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Offline storyteller

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023469#msg1023469
« Reply #216 on: December 19, 2012, 12:42:03 pm »
Chtonian
Chtonian Battle Hammer | Chtonian Warhammer
Permanent, weapon
7 :earth     | 9 :earth
Deals 9 damage to your opponent, Momentum| Deals 10 damages to you opponent, Momentum
Double-handed weapon, if you play a shield while you have this weapon equipped, destroy this weapon.
while animated unupped: 9|40 upped 10|40                         

^^been done to death

Chtonian
Chtonian Warmaster | Chtonian Warlord
Creature
5 :gravity                   | 6 :gravity
4|7                                  5|7

Rally:3 :gravity every other creature you controll gains +1+1 untill the end of your turn
upped, Rally 2 :gravity every creature you controll gains +1+1 untill the end of your turn

^^this is pretty good, might work, though Im not sure so much for this setup


Chtonian
Berserker | Bloodthirstied Berserker
Creature
4 :gravity  | 5 :gravity
3|4                  4|5
Battle Frenzy Berserker gets +1+0 for every enemy creatures in play

^^ interesting. also good.


also,
Gaian
or
Cthonic

Offline ZephyrPhantomTopic starter

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023770#msg1023770
« Reply #217 on: December 20, 2012, 02:27:26 am »
Hive:
 :life :life :life Remove all genesis counters: Create X X|Xs where X is half the counters removed.
Gains 1 genesis counter per turn.

Mecha-Hulk:
Toss:  :gravity :gravity :gravity Lose half hp: Deal catapult-like damage to target creature
Scavenge: Increase hp when allies die
Hive seems like a great tool for a stall deck.
Mecha Hulk is interesting, but hurting oneself to hurt the opponent seems very :fire in nature and thus off theme.
Cthonic
Shock Tank
Creature
7 :gravity
6|40
Momentum
: gravity : gravity : gravity Become Standing Artillery

upped
:gravity :gravity Become Standing Artillery


Standing Artillery
Permanent
Each turn deal 2 damage +1 per 15 Gravity in your Pool to a random creature or opponent
:gravity :gravity Become Shock Tank

upped
Become Upped shock Tank
Deal 4 +1 per 15 gravity in you pool ti a random target
40 HP makes me think this could become more efficient than Flying Titan due to 1 less card. I think this card executes transmute well, though.
Chtonian
Chtonian Battle Hammer | Chtonian Warhammer
Permanent, weapon
7 :earth     | 9 :earth
Deals 9 damage to your opponent, Momentum| Deals 10 damages to you opponent, Momentum
Double-handed weapon, if you play a shield while you have this weapon equipped, destroy this weapon.
while animated unupped: 9|40 upped 10|40                         

Chtonian
Chtonian Warmaster | Chtonian Warlord
Creature
5 :gravity                   | 6 :gravity
4|7                                  5|7

Rally:3 :gravity every other creature you controll gains +1+1 untill the end of your turn
upped, Rally 2 :gravity every creature you controll gains +1+1 untill the end of your turn

Chtonian
Berserker | Bloodthirstied Berserker
Creature
4 :gravity  | 5 :gravity
3|4                  4|5
Battle Frenzy Berserker gets +1+0 for every enemy creatures in play



Hammer - seems like an elementshifted Titan.
Warlord - Gravity does have military themes, so this seems doable. If this does get in I'd like to see it appear alongside Hive for cross faction synergy.
Beserker - Seems Fire-like - the more enemies there are, the more he is willing to destroy them. (Bloodlust/Aggression)
 

Offline MaTianLong

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1023927#msg1023927
« Reply #218 on: December 20, 2012, 09:41:30 am »
           

Chtonian
Chtonian Warmaster | Chtonian Warlord
Creature
5 :gravity                   | 6 :gravity
4|7                                  5|7

Rally:3 :gravity every other creature you controll gains +1+1 untill the end of your turn
upped, Rally 2 :gravity every creature you controll gains +1+1 untill the end of your turn

Chtonian
Berserker | Bloodthirstied Berserker
Creature
4 :gravity  | 5 :gravity
3|4                  4|5
Battle Frenzy Berserker gets +1+0 for every enemy creatures in play



[/quote]

Warlord - Gravity does have military themes, so this seems doable. If this does get in I'd like to see it appear alongside Hive for cross faction synergy.
Beserker - Seems Fire-like - the more enemies there are, the more he is willing to destroy them. (Bloodlust/Aggression)
[/quote]

I really enjoy to think about militaristic or mecha-like Chtonian creatures...  ;D ;D ;D

As for the Berserker I've also thought about 1 :fire sacrifice one of your creature, Berserker gains +1+1
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Offline storyteller

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1024181#msg1024181
« Reply #219 on: December 21, 2012, 04:07:03 am »
Gaian
Forest Sanctum
Permanent
6 :life
 :life :life :life :life Generate an Elven Scout,

upped
 :life :life :life Generate an Elven Scout


Elven Scout
Creature (Gaian)
2|3
 :life Remove a Genesis Counter to deal 1 damage to target creature
Comes into play with 2 Genesis Counters

upped
3|4

Offline MaTianLong

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1024872#msg1024872
« Reply #220 on: December 23, 2012, 01:24:50 am »
Chtonian
Chtonian Chosen  |  Chtonian Champion
Creature
4 :gravity              |  5 :gravity
3/4                        |  4/5

Gravity Pull, Counterattack

At the end of your turn, if the Chosen|Champion is still alive it gains +1/+1 for every enemy creature killed

Counterattack, when the Chosen|Champion recieve physical damaga from an enemy creature, the Chosen|Champion will inflicts a damage equal it's current attack to that creature.

If the Chosen|Champion is antimmatered it will heal the creature.
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Offline storyteller

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1024890#msg1024890
« Reply #221 on: December 23, 2012, 03:37:11 am »
Chtonian
Chtonian Chosen  |  Chtonian Champion
Creature
4 :gravity              |  5 :gravity
3/4                        |  4/5

Gravity Pull, Counterattack

At the end of your turn, if the Chosen|Champion is still alive it gains +1/+1 for every enemy creature killed

Counterattack, when the Chosen|Champion recieve physical damaga from an enemy creature, the Chosen|Champion will inflicts a damage equal it's current attack to that creature.

If the Chosen|Champion is antimmatered it will heal the creature.

this is a good card, but doesnt quite fit the theme. It really doesnt address the theme at all. It would be better to build this up as a card by itself. No influence of technology, no hint of underground dwelling or the philosophy of enlightenment through service to an intermediary or penance for being removed from the divine. Its also not permanent based at all. Good card, just not quite a fit. Also, again, Gaian or Cthonic.

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1024912#msg1024912
« Reply #222 on: December 23, 2012, 05:38:35 am »
Chtonian
Chtonian Chosen  |  Chtonian Champion
Creature
4 :gravity              |  5 :gravity
3/4                        |  4/5

Gravity Pull, Counterattack

At the end of your turn, if the Chosen|Champion is still alive it gains +1/+1 for every enemy creature killed

Counterattack, when the Chosen|Champion recieve physical damaga from an enemy creature, the Chosen|Champion will inflicts a damage equal it's current attack to that creature.

If the Chosen|Champion is antimmatered it will heal the creature.

this is a good card, but doesnt quite fit the theme. It really doesnt address the theme at all. It would be better to build this up as a card by itself. No influence of technology, no hint of underground dwelling or the philosophy of enlightenment through service to an intermediary or penance for being removed from the divine. Its also not permanent based at all. Good card, just not quite a fit. Also, again, Gaian or Cthonic.

Sorry..I really can't understand your obections...
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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1025017#msg1025017
« Reply #223 on: December 23, 2012, 04:28:58 pm »
Chtonian
Chtonian Chosen  |  Chtonian Champion
Creature
4 :gravity              |  5 :gravity
3/4                        |  4/5

Gravity Pull, Counterattack

At the end of your turn, if the Chosen|Champion is still alive it gains +1/+1 for every enemy creature killed

Counterattack, when the Chosen|Champion recieve physical damaga from an enemy creature, the Chosen|Champion will inflicts a damage equal it's current attack to that creature.

If the Chosen|Champion is antimmatered it will heal the creature.

this is a good card, but doesnt quite fit the theme. It really doesnt address the theme at all. It would be better to build this up as a card by itself. No influence of technology, no hint of underground dwelling or the philosophy of enlightenment through service to an intermediary or penance for being removed from the divine. Its also not permanent based at all. Good card, just not quite a fit. Also, again, Gaian or Cthonic.

Sorry..I really can't understand your obections...
The Cthonic are the metal based technology underground civilization. The card does not connect to theme beyond sharing a name.
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Offline MaTianLong

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1025201#msg1025201
« Reply #224 on: December 24, 2012, 09:29:45 am »
Chtonian
Chtonian Chosen  |  Chtonian Champion
Creature
4 :gravity              |  5 :gravity
3/4                        |  4/5

Gravity Pull, Counterattack

At the end of your turn, if the Chosen|Champion is still alive it gains +1/+1 for every enemy creature killed

Counterattack, when the Chosen|Champion recieve physical damaga from an enemy creature, the Chosen|Champion will inflicts a damage equal it's current attack to that creature.

If the Chosen|Champion is antimmatered it will heal the creature.

this is a good card, but doesnt quite fit the theme. It really doesnt address the theme at all. It would be better to build this up as a card by itself. No influence of technology, no hint of underground dwelling or the philosophy of enlightenment through service to an intermediary or penance for being removed from the divine. Its also not permanent based at all. Good card, just not quite a fit. Also, again, Gaian or Cthonic.

Sorry..I really can't understand your obections...
The Cthonic are the metal based technology underground civilization. The card does not connect to theme beyond sharing a name.
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Offline ZephyrPhantomTopic starter

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Submit your ideas!] https://elementscommunity.org/forum/index.php?topic=43487.msg1026917#msg1026917
« Reply #225 on: December 30, 2012, 09:05:57 pm »
Here's an overview of the cards we've suggested so far:

Gaian Suggestions:
Creatures:
1 :water , 1 :air , 2 :life
Permanents:
3 :life , 1 :water
Spells:
1 :entropy
Spoiler for Gaian - All Suggestions by Category:
Creatures:
Quote
Gene Splicer
:water | 2  :water
Creature
2 | 1
If Gene Splicer would be destroyed, remove a Genesis counter from it instead.
:life :life : Place a Genesis Counter on target card. It cannot be destroyed this turn.

Quote
Gaian
SkyShroud Walker
:air
Creature (Gaian)
5|3
if SkyShroud Walker has a Genisis Counter, it is airborne
 :air :air :air Dive (only if airborne)
gain a Genesis Counter whenever you generate an Air Quanta (per stack, or per creature, but not for each quanta)
lose a Genesis Counter each turn.
upped
 :air :air Dive

Quote
(Gaian)
Ent Walker | Ent Lord
4 :life
Creature (Gaian)
3|9
 :life :life :life : RootFoot: become and Silent Guardian
upped
5 :life
4|12

Quote
Elven Scout
Creature (Gaian)
2|3
 :life Remove a Genesis Counter to deal 1 damage to target creature
Comes into play with 2 Genesis Counters

upped
3|4

Permanents:

Quote
Silent Guardian
:life
Permanent (Gaian)
Peaceful Vigil : all creatures with a Genesis Counter heal 1 HP each turn
 :life :life :life : WalkingFoot: Become Ent Walker
upped
 :life :life : WalkingFoot: Become Ent Lord

Quote
Gaian
Clearwater Spring|Clearwater Wellspring
5 :water|4 :water
Fluid Future: 2 :water|1 :water, remove a genesis counter, draw a card

( the Gaian version of Golden Hourglass)

Quote
Hive:
 :life :life :life Remove all genesis counters: Create X X|Xs where X is half the counters removed.
Gains 1 genesis counter per turn.

Quote
Gaian
Forest Sanctum
Permanent
6 :life
 :life :life :life :life Generate an Elven Scout,

upped
 :life :life :life Generate an Elven Scout

Quote
For a :light sun-like permanent:

Synthetic Sun | Terraformed Sun
3 :light | 3 :light
When Synthetic Sun comes into play, put a Genesis counter on all creatures you control.
Creatures with Genesis counters get +1 | +1 / + 1 | +2.

Spells:
Quote
Chaotic Mutation
7 :entropy | 5 :entropy
Spell
All creatures get +2 | +2 until the end of your turn. All your creatures with Genesis Counters get a random positive status effect. (Wisdom, Momentum, Adrenaline, Quintessence, Purify, etc...)
Place a Genesis Counter on each creature you control.
^Could also be  a +1 | +1 for 5 | 3.

Cthonic Suggestions:
Creatures:
2 :darkness , 5 :gravity
Permanents:
2 :gravity , 1 :earth , 1 :fire
Spells:
1 :rainbow, 1 :fire

Spoiler for Cthonic  - All Suggestions by Category:
Creatures:
Quote
Shadow Skimmer
5 :darkness | 4 :darkness
Creature
5 | 1
Enters play Cloaked. (This is permanent unless it is removed.
When Shadow Skimmer is destroyed, generate an Evasion Ward.

Evasion Ward:
All creatures are Cloaked for 1 turn. (Card self-destructs after turn ends, like Sundial.)

Quote
Cthonic
Darkway Skulkling
:darkness
Creature (Cthonic)
3|5
Gains +2|+1 each turn it is Cloaked,
loses -2|-1 each turn it is not Cloaked

upped
Gains +3|+2 each turn it is Cloaked
loses -2|-1 each turn it is not Cloaked

Quote
Mecha-Hulk:
Toss:  :gravity :gravity :gravity Lose half hp: Deal catapult-like damage to target creature
Scavenge: Increase hp when allies die

Quote
Cthonic
Shock Tank
Creature
7 :gravity
6|40
Momentum
: gravity : gravity : gravity Become Standing Artillery

upped
:gravity :gravity Become Standing Artillery

Quote
Chtonian
Chtonian Warmaster | Chtonian Warlord
Creature
5 :gravity                   | 6 :gravity
4|7                                  5|7

Rally:3 :gravity every other creature you controll gains +1+1 untill the end of your turn
upped, Rally 2 :gravity every creature you controll gains +1+1 untill the end of your turn

Quote
Chtonian
Berserker | Bloodthirstied Berserker
Creature
4 :gravity  | 5 :gravity
3|4                  4|5
Battle Frenzy Berserker gets +1+0 for every enemy creatures in play

Quote
Chtonian
Chtonian Chosen  |  Chtonian Champion
Creature
4 :gravity              |  5 :gravity
3/4                        |  4/5

Gravity Pull, Counterattack

At the end of your turn, if the Chosen|Champion is still alive it gains +1/+1 for every enemy creature killed

Counterattack, when the Chosen|Champion recieve physical damaga from an enemy creature, the Chosen|Champion will inflicts a damage equal it's current attack to that creature.

If the Chosen|Champion is antimmatered it will heal the creature.

Quote
What if Cthonic Beserker's effect was "Gain +1 | +0 for each permanent your opponent controls?", and was :fire?
Something like:
Cthonic Vandal
Creature
4 :fire  | 5 :fire
4|3  / 5|4
Frenzy : Vandal gets +1|+0 for every enemy permanent in play

Permanents:

Quote
(Cthonic)
Cthonic GroundShaker
6 :gravity
Permanent (Cthonic)
 :gravity :gravity :gravity :gravity
Tremors: destroy a pillar or pendulum, all non-airborne creatures take 1 damage
upped
 :gravity :gravity :gravity Tremors

Quote
(Cthonic)
Magma Chamber
:fire
Permanent (Cthonic)
Churn:  :earth Generate a Random Quanta, can be used multiple times per turn
upped
3 :fire

Quote
Standing Artillery
Permanent
Each turn deal 2 damage +1 per 15 Gravity in your Pool to a random creature or opponent
:gravity :gravity Become Shock Tank

upped
Become Upped shock Tank
Deal 4 +1 per 15 gravity in you pool ti a random target

Quote
Chtonian
Chtonian Battle Hammer | Chtonian Warhammer
Permanent, weapon
7 :earth     | 9 :earth
Deals 9 damage to your opponent, Momentum| Deals 10 damages to you opponent, Momentum
Double-handed weapon, if you play a shield while you have this weapon equipped, destroy this weapon.
while animated unupped: 9|40 upped 10|40

Spells:
Quote
Salvaging Station
6 :rainbow
Permanent
As long as Salvaging Station is in play whenever a creature that you controll dies you will recieve back half of its quantum cost
Quote
Exploitation
6 :fire
Spell
your pillars/pendulums will produce again quanta (like turn ends), however there's a % that some of your pillars/pendulums will be destroyed

( the % is higher if you have many pillars/pendulums )

I am currently treating each of storyteller's dual form cards as 2 separate cards unless otherwise noted.

Some ideas are very similar and probably will be merged. Others will probably be dropped depending on if other ideas fit the elemental 'role' better.

Before any more ideas are suggested I think we should figure out what cards will go into this set and which cards should be removed for the time being.

My overall thoughts:
Gaian :
We have a lot of :life ideas.
Forest Sanctum and Hive should probably be merged (maybe a Forest Sanctum that builds up counters and then releases Elves w/no Genesis counters but still have the removal effect.)
Clearwater Spring could be improved.

Cthonic:
We have too many :gravity creature suggestions.
Shadow Skimmer and Darkway Skulking have interesting synergy but may be going for the same :darkness midhitter slot.
Mecha Hulk and Shock Tank are both Cthonic CC :gravity creatures - Shock Tank has Transmute, but Mecha Hulk seems considerably less complex.
Beserker is very :fire in nature.
Champion leans towards :fire .
Beserker and Champion lack thematic connection.
Battle Hammer is basically a stronger Titan.
Salvaging Station is interesting.
Exploitation's 'your pillars produce quanta' effect has been done before. Self-destruction is an interesting balance measure.

Both:
Element range seems very limited and :life or :gravity centric. I suggest we expand out more to the other elements.



Some card suggestions I added to the list:
Spoiler for Hidden:
For a :light sun-like permanent:

Synthetic Sun | Terraformed Sun
3 :light | 3 :light
When Synthetic Sun comes into play, put a Genesis counter on all creatures you control.
Creatures with Genesis counters get +1 | +1 / + 1 | +2.

What if Cthonic Beserker's effect was "Gain +1 | +0 for each permanent your opponent controls?", and was :fire?
Something like:
Cthonic Vandal
Creature
4 :fire  | 5 :fire
4|3  / 5|4
Frenzy : Vandal gets +1|+0 for every enemy permanent in play.
« Last Edit: December 30, 2012, 09:40:29 pm by Zblader »

Offline storyteller

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Reviewing Ideas] https://elementscommunity.org/forum/index.php?topic=43487.msg1026918#msg1026918
« Reply #226 on: December 30, 2012, 09:10:18 pm »
been waiting a bit. can we get a table that shows what was decided vs what has been filled or needs added?

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Re: PROJECT Gaian vs Cthonic : The Elemental Factions [Reviewing Ideas] https://elementscommunity.org/forum/index.php?topic=43487.msg1026920#msg1026920
« Reply #227 on: December 30, 2012, 09:38:25 pm »
been waiting a bit. can we get a table that shows what was decided vs what has been filled or needs added?
I don't think we've decided to set anything in stone yet, but based on the opening post's Requirement list, here's a summary of things below.

What we need to do right now is remove and edit suggestions (aka decide what's staying and what will go.), and then see if we can fill in the missing slots. We could also preferably have more people involved to help critique and suggest cards.
Quote
Gaian
Creatures:
 :life 2 Suggestions
:air 1 Suggestion
Permanents:
 :life 3 Suggestions
:air 1 Suggestion
:earth  0 Suggestions
:water  0 Suggestions
:light 1 Suggestion
Spells
 :entropy 1 Suggestion

Suggestions outside framework:
1 :water creature

Cthonic
Creatures:
 :gravity 5 Suggestions
:earth 0 Suggestions
:darkness 2 Suggestions
Permanents:
 :earth  1 Suggestion
:gravity  2 Suggestions
:fire  1 Suggestion
:rainbow 0 Suggestions
Spells
 :fire  1 Suggestion

Suggestions outside framework:
1 :rainbow Spell
1 :fire creature
« Last Edit: December 30, 2012, 09:41:55 pm by Zblader »

 

blarg: