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Offline OdinVanguardTopic starter

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Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009161#msg1009161
« on: October 19, 2012, 04:52:25 pm »
NAME:
Rabid Bat
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
2|1
TEXT:
Rabies (status): Bite a random target each turn for 2 damage. May spread Rabies status, inflicting 2 damage per turn.
NAME:
Rabid Dire Bat
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
4|1
TEXT:
Rabies (status): Bite a random target each turn for 2 damage. May spread Rabies status, inflicting 2 damage per turn.

ART:
Original: http://upload.wikimedia.org/wikipedia/commons/3/3f/Golden_crowned_fruit_bat.jpg
Modified by OdinVanguard
IDEA:
OdinVanguard
NOTES:
In honor of Halloween (more to come)

…Na Na Na Na Na Na Na Na Na Na Na Na Na Na Na Na… BATMAN RABIES!

Bats are common carriers of rabies… I was going to do rabid squirrel, but its almost halloween… plus I was worried it might have gotten taken as a joke card… :))

Rabies is a status effect, like adrenaline, momentum, or immaterial. Creatures with the status behave as indicated in the card text, biting friend and foe alike and possibly spreading the disease as they do so.

I'm not sure what the chance of transmission should be (suggestions welcome)… maybe about 1 in 3?

This status is pretty powerful (2 damage + possible 2 poison counters), but hopefully it is offset a bit by the fact that
1) the afflicted will also start biting
2) it is as dangerous to its owner's creatures as the enemies.

Oh and almost forgot. Players could become rabid as well … Should this be allowed or not? Looking for some feedback on that one.

Comments, suggestions, etc. welcome
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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009163#msg1009163
« Reply #1 on: October 19, 2012, 05:01:00 pm »
I'd personally drop the "Rabid" from the upgraded name.  Dire Bat sounds good enough.  Also, I don't think "(status)" belongs in the TEXT.  It would be fine in the NOTES.

But what is the purpose of making it a Status as opposed to a Passive?

Offline OdinVanguardTopic starter

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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009210#msg1009210
« Reply #2 on: October 19, 2012, 08:03:12 pm »
Essentially, it is trying to mimic a communicable disease. A "status" is something that can be added on top of a card, whereas a "passive" is innate to the card type.

For example: Adrenaline and momentum are "status" effects whereas voodoo is a "passive" since it is specific to the voodoo doll card...

I guess in one sense they are equivalent, I was just trying to reinforce the idea that this trait can be passed from creature to creature

The idea is that the bat will bite a random target and that target may also become rabid. Then the newly infected target will also start biting and potentialy infect others as well... etc. etc.

This trait could start spreading like wildfire once a decent number of creatures get infected.

So as a "status effect" seemed better since it sounds like something that gets passed on, whereas a "passive ability" does not. Moreover, "status effect" implies that it will not overwrite current active abilities, which is also important. (i.e. this is different from vampirism which changes the creatures active ability)
« Last Edit: October 19, 2012, 08:06:41 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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You might be a unix junky

Offline jawdirk

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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009283#msg1009283
« Reply #3 on: October 20, 2012, 05:04:47 am »
Q: What's the only thing worse than a Shard of Focus?
A: A rabid Shard of Focus!

Edit:  :D
« Last Edit: October 20, 2012, 08:49:15 pm by jawdirk »

Offline OdinVanguardTopic starter

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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009286#msg1009286
« Reply #4 on: October 20, 2012, 05:14:28 am »
... on the plus side though, if it gets hit the first turn it will die.

Shard of Focus is highly OP right now anyway. With any luck it will get hit by the nerf bat before the rabid bat will ever see it.

But for the sake of argument, are you saying it will make this OP due to allowing the SoF to be used more often, or is it a problem because the SoF has very high hp and good healing capacity making it hard to kill off?

If you are saying its OP due to the former, I would note that there are already better ways to pull this off... gp, infect, etc. Since you wouldn't risk killing your other creatures at the same time.

If the latter is an issue though, then maybe a more balanced scenario would be to examine rabid Voodoo Dolls or rabid Armadilgos.
« Last Edit: October 20, 2012, 05:23:31 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009307#msg1009307
« Reply #5 on: October 20, 2012, 09:12:16 am »
There are plenty of spreaded disease ideas inside :death element, so I don't view this as a truly original idea. A rabid bat however is a good thought but I think it makes more sense if Rabies was an active ability with a :death :death activating cost or something.
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Offline rickerd

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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009362#msg1009362
« Reply #6 on: October 20, 2012, 02:23:32 pm »
maybe the bitten creatures should get a poison counter
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Offline OdinVanguardTopic starter

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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009401#msg1009401
« Reply #7 on: October 20, 2012, 04:55:24 pm »
maybe the bitten creatures should get a poison counter
It does. I was following the wording from cards like parasite and toadfish. Those cards read "inflict 1 damage per turn" rather than specifically stating that they add a poison counter

There are plenty of spreaded disease ideas inside :death element, so I don't view this as a truly original idea. A rabid bat however is a good thought but I think it makes more sense if Rabies was an active ability with a :death :death activating cost or something.
I don't see anything in crucible or forge that randomly spreads poison or disease from one creature to another.
The closest I see are:
-In forge, there is Death adder that is like a neurotoxin version of parasite.
-In crucible Noxious bug adds poison on sacrifice based on attack
-Cholera spams -1|-1 to enemies based on stack size (crucible)
-Sludge has attack power based on poison level and the infest ability (armory)

...Unless I'm missing something I don't see any wandering / spreading plague ideas in any of the CIA levels past smithy.

Currently, poison has plague (which hits only enemies) and virus (which is a sacrifice based poison deliver)

I wanted a card which would be a powerful poison spreader but also included a double edge effect... there are a few that include poison and double edge effect (poison needle and a weapon that poisons wielder) but none of them have a mechanism that makes the afflicted spread the debuff to others.

If you can find some examples of spreaded plague ideas in circulation right now, it would help me to refine the idea a little more to make it unique.
« Last Edit: October 20, 2012, 05:08:49 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline rickerd

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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009408#msg1009408
« Reply #8 on: October 20, 2012, 05:55:19 pm »
maybe the bitten creatures should get a poison counter
It does. I was following the wording from cards like parasite and toadfish. Those cards read "inflict 1 damage per turn" rather than specifically stating that they add a poison counter

There are plenty of spreaded disease ideas inside :death element, so I don't view this as a truly original idea. A rabid bat however is a good thought but I think it makes more sense if Rabies was an active ability with a :death :death activating cost or something.
I don't see anything in crucible or forge that randomly spreads poison or disease from one creature to another.
The closest I see are:
-In forge, there is Death adder that is like a neurotoxin version of parasite.
-In crucible Noxious bug adds poison on sacrifice based on attack
-Cholera spams -1|-1 to enemies based on stack size (crucible)
-Sludge has attack power based on poison level and the infest ability (armory)

...Unless I'm missing something I don't see any wandering / spreading plague ideas in any of the CIA levels past smithy.

Currently, poison has plague (which hits only enemies) and virus (which is a sacrifice based poison deliver)

I wanted a card which would be a powerful poison spreader but also included a double edge effect... there are a few that include poison and double edge effect (poison needle and a weapon that poisons wielder) but none of them have a mechanism that makes the afflicted spread the debuff to others.

If you can find some examples of spreaded plague ideas in circulation right now, it would help me to refine the idea a little more to make it unique.
Oh sorry then I missreaded
that makes it more balanced
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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009660#msg1009660
« Reply #9 on: October 21, 2012, 07:22:23 pm »
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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009667#msg1009667
« Reply #10 on: October 21, 2012, 07:43:13 pm »
Outbreak and Pestilence
Mechanics are pretty similar topestilence, but i think this is better balanced and works better overall
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Re: Rabid Bat | Rabid Dire Bat https://elementscommunity.org/forum/index.php?topic=44174.msg1009671#msg1009671
« Reply #11 on: October 21, 2012, 08:06:46 pm »
Mm, I wouldn't say that...
I think we need to know what the designer had in mind for % chance to infect. I personally feel this a bit too powerful atm.
Its guaranteed 2 dmg CC per turn per bat with a chance to inflict an additional 2 stacking damage per turn to each creature hit by the CC.
Each creature affected by the secondary effect then does likewise.

2 dmg + possible 2 poison all repeatable for 2 :death seems a bit powerful to me.

And though it's weak defensively, that kind of works for it since it's a death card. Guess I'm saying this has far more potential to activate death effects very very quickly compared to other currently existing cards.
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