good impact, wings look like a staple. They change the way people are going to face you when you're going to use
deck, and allow you to mod them to, for example, use dragons. Also, they are very good if you can correctly predict that your opponent won't use spell damage/flying creatures. In a non meta way, fog is better imo (for reasons put above), but the game is all about meta.
Jenkarp - Make a Air-thematic Flying Fish card besides one that bypasses shields.
Justaburd - Make a Air-Thematic Digging Bird card besides one that bypasses shields.
Would benefit from the card you make? No image needed, just the idea of it.
After a bit of reading, flying fishes fly to evade predators. In elements, predators are CC, hence flying fish could be a CC evading creature. I would make it a 6|3 water creature, 4 cost, with a
ability : Flying fish cannot be targeted for the next two turns. It is then delayed for one turn.
This would not benefit that much air, though it would strengthen air/water duos <3.
According to you, which air card fits the air element most and which the least ? Is there a non-air card in elements that you would rather see moved to air element ?
Oracle gave you Anubis and suddenly you feel the urge to make an air themed deck with that. What would it be ?
1) Damselfly fits the element the best, in my opinion. Unstable gas the least, though it fits pretty well (in my opinion, all the air cards fit air well, but you said the least, so :v).
1b) Phoenix, with the ability still costing
. Air lacks a bird and a midrange attacker, and i think that that change would just perfectly fit in what air needs, both thematically and gamewise.
2) Quinted Mitosis Blue Nymphs. With anubises. And SoRs.
Continuing on FFQ business ~~
Currently, fireflyqueen has high hp,making hard to CC.
Question : If FFQ costed 3 air quanta, but for a 0/2 creature instead. Do you feel like the speed over the '' protection '' to CC would help it?
If by 0/2 you mean only ffq, then yes. A 3 cost creature that spawns 3 cost creatures for 2 looks quite good, especially considering that producing light has its use (making more stable trios, for example). Of course you'll have to add in the protection to pc, which means going quatuor, which means being vulnerable to quantum control, but it might definitely improve the archetype of decks. Also who cares about qc if you're playing low cost cards.
As a question : what would you suggest for the upgraded version if that change was to be applied? Same stats/cost?
I don't think I like Azure (unupped) dragon very much. Make me a good deck with 6 of them to make me like them more.
+ was the starting duo for air decks. Make me a good + duo please!
I feel Air is supposed to be the most fluid element. Either support or dispute this point.
SoFre is my favorite card. Write a paragraph or draw a picture or make a deck explaining why it is good/bad and what it brings to mono air.
Deck challenges accepted.
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A perfect fluid would mean not having to think, in most cases. I do not believe air fits that description. Playing air decks oftener than not requires thought.
I have little to none experience with SoFre and hence can't answer this question well. From when i tried it (and moved zanz to buff it a bit) i think it is a card that brings the ability to bypass shields and do more long-run damage, as well as bringing CC resistance (for air). This is good for most decks that need those attributes, and is good for monoair (lacks cards other than ug and dragon to do amounts of damage of considerable size unupped, only ug goes through shield, and no inherent CC resistance).
I seem to be unable to remember what I asked 9 months ago.
Would you like for Skeleton to become an Air card?
No. My position on skeleton as a standalone token is that it should be removed. Thematically, it also does not fit air at all. (although one could argue that death is freedom from life, and since air's mostly about freedom... but no.)
Jenk: Air did very good last war, what was changed to make that performance?
Both: Build a mono air that can stall, stallbreak and rush in the same time.
Team. I seriously had an awesome team that worked great, and this helps a lot for planning, moral, and getting stuff done. Which payed off :3
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When you bless it twice, and rage pot it, then use it's abilty, Elite Wyrm has 34 Attack. If you skyblitz it, it does 68 damage, and if there are 4 sofree on the field, it can OTK with 102 unstoppable damage. How should we nerf it?
Make it immortal. Because once you look at it you're frozen in fright and can't possibly think of trying to anger it with your pitiful spells or abilities.
Also, your use of it's makes honey wyrm charge into you for 102 damage. >:C (croissant hat unhappy face).
Air has been and always will be my number one element. Tell the community stories of how you've bonded with the element of Air.
The first one would be of seeing DD's monoair, fully upped deck, in war 4. It looked shiny.
http://elementscommunity.org/forum/index.php/topic,34427.0.htmlThen going through the trials of air, for the first time. For two reasons, the first being that having to plan with air, i started to see exactly what makes air pretty inside, the small things that not many think of. And I'm still learning that the hard way (not winning a single MT match). This was especially true through the final battle.
The last, and possibly most important one being realising that i wanted to defend, once regen quit the forums. The best formulation i would find for what i felt then would be a Rootsian one (Root if you read this, <3) : Brain : "Jenks wat r u doing. Stahp. Jenks. Stahp. Go defend." (for those who don't know the "meme", this is used before doing something stupid (in this case not defending). In this case i'd probably emphasize the feeling by a factor of a thousand or so.) Which really made me wonder at how much mastership attached me to air.
Jenk: You can't be general next war, who would you appoint as your general?
Depends widely on trials results.
What song best represents you and your competitor based on what you know of them so far?
Me :
I honestly can't say for justa :v If i have to submit one,
PLEASE DON'T TIE.
K, on Jenkar's request.
Will you lead Air in brawl?
Possibly. Depends on the workload i have when next brawl comes.