I don't see the point of making them in element if they still cost other.
Agreed. I prefer the 'mutable Other' theme of Shards over the 'just another tool of the Elements' theme.
SoSa is now greatly different.
It's a good concept, though - a monoDeath trigger would benefit
nicely. I feel like this effect could be a separate card though.
Also, boo at netting SoFre. It needs no nerf.
Agreed. IMHO, SoFre is already kind of situational but not to the point where it is useless - rather, it seems to be a bit of a 'niche' card that happens to have a very accessible niche, allowing for flexibility. Also, I don't see how a 5% change is going to impact the current meta.
Regarding theme:
Shards are virtues, except for
(the black sheep of the Shards, one could say.) Is luckiness really a virtue or could it be swapped out with a more plausible virtue like Creativity?
Why is reducing max HP corruption instead of annihilation?