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Offline ARTHANASIOSTopic starter

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Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1011460#msg1011460
« on: October 29, 2012, 10:29:29 am »
"Fire Spirits suck" and "Graviton Fire Eaters suck" are two very common opinions between ETG players. However, my opinion is the following; "if you believe there are two underpowered cards, then try to put them together to see if they work". Since I was intrigued by the fact both Fire Spirits and Fire Eaters had the same ability for the same quanta cost (1 :fire:Ablaze) I though of combining them into a growth deck. So, here it is...

Latest Version
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55q 55u 55u 55u 55u 55u 55u 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 5f8 5fb 5gi 5gi 8pl


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55u 55u 55u 55u 55u 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f4 5f4 5f4 5f4 5f6 5f6 8pl


Hover over cards for details, click for permalink
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55u 55u 55u 55u 55u 55u 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 5f8 5f8 8pl



 A mark of Gravity and a few pends are enough to supply :gravity quanta for playing your Graviton Fire Eaters. Furthermore, the huge :fire supply as well as the amount of growers in your deck will eventually enable you a decent army which will grow in power every single turn. Deflags are essential for removing those irritating shields and those annoying Owl Eyes, Lobos and Eternities. Cards like Rain of Fire can be used to neutralize opposing swarming decks, especially those lethal scarab swarms. Rage Pots are very reliable CC and, if you also use Momentum, there is a nice FireEater + Momentum + RagePot combo! Finally, if you can have enough :fire supply, Fire Bolts and Fahrenheits increase your damage (or CC supply) greatly.
 As far as I've tested it, this deck is a decent PVP 1 deck and a great AI3 grinder (except for AI3 Timebow, better autoquit Timebow with this deck). With a bit of luck, it can also farm Bronze league too if it doesn't encounter heavy & mass CC or buffed BoneWalls.
 The power of this deck is the amount of its growers, which enables you to have a great amount of Ablazers on the field. For example, having 3 Fire Spirits and 2 Graviton Fire Eaters (something quite common with this deck), you can gain 10 extra damage per turn for 5 :fire quanta. The formula goes like this:

1 grower = 2 extra damage/turn for 1 quanta
2 growers = 4 extra damage/turn for 2 quanta
3 growers = 6 extra damage/turn for 3 quanta
4 growers = 8 extra damage/turn for 4 quanta
5 growers = 10 extra damage/turn for 5 quanta
6 growers = 12 extra damage/turn for 6 quanta
etc.

 Generally, mass CC or single-creature CC used repeatedly are the biggest weaknesses of this deck. Very fast rushes are also annoying, but CC usually take care of powerful rushers. Another weakness is swarming decks, especially Pharaoh/Scarabs, but mass CC may take care of them or single-creature CC can eliminate the mother-creature. Feedback is appreciated, especially suggestions about balancing issues. Good luck & have fun! :)
« Last Edit: October 30, 2012, 10:02:16 am by ARTHANASIOS »
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War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Poker Alho

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Re: Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1011629#msg1011629
« Reply #1 on: October 29, 2012, 08:26:12 pm »
would like to see stats on this, just to see if it performs as well as you say. i feel like it would work better with 6 fire eaters and some phoenix instead of fire spirits, but only testing it i would know for sure

Offline TheAccuso

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Re: Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1011631#msg1011631
« Reply #2 on: October 29, 2012, 08:33:22 pm »
yeah, fire spirits:
turn 1
pay 2 to summon a 0|2 creature.
turn 2 pay 1 for 2|2
turn 3 pay 1 for 4|2
turn 4 pay 1 for 6|2
turn 5 pay 1 for 8|2
phoenix 7|1 at summoning + reborn skill.
much better have phoenixes.
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Offline ARTHANASIOSTopic starter

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Re: Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1011641#msg1011641
« Reply #3 on: October 29, 2012, 08:58:34 pm »
I don't claim I have invented a game-breaking deck. I claim I have managed to create a decent deck by using two creatures which are considered UP and UU.
If you wish stats, I can bring them to you, but I suggest to try this deck by yourselves.
About Phoenix, it hits the table later than growers (considering Immolation isn't used) and it costs a lot for its attack power. Furthermore, Phoenix is seriously delayed by CC. Finally, FireEaters/Spirits is a deck that grows slowly in power due to the large amount of growers on the field, so comparison between a single Fire Spirit or Graviton Fire Eater is not correct, since having 4-5 or more growers on the field is quite normal with this deck, and that means +8 or +10 extra damage per turn. Growers are really strong in masses if can be Ablazed every turn.
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Offline Cheesy111

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Re: Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1011642#msg1011642
« Reply #4 on: October 29, 2012, 09:03:23 pm »
As much as I love Fire Bolt, I'm not sure it's the right choice for this deck.  With so many growers, do you really have that much excess quanta? If so, add a Fahren, but if not I would exchange the bolts for Rage Potions.

Offline ARTHANASIOSTopic starter

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Re: Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1011655#msg1011655
« Reply #5 on: October 29, 2012, 09:56:41 pm »
i feel like it would work better with 6 fire eaters
As much as I love Fire Bolt, I'm not sure it's the right choice for this deck.  With so many growers, do you really have that much excess quanta? If so, add a Fahren, but if not I would exchange the bolts for Rage Potions.

Hmm... interesting suggestions. Your suggestions have inspired me for much more versions to try and test...
« Last Edit: October 30, 2012, 08:44:46 am by ARTHANASIOS »
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline treebeard xiii

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Re: Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1011835#msg1011835
« Reply #6 on: October 30, 2012, 01:36:31 pm »
great idea artha use those supposed underused cards, I personally love fire spirits and eaters as they have many uses they can be targets fo BE, immo fodder or as your deck proves stand alone growers and upped eaters can also be use for rage pot targets. I fell their underused because people don't realise their versatality.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Re: Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1011976#msg1011976
« Reply #7 on: October 31, 2012, 01:20:28 am »
Nice thoughts. Are the pends worth it? That might help your foreveralone cards.

Offline ARTHANASIOSTopic starter

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Re: Fire Eaters & Spirits [Gravity][Fire][PvP][AI3] https://elementscommunity.org/forum/index.php?topic=44389.msg1012021#msg1012021
« Reply #8 on: October 31, 2012, 06:41:43 am »
Nice thoughts. Are the pends worth it? That might help your foreveralone cards.

Oddly, I would say yes. For the not-so-rare occassion you draw 3 or more gravity cards in your first few turns, it is good to have a pendulum to speed up the playing proccess of your FireEaters. Otherwise, you have to wait 6 turns just to play all your 3 FireEaters, let alone to grow them up in power.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

 

blarg: