ART: | EmeraldTiger
| IDEA: | Rutarete
| NOTES: | So, After having this and many, many more ideas sit and collect 'internet dust' for a few months, I'm finally posting one! This card is based off of Surface Tension - the harder you hit it, the more it hurts. However, the softer you hit, the more of the total force goes through.
Now, for the Attack/Damage/Prevention ratio:
At 0, 0 dealt, 0 prevented At 1, 0 dealt, 0 prevented At 2, 0 dealt, 0 prevented At 3, 0 dealt, 1 prevented At 4, 0 dealt, 1 prevented At 5, 1 dealt, 1 prevented At 6, 1 dealt, 2 prevented At 7, 1 dealt, 2 prevented At 8, 1 dealt, 2 prevented At 9, 1 dealt, 2 prevented At 10, 2 dealt, 2 prevented At 11, 2 dealt, 2 prevented At 12, 2 dealt, 2 prevented At 13, 2 dealt, 3 prevented At 14, 2 dealt, 3 prevented At 15, 3 dealt, 3 prevented At 16+, 3 dealt, 3 prevented
Spoiler for Old Table: At 0, 0 dealt, 0 prevented At 1, 0 dealt, 0 prevented At 2, 0 dealt, 0 prevented At 3, 0 dealt, 1 prevented At 4, 1 dealt, 1 prevented At 5, 1 dealt, 1 prevented At 6, 1 dealt, 2 prevented At 7, 2 dealt, 2 prevented At 8, 2 dealt, 2 prevented At 9, 2 dealt, 2 prevented At 10, 3 dealt, 2 prevented At 11, 3 dealt, 3 prevented At 12, 3 dealt, 3 prevented At 13, 4 dealt, 3 prevented At 14, 4 dealt, 3 prevented At 15, 4 dealt, 4 prevented At 16+, 5 dealt, 4 prevented
*Note that this scale is likely to be changed based on feedback.
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