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Offline furballdnTopic starter

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Gap | Improved Gap https://elementscommunity.org/forum/index.php?topic=42887.msg534902#msg534902
« on: August 19, 2012, 10:58:04 pm »
NAME:
Gap
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's attacks have a chance to be gapped and redirected.
NAME:
Improved Gap
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Target creature's attacks have a chance to be gapped and redirected.

ART:
Background by EmeraldTiger, drawing by furballdn
IDEA:
furballdn
NOTES:
Gapped is a status, represented by a :entropy icon on the creature. When a creature is gapped, each time it attacks the attack has a chance to be redirected at a random target (any targettable creature on the field or either player).
Improved Gap has a slightly differently colored :entropy icon that indicates the chances of an attack being gapped is higher than the unupped version.
Chances for an attack being redirected is 40%|60% (subject to change, tell me your thoughts)
Not related to any old ha-*gapped*
Touhou all the ideas!
SERIES:

« Last Edit: August 19, 2012, 11:13:33 pm by furballdn »

Offline OTL

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Re: Gap | Improved Gap https://elementscommunity.org/forum/index.php?topic=42887.msg534903#msg534903
« Reply #1 on: August 19, 2012, 11:12:23 pm »
Gaps? I heard they were related to some bit chara -gapped- -trained-

Anyway you might want to specify the chance, I cannot really give any feedback on balance otherwise

Offline artimies7

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Re: Gap | Improved Gap https://elementscommunity.org/forum/index.php?topic=42887.msg534925#msg534925
« Reply #2 on: August 20, 2012, 01:20:19 am »
Not bad, but 40% | 60% for only  :entropy :entropy? Try 25% | 40%.
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Offline eaglgenes101

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Re: Gap | Improved Gap https://elementscommunity.org/forum/index.php?topic=42887.msg535290#msg535290
« Reply #3 on: August 21, 2012, 06:15:13 am »
this + diss field + abomb = nc cc.
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Offline AnonymousRevival

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Re: Gap | Improved Gap https://elementscommunity.org/forum/index.php?topic=42887.msg535309#msg535309
« Reply #4 on: August 21, 2012, 07:50:30 am »
I'd rather have the cost of the upped more expensive and for it to attack a random enemy target IMO.
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Offline furballdnTopic starter

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Re: Gap | Improved Gap https://elementscommunity.org/forum/index.php?topic=42887.msg535402#msg535402
« Reply #5 on: August 21, 2012, 05:10:10 pm »
Both of them cause a creature to be confused and have a chance to attack a random target (either player or any targettable creature on the field). The only difference is the upped version has a higher % of making the creature confused.

 

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