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Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg536236#msg536236
« on: August 24, 2012, 08:11:25 pm »
NAME:
Crescendo
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:

TEXT:
Target creature increases its attack by six over 3 turns.
NAME:
Decrescendo
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:

TEXT:
Target creature lowers its attack by six over 3 turns.

ART:
Zblader
IDEA:
Zblader
NOTES:
A crescendo is a gradual increase in the volume of any sound or music. Conversely, a decrescendo is a gradual decrease in the volume of any sound or music. As Air has sound-based motifs (Shockwave), I felt the card's effect would be most useful here.

Unupped, the card acts as a quick in-element buff to Air decks that use cards involving Dive and Sky Blitz.

Upped, the act acts as a quick negation CC that can also turn into healing if you're clever enough.

The attack effect works like this:
Crescendo  +1 -> +2 -> +3
Decrescendo  -3 -> -2 -> -1
Attack can become negative.

Thus, if you can cast the upgraded on a low attack creature, it's possible to turn it into a source of healing. Alternatively, you can cast on one of your own ability-using creatures to prevent them from attacking while your opponent has a retaliatory shield up.

Crescendo is a status effect : the initial Crescendo is represented by an air mark with a time counter. Additional Crescendos = more air marks on the creature. Decrescendo would be represented by an inverted air mark.
SERIES:

« Last Edit: August 31, 2012, 03:45:20 pm by Zblader »

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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg536278#msg536278
« Reply #1 on: August 24, 2012, 10:06:27 pm »
You posted it! Does the effect happen at the same time as acceleration?
Also - How will this work with stacking?
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Offline ZephyrPhantomTopic starter

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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg536279#msg536279
« Reply #2 on: August 24, 2012, 10:08:58 pm »
You posted it! Does the effect happen at the same time as acceleration? Yes.
Also - How will this work with stacking? I'd think the initial Crescendo is represented by an air mark with a time counter. Additional Crescendos = more air marks. Decrescendo would be represented by an inverted air mark.

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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg536380#msg536380
« Reply #3 on: August 25, 2012, 03:39:15 am »
I think upped one should be called Diminuendo, but that's because I never liked the term decrescendo.

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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg537290#msg537290
« Reply #4 on: August 29, 2012, 04:07:44 pm »
Bump.
Should I keep Decrescendo the way it is, or replace it with an Improved Crescendo? (Crescendo w/cost of 2 :air )
Please give feedback.
« Last Edit: August 29, 2012, 04:14:30 pm by Zblader »

Offline OdinVanguard

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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg537328#msg537328
« Reply #5 on: August 29, 2012, 08:26:08 pm »
Bump.
Should I keep Decrescendo the way it is, or replace it with an Improved Crescendo? (Crescendo w/cost of 2 :air )
Please give feedback.
^ I agree. Keep the upped as it is. There are tons of ways to increase creature attack power and few, if any, ways to reduce it. I think the upped version adds more to the game than the unupped version personally.
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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg537371#msg537371
« Reply #6 on: August 29, 2012, 10:53:49 pm »
I like Crescendo. (not sure about cost though). Decrescendo feels weak compared to other CC.

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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg537373#msg537373
« Reply #7 on: August 29, 2012, 10:55:20 pm »
Out of curiosity, would Decrescendo be allowed to make a card's attack go negative?
And will it function on creatures with negative attack?

If so, it could make an interesting combo with AM.
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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg537376#msg537376
« Reply #8 on: August 29, 2012, 10:59:02 pm »
Out of curiosity, would Decrescendo be allowed to make a card's attack go negative?
And will it function on creatures with negative attack?

If so, it could make an interesting combo with AM.
Notes say attack goes to negative. Using decrescendo+AM you might as well just use crescendo.

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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg537380#msg537380
« Reply #9 on: August 29, 2012, 11:04:20 pm »
Out of curiosity, would Decrescendo be allowed to make a card's attack go negative?
And will it function on creatures with negative attack?

If so, it could make an interesting combo with AM.
Notes say attack goes to negative. Using decrescendo+AM you might as well just use crescendo.
A little safer to use decrescendo with AM... with crescendo, you would have to wait 3 turns before using AM for maximum effect. Decrescendo lets you AM first. Gives better synnergy that way.
The change is a little subtle in several ways, but it makes a difference I think.
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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg537774#msg537774
« Reply #10 on: August 31, 2012, 12:31:44 pm »
I like Crescendo. (not sure about cost though).
vs. Blessing : Crescendo trades +3 HP for +3 ATK over 2 extra turns. ATK is generally worth more than HP, so I think the extra delay in giving creatures the full buff helps even things out.

(Sidenote : Crescendo also makes many creatures vulnerable to Maxwell's Demon.)
Decrescendo feels weak compared to other CC.
Hm. I honestly think so too - while attack can go negative like Antimatter, the creature has to have 5 or less ATK if you want it too and efficient healing only occurs if the creature is at 3 ATK or lower (+3 HP per turn ~= 1 card. See SoG.) While I do believe it can coexist with the damage-based Shockwave, I think Decrescendo needs to be slightly more efficient to have its own use.

I've added a poll on the upgraded card's cost about this. Please vote.

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Re: Crescendo | Decrescendo https://elementscommunity.org/forum/index.php?topic=43031.msg537798#msg537798
« Reply #11 on: August 31, 2012, 03:04:44 pm »
Conversely, a decrescendo is a gradual decrease in the volume of any sound or music. As Air has sound-based motifs (Shockwave), I felt the card's effect would be most useful here.

Fixed. Pretty sure that's what you meant :)

I think we really need attack debuffs in one way or another, so I definitely like the upped version. The unupped is pretty good too, it's a type of buff we don't have already and it complements air nicely.

I'm assuming this grants a status, much like Adren?
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