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Offline ZephyrPhantomTopic starter

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Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523375#msg523375
« on: July 19, 2012, 09:20:06 pm »
NAME:
Hailstorm
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
ATK|HP:

TEXT:
Target a creature. Deal 3 damage to all creatures that weren't targeted.
NAME:
Icicle Storm
ELEMENT:
Water
COST:
4 :water
TYPE:
Spell
ATK|HP:

TEXT:
Target an enemy creature. Deal 3 damage to all enemy creatures that weren't targeted.

ART:
Rain of Fire from ETG, Recolored by Zblader
IDEA:
furballdn
NOTES:
A Water CC that does the inverse of most cards - instead of affecting the card you target, all the cards you didn't target are affected instead.

Based the cost off of Pandemonium and Rain of Fire - the upped costs -1 less than upped Pandemonium or RoF since it forces you to 'spare' one enemy creature.
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Offline furballdn

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523377#msg523377
« Reply #1 on: July 19, 2012, 09:28:00 pm »


Only a real idiot wouldn't use the strongest card like this! It doesn't even cost 9 :water!

Offline Shrink

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523403#msg523403
« Reply #2 on: July 19, 2012, 10:58:15 pm »
I can't do anything but approve of this idea/card. It welcomes an assortment of combos.

One I had thought of while reading the card was to keep the card unupped in case of mass AM. CC for your weakened cards as well as your enemies' creatures.

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Offline odideph

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523421#msg523421
« Reply #3 on: July 20, 2012, 12:01:58 am »
I don't know...  :water has so, so much CC already, i really wish you had made it a  :light spell, which would fit the "mercy one, kill all others" theme on top of that.

Offline ndclub

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523435#msg523435
« Reply #4 on: July 20, 2012, 12:34:16 am »
Though I dont want to comment on balance alone I think its overpowered with current values. I also dont think water needs such a powerful mass cc. I like the idea of it affecting both sides and not the creature you target as a unique mechanic but mass cc is not something that should spread from element to element. It makes them all feel too similar and ruins the whole theme of picking colors and the reason you do. I will sleep on this one and tell you how I feel later but I cant support it right now.

Offline Chapuz

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523437#msg523437
« Reply #5 on: July 20, 2012, 12:37:54 am »
That would make an even better Dark Art OTK  ;D

Replace  :entropy pilars for  :water ones and pandas for Hailstorms. No Lobo and RT risk.

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Offline ZephyrPhantomTopic starter

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523562#msg523562
« Reply #6 on: July 20, 2012, 11:59:58 am »
I don't know...  :water has so, so much CC already, i really wish you had made it a  :light spell, which would fit the "mercy one, kill all others" theme on top of that.
Fire and Entropy also have a good amount of CC, ranging from single target to AoE. I don't see why Water shouldn't have an AoE spell, especially when numerous Water AoEs have been proposed on this forum. (It's also worth noting that Water is more reliant on Freezing than direct damage, which isn't as effective as pure damage in most cases.)

Themewise, I believe Light would be much more inclined to save everyone as opposed to one person given the "non-interventionist/helpful" nature of most of it's cards.
Though I dont want to comment on balance alone I think its overpowered with current values. I also dont think water needs such a powerful mass cc. I like the idea of it affecting both sides and not the creature you target as a unique mechanic but mass cc is not something that should spread from element to element. It makes them all feel too similar and ruins the whole theme of picking colors and the reason you do. I will sleep on this one and tell you how I feel later but I cant support it right now.
Compare Pandemonium, which unleashes a random effect on all creatures (some deal damage, which others are 1-for-1 card effects : Fire bolt, Ice bolt, Freeze, Gravity Pull, Shockwave, Sniper, Reverse Time, Drain Life, Infection, Lobotomize, Lightning, Parallel Universe ) and Rain of Fire, which deals 3 damage to all enemy creatures.

Unupped, Hailstorm does more constant damage but allows you to save a creature, which means you ideally will have to run only one creature or quint everything on your side, otherwise you will lose cards or have to spare your opponents.

Upped, Icicle Storm forces you to protect an enemy creature, which means that you may not be able to kill everything that you needed to kill with RoF, especially if multiple copies of one creature are on the enemy's side of the field.

As for Mass CC spreading, I doubt this is an issue as we current only possess 2 AoE spells in ETG, both of which are accessible by more flexible and 'complete' elements ( :entropy and :fire ). Water is one of the weaker elements in the game and I believe it would benefit from having an AoE to kill enemies rather than rely on Freeze spam to a) Outstall the opponent or b) End the game before creatures unfreeze.


Offline Shrink

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523568#msg523568
« Reply #7 on: July 20, 2012, 12:28:30 pm »
Upped, Icicle Storm forces you to protect an enemy creature, which means that you may not be able to kill everything that you needed to kill with RoF, especially if multiple copies of one creature are on the enemy's side of the field.

This is why I've lead into supporting this idea as well.

Also, to continue proving the balance of this card: Unupped will remove invisibility but Upped will not. (Or at least it seems this way)
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Offline ZephyrPhantomTopic starter

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523585#msg523585
« Reply #8 on: July 20, 2012, 01:19:44 pm »
Also, to continue proving the balance of this card: Unupped will remove invisibility but Upped will not. (Or at least it seems this way)
Yep. :)
Unupped can remove invisibility because it you can simply target your own creatures, but Upped needs you to target a creature before it can cast its AoE effect (which can't happen, since Cloak prevents you from targeting in the first place.)

Offline Kuroaitou

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523600#msg523600
« Reply #9 on: July 20, 2012, 01:48:19 pm »
[snip]

As for Mass CC spreading, I doubt this is an issue as we current only possess 2 AoE spells in ETG, both of which are accessible by more flexible and 'complete' elements ( :entropy and :fire ). Water is one of the weaker elements in the game and I believe it would benefit from having an AoE to kill enemies rather than rely on Freeze spam to a) Outstall the opponent or b) End the game before creatures unfreeze.

Not to be a smarty-pants, but I feel like there's a few more spells we're missing out on here...

Rain of Fire
Pandemonium
Plague
Thunderstorm

...so there's at least 4... right? ^^;

That being said, I like the idea, but I just hope this doesn't make Flooding even more underused than it already is...

Offline odideph

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523608#msg523608
« Reply #10 on: July 20, 2012, 02:05:41 pm »
I don't see why Water shouldn't have an AoE spell, especially when numerous Water AoEs have been proposed on this forum.

Well i think zanz wants us to use the goddamn Flooding. The logic behind  :water is pretty much flawless, the way i see it: flood simply kills all enemies every turn, except for the 5 in the middle, that you can perma-freeze with just 2 Squids (or lobo with mind flayer, and infect with puffer fish).

Now, that is the theory. It doesn't exactly work this way in actual fights. But still, to me water already has one of the strongest AoE spells in the game, that's the reasoning behind what i said earlier.
« Last Edit: July 20, 2012, 02:17:01 pm by odideph »

Offline Chapuz

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Re: Hailstorm | Icicle Storm https://elementscommunity.org/forum/index.php?topic=42104.msg523609#msg523609
« Reply #11 on: July 20, 2012, 02:06:53 pm »
[snip]

As for Mass CC spreading, I doubt this is an issue as we current only possess 2 AoE spells in ETG, both of which are accessible by more flexible and 'complete' elements ( :entropy and :fire ). Water is one of the weaker elements in the game and I believe it would benefit from having an AoE to kill enemies rather than rely on Freeze spam to a) Outstall the opponent or b) End the game before creatures unfreeze.

Not to be a smarty-pants, but I feel like there's a few more spells we're missing out on here...

Rain of Fire
Pandemonium
Plague
Thunderstorm
UG
Flooding (?)
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