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Offline EmeraldTigerTopic starter

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Rest | Deep Rest https://elementscommunity.org/forum/index.php?topic=42873.msg534704#msg534704
« on: August 19, 2012, 03:26:02 am »
NAME:
Rest
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK|HP:

TEXT:
Activated skills and triggered effects are disabled for 2 turns.
NAME:
Deep Rest
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK|HP:

TEXT:
Activated skills and triggered effects are disabled for 3 turns.

ART:
EmeraldTiger
IDEA:
EmeraldTiger
NOTES:

SERIES:

« Last Edit: August 19, 2012, 03:31:19 pm by EmeraldTiger »
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Offline Drake_XIV

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Re: Rest | Improved Rest https://elementscommunity.org/forum/index.php?topic=42873.msg534705#msg534705
« Reply #1 on: August 19, 2012, 03:38:10 am »
Make it at least upgrade to 'Eternal Rest'

Offline ZephyrPhantom

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Re: Rest | Improved Rest https://elementscommunity.org/forum/index.php?topic=42873.msg534706#msg534706
« Reply #2 on: August 19, 2012, 03:39:42 am »
Make it at least upgrade to 'Eternal Rest'
But the upgraded version still has a timer, thus defeating the point of being 'Eternal'.

"Deep Rest" or "Slumber" would sound better, IMHO.

Offline Absol

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Re: Rest | Improved Rest https://elementscommunity.org/forum/index.php?topic=42873.msg534707#msg534707
« Reply #3 on: August 19, 2012, 03:40:10 am »
*effect
Looks powerful. This blocks creature and perm skill.
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Offline EmeraldTigerTopic starter

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Re: Rest | Improved Rest https://elementscommunity.org/forum/index.php?topic=42873.msg534708#msg534708
« Reply #4 on: August 19, 2012, 03:43:32 am »
and it is an internal element counter. um maybe cost needs to be 9|8.
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Offline EmeraldTigerTopic starter

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Re: Rest | Deep Rest https://elementscommunity.org/forum/index.php?topic=42873.msg534813#msg534813
« Reply #5 on: August 19, 2012, 03:31:53 pm »
updated
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Offline Rutarete

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Re: Rest | Deep Rest https://elementscommunity.org/forum/index.php?topic=42873.msg535256#msg535256
« Reply #6 on: August 21, 2012, 02:59:47 am »
It's anti-Oty! And great for spamming weak creatures and rushes, like Adrena-Momentu-Deja-Vu. Though a little expensive I think, for that purpose, because it's a double edged sword.
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Offline OdinVanguard

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Re: Rest | Deep Rest https://elementscommunity.org/forum/index.php?topic=42873.msg535504#msg535504
« Reply #7 on: August 21, 2012, 11:54:20 pm »
Is this a global effect or a single target effect?
Seems awefully powerful as a global effect, but might be reasonable given the turn restriction.

Only issue I see is how to implement it since it is a spell, and spell effects tend to only last 1 turn... It could proc a debuff to all cards in play, but then new cards would be unaffected.
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Offline blahs15

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Re: Rest | Deep Rest https://elementscommunity.org/forum/index.php?topic=42873.msg535542#msg535542
« Reply #8 on: August 22, 2012, 01:59:41 am »
Is this a global effect or a single target effect?
Seems awefully powerful as a global effect, but might be reasonable given the turn restriction.

Only issue I see is how to implement it since it is a spell, and spell effects tend to only last 1 turn... It could proc a debuff to all cards in play, but then new cards would be unaffected.

I was actually thinking about it similarly.  If it only affects one target... maybe it should cost less as it would be like a freeze or something, except slightly worse.

If it affects the whole screen, maybe it should be a permanent like Cloak where it lasts only 2 or 3 turns. 

And as a :death card... a lot of the effects in :death are really important for the functioning of the deck. Like the effects a dying creature triggers.  So maybe the card's effect should belong in another element.  With a new spin on what it's called, like fog, or something better than what I can come up with on the spot.
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Offline EmeraldTigerTopic starter

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Re: Rest | Deep Rest https://elementscommunity.org/forum/index.php?topic=42873.msg535773#msg535773
« Reply #9 on: August 23, 2012, 12:02:40 am »
i want to reuse art for another idea so locked topic.
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anything
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