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Offline ZephyrPhantomTopic starter

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Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg529961#msg529961
« on: August 07, 2012, 02:22:53 am »
Inspired by furballdn's human stats thread - if Elements was placed within the context of a futuristic world (e.g. Magitech, Giant Robots, Cyborgs, etc...), where do you feel things like Hovertanks/Robot Infantry/etc... would be statwise?

Furthermore, do you feel the presence of technology would give rise to a new element entirely, a subset (like Phyrexian Mana from MTG), or be confined within the prescence of the 12 Elements + Other?

Feel free to use existing themes/cards/mechanics in ETG as examples. If you want, feel free to also make some example cards that a 'high-tech with magic' Elements might also use.

Offline furballdn

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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg529963#msg529963
« Reply #1 on: August 07, 2012, 02:24:04 am »
Are we balancing these thematically or mechanically? :P

Offline ddevans96

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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg529964#msg529964
« Reply #2 on: August 07, 2012, 02:24:39 am »
Gravity UP, give more Transformers.



But seriously...the only real machines in the game right now are Armagio and Steam Machine, both of which have high HP and low attack. Therefore I think the standard machine built either as a ramp or slow damage should follow this trend.

Note that thematically, Steam Machine is a very solid card. It's a machine (duh) that contains water; you give it heat (fire) and it produces steam, which is used for energy storage, and this is transferred immediately into powering the machine (attack boost), and the steam gradually disperses, lowering the energy (attack loss). Why can't Arctic Squid have this kind of thematic balance?

*cough* Anyways, yeah. Machines are very fun and somewhat simple to design, as one can place them in the future where we have things we do not currently have. Of course this can only be stretched to a certain point, so no Svruncatillax for us.



Here's some theory on a hovercraft.

What do we make it out of and what does it contain? Then, what element can we put it into? Personally my dream hovercraft would be built like a flying saucer, with the top half made up of reinforced plastic or glass for viewing, and the bottom made of a solid and flexible metallic alloy.

Obviously a hovercraft travels through air, so the card should have airborne. Maybe instead of a human's hovercraft, we make it a stereotypical Flying Saucer, and we give it a beam. Maybe the beam teleports a creature back to it's owner's hand. Maybe it steals a creature.

« Last Edit: August 07, 2012, 02:40:17 am by ddevans96 »
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Offline OldTrees

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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg529966#msg529966
« Reply #3 on: August 07, 2012, 02:26:04 am »
Furthermore, do you feel the presence of technology would give rise to a new element entirely, a subset (like Phyrexian Mana from MTG), or be confined within the prescence of the 12 Elements + Other?

It would be contained in a subset of the existing elements + other. Probably  :aether :entropy :gravity :time
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Offline Drake_XIV

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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg529968#msg529968
« Reply #4 on: August 07, 2012, 02:28:33 am »
For futuristic, I'd place them in :gravity and :aether, depending it it seems more mechanically inclined or energy, or maybe :water or :air for water and aircrafts

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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg529991#msg529991
« Reply #5 on: August 07, 2012, 03:10:49 am »
Well that is extremely hard to say, because:

These mechs will take some parts of the element

exempli gratia: aether is about dimensions, heavens and energy. The mechs will use energy, and probably dimensions, but not the heaven or ethereal part of  :aether.

This is when I think elements would have their own subcategories

something like how fire can be subcategorized into natural fire (wildfire), synthetic fire (petroleum and oil) et cetera.
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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg529992#msg529992
« Reply #6 on: August 07, 2012, 03:13:09 am »
exempli gratia: aether is about dimensions, heavens and energy. The mechs will use energy, and probably dimensions, but not the heaven or ethereal part of  :aether.

It really depends on the design.  If it were something like an AT-AT or something similarly bulky, and definitely a mecha., I'd probably put it in :gravity .  But if it was like something out of StarFox with a railgun or the Arbalest [FMP], I'd put it into :aether.

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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg529994#msg529994
« Reply #7 on: August 07, 2012, 03:15:04 am »
That is why there needs to be subcategories. This allows to create a 'precise' and 'accurate' element for the future whatevs.
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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg530361#msg530361
« Reply #8 on: August 07, 2012, 09:12:36 pm »
Futuristic would seem to fit in :time to me. Time covers past, present, and future so I think it fits there.

Cyborg could fit into :darkness or :entropy pretty well too.

Steam punk looks could fit :fire , :water , and :air .
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Offline ZephyrPhantomTopic starter

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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg530508#msg530508
« Reply #9 on: August 08, 2012, 03:27:17 am »
That is why there needs to be subcategories. This allows to create a 'precise' and 'accurate' element for the future whatevs.
Okay, so expanding on subcategories, we could possibly have the following taken from various video games and RL stuff:
Spoiler for Hidden:
Landbound

- Robots/Infantry
  • Cyborgs/Human-sized Robots/Augmented Infantry
  • Power Armor (E.g. Master Chief and Samus from Halo and Metroid respectively, Space Marines.)
  • 'Corruption' Technology (E.g. Phyrexians from MTG and Reapers/Husks from Mass Effect. Generally a lot more gruesome and :death - natured than most of the other augmentations)
  • Cybernetic/Cyborg Animals
  • Giant Mecha (e.g. Transformers, Gundam, etc...)
  • Mutants
  • Aliens
  • Other biological 'alterations' (e.g. Resident Evil/Left4Dead/Half Life 'zombie'-class creatures.)

- Hovercraft
- Improved Tanks/Artillery
- Factories/Repair Centers
- Mobile Fortresses
- Sentient Supercomputer AI (Numerous examples, I'll just give GLaDOS from Portal as a possible one)


Seabound

- Ships
  • Battleships
  • Cruisers
  • Destroyers
  • etc....

- Underwater Craft
  • Submarine

- Hovercraft (?)


Airbound

- Airplanes
  • Fighters
  • Bombers
  • Stealth Aircraft
  • Flying Giant Robots
  • VTOL
  • Aerial Drones

- Spacecraft
  • Space Stations
  • Space Fortress (Giant Space stations focused soley on combat.)
  • Orbital Cannons

- Missles/Other Types of Airbound Warfare
  • Nuclear Weaponary
  • Biological Warfare

Just some food for thought, overall. Would people be interested in a series about this?
« Last Edit: August 08, 2012, 03:32:02 am by Zblader »

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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg530524#msg530524
« Reply #10 on: August 08, 2012, 04:37:39 am »
Nuclear weaponry would be a subcategory for  :earth : radioactivity. It deals with heavy nuclear isotopes which is seethed in the Earth's soil.
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Re: Futuristic Elements https://elementscommunity.org/forum/index.php?topic=42538.msg530544#msg530544
« Reply #11 on: August 08, 2012, 05:34:22 am »
Radioactivity fits snugly into the science sub-theme that entropy has. Possibly makes more sense there.

On the topic of elements subsets, I've wondered about this for a long time...thread time :D
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