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Offline ZephyrPhantomTopic starter

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Paradrop | Improved Paradrop https://elementscommunity.org/forum/index.php?topic=43194.msg538237#msg538237
« on: September 01, 2012, 11:25:25 pm »
NAME:
Paradrop
ELEMENT:
Air
COST:
4 :air
TYPE:
Spell
ATK|HP:

TEXT:
Put two creatures from target player's deck into play.  They are destroyed at the end of your turn.
NAME:
Improved Paradrop
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:

TEXT:
Put two creatures from target player's deck into play.  They are destroyed at the end of your turn.

ART:
Wikipedia - Source Image
IDEA:
Zblader
NOTES:
An Air card made for rushing or allowing players to get more damage into an OT involving Sky Blitz or Chimera. If you're clever, though, you can use it to also trigger death effects or mill cards from an enemy deck.

Sanctuary does not prevent Paradop's effect from occurring because Paradrop targets the deck rather than the hand. Creatures are randomly selected.
SERIES:


Spoiler for Hidden:
NAME:
Paradrop
ELEMENT:
Air
COST:
4 :air
TYPE:
Spell
ATK|HP:

TEXT:
Put two creatures from target player's deck into play.  They return to their owner's deck at the end of your turn.
NAME:
Improved Paradrop
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:

TEXT:
Put two creatures from target player's deck into play.  They return to their owner's deck at the end of your turn.

ART:
Wikipedia - Source Image
IDEA:
Zblader
NOTES:
An Air card made for rushing or allowing players to get more damage into an OT involving Sky Blitz or Chimera.

Sanctuary does not prevent Paradop's effect from occurring because Paradrop targets the deck rather than the hand. Creatures are randomly selected.
SERIES:

« Last Edit: September 03, 2012, 03:29:51 am by Zblader »

Offline furballdn

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Re: Paradrop | Improved Paradrop https://elementscommunity.org/forum/index.php?topic=43194.msg538244#msg538244
« Reply #1 on: September 01, 2012, 11:39:31 pm »
So I could make a deck with 2 ruby dragons and then lots of improved paradrops and precogs/SoBe? Improved paradrop would be a 3 :air + 1 card spell that does instant 30 damage.

Offline ZephyrPhantomTopic starter

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Re: Paradrop | Improved Paradrop https://elementscommunity.org/forum/index.php?topic=43194.msg538625#msg538625
« Reply #2 on: September 03, 2012, 03:31:35 am »
So I could make a deck with 2 ruby dragons and then lots of improved paradrops and precogs/SoBe? Improved paradrop would be a 3 :air + 1 card spell that does instant 30 damage.
Indeed. That was quite the oversight.

I nerfed the card to destroy the creatures played from the deck instead of returning them to the deck. However, this does allow for more flexibility since you can now mill an enemy deck or trigger death effects. ;)

Offline furballdn

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Re: Paradrop | Improved Paradrop https://elementscommunity.org/forum/index.php?topic=43194.msg538626#msg538626
« Reply #3 on: September 03, 2012, 03:32:57 am »
Hm. Better. But what's to prevent me from still using the same dragon bomb strategy? (Plenty of high atk dragons stuffed into the deck, precogs and SoBe for fast drawing, and just playing this for instant damage)

Offline ZephyrPhantomTopic starter

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Re: Paradrop | Improved Paradrop https://elementscommunity.org/forum/index.php?topic=43194.msg538633#msg538633
« Reply #4 on: September 03, 2012, 03:53:29 am »
Hm. Better. But what's to prevent me from still using the same dragon bomb strategy? (Plenty of high atk dragons stuffed into the deck, precogs and SoBe for fast drawing, and just playing this for instant damage)
The fact that you'd have to run at least 7 Dragons and 4 paradrops to get a win that can easily be disrupted.

To get a win, you need 4 Paradrops means you need at least 7 dragons to run through. Assuming you could put 7 Crimson Dragons in a deck, you'd need 4 Paradrops to accomplish 105 damage uninterrupted. Since you can only run 6 Crimsons your minimal damage is reduced to 101 (+Bone Dragon), you're running the risk of a shield messing things up unless you add an additional dragon (Chimera does not work with this combo, and Phase Shields kill the combo entirely)

Also, if you happen to draw the dragons in the process you're screwed since Paradrop can't play Dragons in your hand.  Dragons also cost quite a bit of quanta so you'd be left with 3 options:
1) Make a 30-card deck with SoB + Paradrop + Dragons and hope that you don't accidentally draw a Dragon.
2) Make a larger deck with drawing cards and support to play the dragons incase you accidentally do draw a dragon. This is inevitably going to be somewhat bulky and slower than the 'rushOTK' deck (and will probably end up using Phase Shields or Sundial to cover for its bulk), although it does mean room for PC.
3) Stuff extra dragons in. Sure, this guarantees you'll avoid draw backfiring. On the flipside, it prevents you from drawing pillars as quickly and if you Paradop doesn't select all 6 Crimson Dragons you'll end up only getting 90-ish damage with 4 Paradops, meaning you'll need even more Paradrops and slowing the deck.

As a sidenote : Chimera OTK Blitz is much more stable but invests more quanta. Theoretical Paradrop Dragon deck is less stable but invests more cards in its deck to activate its strategy rather than investing cards to defend itself if it gets messed up while in progress. (Chimera can stall if needed, whereas Paradop with either fire successfully or get beaten by a deck more suited to rushing/stalling. Paradop 'rush' decks will also have a huge problem with DR shields or Healing in general unless they take method 2 and make the deck relatively fat).

 

anything
blarg: