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Offline ARTHANASIOSTopic starter

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Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527489#msg527489
« on: July 30, 2012, 11:54:45 pm »
 Hi guys, after several tries and modifications, I've managed to make a mono- :life upgraded deck capable of farming Bronze League with a winrate of 90%.
Here are the results...

Games Played: 52
Won: 48
Lost: 4
Turns To Win: 7.1042
Average Game Time: 64.729
Elemental Masteries: 8
Lucky Spins: 8
Winrate: 92,31%


 ...and here is the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ak 7ak 7al 7am 7ao 7ao 7ao 7ao 7ao 7bu 7bu 7bu 7bu 7bu 8pn


 The reason I am posting this here is because I am not sure if this deck is really as effective as it seems, since I am afraid I was luckier than normal while I was playtesting it. So, if someone wants to playtest it too by using the info below (and his/her own experience of course) and telling me his/her opinion about this deck, then I would be truly glad.


Playing Priority:
The playing priority shows in which order you're going to play your cards (it helps to make this deck more effective against Bronze League). Play a card only if there aren't any higher-priority cards in your hand or if you don't have enough quanta to play a card with higher priority. e.g. Play your Jade Staff only if there are no Elite Cockatrices in your hand. However, if you don't have 3 :life quanta (Elite Cockatrice's cost) but only 2 :life quanta (Jade Staff's cost) you play Jade Staff instead.

The playing priority of the cards is, by default, the following:
1) Tower/Pendulum
2) Scorpion (3 :life)
3) Giant Frog (2 :life)
4) Elite Cokcatrice (3 :life)
5) Jade Shield (7 :life)
6) Jade Staff (2 :life)
7) Feral Bond (4 :life)

Here are some tips for dealing with certain elements:

 :aether : Try to play your Scorpions as fast as possible and as long as the AI hasn't played a Dimensional Shield yet. The cumulative poison damage will continue harming the AI even if it plays a Dimensional Shield later. However, by the time a Dim Shield is on the field, stop playing Scorpions immediately. Scorpions are vulnerable to Lightning and Lobotomizer, so playing them when they can't hurt your opponent puts them at risk without a good reason. Rely on Jade Shield, Feral Bond and Jade Staff to keep you alive untill the Dim chain ends. By the time the Dim chain is out, play as many of your creatures as possible, according to playing priority (see above).
 If the aether AI relies on Spell damage (Psions, SoW) play your Jade Shield as fast as possible and everything will be easy after that point. Jade Shield's presence won't prevent the AI from fractaling & spamming Psions, making your victory faster and assured.

 :air : Wings will be the biggest problem here. Behave with the same way you would have behaved against a Dim Shield (see :aether tips). Elite Cockatrice may gain higher playing priority than Scorpions and Giant Frogs if an Owl's Eye is present. Jade Shield is greatly reducing FFQ's and FF's damage and Scorpion's poison helps in dealing with Fog Shields (its poison keeps on dealing damage if Scorpion is blocked next turn by Fog).

 :darkness : This is often a difficult opponent with this deck. Use the standard playing priority and avoid playing your Feral Bond at all if the AI has a lot of creatures (it may Steal your Bond). Try not to play your Jade Staff (AI is likely going to Steal it), except if there is already a Vampire Stilleto; the AI has to replace its Stilleto with your Staff if it decides to Steal it and Bronze League decks rarely have a second Stilleto to replace the Staff with. Your Jade Shield is very strong here since it can't be stolen and it greatly reduces both vampiric healing and damage. Dusk Mantle can be proven very annoying if played early, but your Scorpions will help (its poison keeps on dealing damage if Scorpion is blocked next turn by Dusk). Devourers slow your deck down, but you usually have enough pillars to endure their quanta draining.

 :death : Use the standard playing priority. If there is an Arsenic or a Deathstalker buffed via Nighfall around play your Jade Shield as soos as you can; it will completely block the unupped Arsenic or the Deathstalker, protecting you from their powerful poison. Elite Cockatrices are good at withstanding Alfatoxin and Plague, so you may raise their playing priority above Scorpion and Giant Frog if the Death AI has a lot of CC.

 :earth : There are a lot of annoying Earth cards which can trouble you a lot. Titanium Shields completely block your Scorpions; if there is one on field put Scoprion to the last position of playing priority. However, if the Earth AI has a lot of CC, your Scorpions may be proven useful since Iridium Wardens and BB prefer them as targets rather than Cockatrices and Frogs. Shriekers are very annoying and your Jade Shield, Jade Staff and Feral Bond can be proven vital here.

 :entropy : There are two things you should remember here. First, if your opponent uses Antimatter heavily, either with the spell card or with Purple Nymphs, stop playing Frogs and Cockatrices and play only Scorpions instead. The Entropy AI will use Antimatter on your Scorpions if there are no other creatures around, making them able to bypass any shields and deal poison damage no matter what. Maxwell's Deamon is deadly against your Gaint Frogs, so use Elite Cockatrices instead. When your opponent has little health, play every creature you can and rush the AI to death with a final charge. Discords may be annoying, but your steady quanta income will surpass that danger.

 :fire : Use the standard playing priority, except if the Fire AI has a lot of CC and mass CC (which is not unlikely) where you should put the playing priority of Elite Cockatrices above Giant Frogs. Jade Shield is much more reliable than Jade Staff and Feral Bond, which can be Deflaged easily.

 :gravity : Otyughs are probably your greater nemesis here, however Scorpions are very good baits. Otyughs always prefer to Devour a Scorpion than a Frog or a Cockatrice, making them poisoned and reducing their health each turn, which makes them unable to Devour any of your creatures after a few rounds. Gravity Shields can't stop any of your critters. On the other hand, shields are useless against Momentum, so your Jade Shields have the lowest playing priority against Gravity AI.

 :life : Use the normal playing priority with the exception of Jade Shield, which is good to be played faster than normal. In Bronze League, Life AI decks are usually either Scorpion-based or Adrenaline-based, manytimes both of them combined, so your JS does an excellent work by blocking any poison damage and reducing drastically Adrenalined multi-attacks. Adrenalined Horned Frogs, for example, deal only 4 damage if a JS is on the field, instead of 12 which they deal normally.

 :light : Used mostly as a stalling element, Light AI is better rushed without a second thought. Use the standard playing priority and things are likely going to work.

 :time : Scorpions are very good against RT and Turtle Shields, because they have managed to poison the Time AI and they will keep dealing damage even if delayed or rewinded. Jade Staff gets high-priority if a Sundial is active and Feral Bond works well against dealying shields, since your creatures heals you via the Bond even when delayed.

 :water: Most Water AI decks rely on Squids and water element can freeze you with 4 different ways, so try to rush as fast as possible. Use the normal playing priority, except if the AI has Purify, in which case you may play Giant Frogs and Elite Cockatrices before Scorpions.

*Dragon Rushes: I've put this as a different category and out of any element because all of them have dragons and dragon rush is possible in each one of them. The truth is that these rushes is the biggest weakness of this deck, since most of the times I've lost it was due to early dragon spamming. Jade Shield doesn't help a lot against dragons, however it is better than nothing. Your Feral Bond with a lot of creatures is your biggest friend here. However, since DR and healing are not enough to stop them, you have to rush them as fast as possible. The normal playing priority is the most reliable strategy here, thought you may need to rearrange a few things according to the element you're fighting against.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline furballdn

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527491#msg527491
« Reply #1 on: July 30, 2012, 11:56:10 pm »
Not really that surprised. Nearly any fully upped deck can rip apart bronze. :life is quite a powerful element, having lots of speed and power. The only part it really dies to is lack of PC, so using scorpions as soft PC is a good idea.

Only one feral bond? I'd swap the staff for another feral bond. More feral bonds=more healing=killing MA.

Also, Frog > Cock > Scorp if the opponent has no annoying shields.
« Last Edit: July 31, 2012, 12:09:29 am by furballdn »

Offline ARTHANASIOSTopic starter

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527493#msg527493
« Reply #2 on: July 31, 2012, 12:10:41 am »
Not really that surprised. Nearly any fully upped deck can rip apart bronze. :life is quite a powerful element, having lots of speed and power. The only part it really dies to is lack of PC, so using scorpions as soft PC is a good idea.

Only one feral bond? I'd swap the staff for another feral bond. More feral bonds=more healing=killing MA.

Lol, you're probably the first experienced player here who praises :life for its power. Most people believe it is one of the weakest elements. XD
About the Feral Bond and Jade Staff, I used to have 2 Feral Bonds and it is about as effective as this one. However, in the end I preffered the higher reliability of the Staff due to its low-cost (2 :life instead of Bond's 4 :life) its 4 atk and its 5 healing per turn regardless of how many creatures on your side. You must have at least 6 creatures on the field in order to have greater healing power with the Bond rather with the Staff, which is likely to happen with this 15-creature deck but not always the case.  :)
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Higurashi

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527494#msg527494
« Reply #3 on: July 31, 2012, 12:31:16 am »
furball isn't experienced. In fact, I don't think he's played any competitive PvP whatsoever.

Regardless, the context he's speaking from is against Bronze. Any element can rush Bronze if upped.
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Offline furballdn

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527495#msg527495
« Reply #4 on: July 31, 2012, 12:35:12 am »
I've done BL and CL :>

Offline Chapuz

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527496#msg527496
« Reply #5 on: July 31, 2012, 12:39:02 am »
off topic question. why is this in deck compilations and not in mono decks?
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Offline ARTHANASIOSTopic starter

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527586#msg527586
« Reply #6 on: July 31, 2012, 06:12:45 am »
off topic question. why is this in deck compilations and not in mono decks?

 Deck compilations? Thit, I thought I've posted it in the deck help section (I didn't wanted to post it in mono-decks before it gets the approval of the community).
By the way, can anyone post here any links for fully upped mono-decks of other elements which can grind Bronze too (except for mono-Darkness which is well-known)?
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Higurashi

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527633#msg527633
« Reply #7 on: July 31, 2012, 11:03:15 am »
Moved to Deck Help, though I don't think it needs help  :P
Well, due to amount of MA's in Bronze, I guess I'd get 6 Scorps and maybe another Bond. Maybe. Mitosis would be perfect for excess quanta if it wasn't for Lobos abound, but it might still be a prime choice. It's customisable.
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Offline ARTHANASIOSTopic starter

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527637#msg527637
« Reply #8 on: July 31, 2012, 11:43:27 am »
Moved to Deck Help, though I don't think it needs help  :P
Well, due to amount of MA's in Bronze, I guess I'd get 6 Scorps and maybe another Bond. Maybe. Mitosis would be perfect for excess quanta if it wasn't for Lobos abound, but it might still be a prime choice. It's customisable.

Well, if it doesn't need any help, it means it is probably ready to be moved to life mono-decks board. :P
* About 6 Scorpions, I used to have 6 of them since I made this deck by continously customizing and improving my Creatures & Pillars Only deck (http://elementscommunity.org/forum/index.php/topic,40221.0.html) but in the end the number five seemed to be the golden one (five Gaint Frogs, five Elite Cockatrices, five Scorpions).
* An extra Feral Bond may help but it would make it a 31 card deck, reducing automatically the drawing chance of each other card.
* Mitosis may be good but it is also expensive and slow for a deck which works mainly as a rusher. Furthermore, according to my experience with this deck, you are likely not going to have enough mana to exploit it (not enough Tower/Pemdulum draws, Devourer, Discord, EQ and PC in general) since Bronze deck builders love quanta denial decks of all short.
* About Furball's suggestion of using Frog > Cock > Scorp priority against non-annoying shields, the problem is you'll never know when a shield is going to appear and Scorpions build up poison damage fast only if they're played early. My experience shows that I almost lost games in which I used Frogs over Scorpions, so I think I will remain loyal to my present playing priority. ;)
* I think Jade Shield does wonders in Bronze and it acts as a triumph defensive card in many games for this deck. Nowdays, Bronze is full of Psions (escecially Psion & Fractal combo) and even Quintessence & SoW combos appear with great frequency in various decks. Adrenaline and poisoning are also blocked pretty effectively by Jade's 2 DR (except if poisoning is caused by Crysaoras and Poison spells), damage dealing spells can't hurt you directly and PC-based decks (which seem to appear more and more often in Bronze) can't counter immaterial shields (like Jade).
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Higurashi

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527638#msg527638
« Reply #9 on: July 31, 2012, 11:58:54 am »
Jade is a fine shield. Your "golden number" is an illusion though. 31 cards does not impact the draws in any significant manner, and with 11 towers you shouldn't have any problem with the quanta. Now, I said Mitosis was for excess quanta, which means it's for mid to late-game when you're swimming in quanta. You will be swimming in quanta in most games if they get to the mid/late-game because most decks aren't denial decks and even then towers can overcome it (pillars can't).

Most games naturally don't get to mid/late-game. However, it's also good for overquanta'd draws where you don't need the Shield. I would probably replace the Staff. However, this is all mostly preference. I don't like having useless quanta, but Staff helps a lot early.
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Offline ARTHANASIOSTopic starter

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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527642#msg527642
« Reply #10 on: July 31, 2012, 12:58:08 pm »
Jade is a fine shield. Your "golden number" is an illusion though. 31 cards does not impact the draws in any significant manner, and with 11 towers you shouldn't have any problem with the quanta. Now, I said Mitosis was for excess quanta, which means it's for mid to late-game when you're swimming in quanta. You will be swimming in quanta in most games if they get to the mid/late-game because most decks aren't denial decks and even then towers can overcome it (pillars can't).

Most games naturally don't get to mid/late-game. However, it's also good for overquanta'd draws where you don't need the Shield. I would probably replace the Staff. However, this is all mostly preference. I don't like having useless quanta, but Staff helps a lot early.

Hmm... I reconsider about an extra Feral Bond, but I still don't find a single Mitosis worth the effort (maybe +2 Mitosis, + 1 Pendulum?). About +1 Scorpion, I doubt it but I may try it.  :)
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Re: Promising Mono-Life Bronze League Farmer https://elementscommunity.org/forum/index.php?topic=42376.msg527667#msg527667
« Reply #11 on: July 31, 2012, 04:02:37 pm »
Maybe some epis to double the poison pain?
My 3 game-modification principles:
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
blarg: