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Offline furballdnTopic starter

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Berserk Field | Berserk Field https://elementscommunity.org/forum/index.php?topic=42515.msg529565#msg529565
« on: August 06, 2012, 04:36:28 am »
NAME:
Berserk Field
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Players who end their turn without playing a card take 10 damage.
NAME:
Berserk Field
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
Players who end their turn without playing a card take 10 damage.

ART:
EmeraldTiger
IDEA:
furballdn
NOTES:
Not sure how it should interact with silence yet.
Not sure if should stack.
SERIES:


Offline blarp

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Re: Berserk Field | Berserk Field https://elementscommunity.org/forum/index.php?topic=42515.msg529566#msg529566
« Reply #1 on: August 06, 2012, 04:39:47 am »
Don't let it stack higher than 20, definately increase cost by 1, and you're golden.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
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Offline Zam888

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Re: Berserk Field | Berserk Field https://elementscommunity.org/forum/index.php?topic=42515.msg529568#msg529568
« Reply #2 on: August 06, 2012, 04:43:10 am »
Any particular ways you envision this card being used? Maybe with Silence? I feel like the chances of YOU finding yourself in a situation where you cannot play a card is "relatively" equal to your opponent over the course of a game.
« Last Edit: August 06, 2012, 04:46:00 am by Zam888 »

Offline burpcow

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Re: Berserk Field | Berserk Field https://elementscommunity.org/forum/index.php?topic=42515.msg529591#msg529591
« Reply #3 on: August 06, 2012, 06:24:40 am »
Nasty combo with silence, I like it.  But I agree with blarp, you should increase the cost a bit.

Offline Drake_XIV

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Re: Berserk Field | Berserk Field https://elementscommunity.org/forum/index.php?topic=42515.msg529737#msg529737
« Reply #4 on: August 06, 2012, 03:43:00 pm »
Or decrease the damage to account for stacking.

 

anything
blarg: