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Offline kevTopic starter

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Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg512832#msg512832
« on: June 19, 2012, 04:41:12 pm »
NAME:
Sprite
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0|2
TEXT:
:life :life :life: Disenchant
Destroy target permanent; Sprite takes one damage.
NAME:
Sprite
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
2|2
TEXT:
:life :life :life: Disenchant
Destroy target permanent; Sprite takes one damage.

IDEA:
kev
NOTES:
*
« Last Edit: June 21, 2012, 07:29:01 pm by kev »

Offline Rutarete

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg512834#msg512834
« Reply #1 on: June 19, 2012, 04:45:05 pm »
Seems more like a splash card to me given that it's a one time use with a nymph-like cost. Unless you make a deck based off this and BE or something.
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Offline esran

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg512847#msg512847
« Reply #2 on: June 19, 2012, 05:28:25 pm »
i dont like life as PC. perhaps make the ability cost gravity or fire or earth.

Offline furballdn

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg512857#msg512857
« Reply #3 on: June 19, 2012, 06:10:04 pm »
Why does sprite start poisoned.

Offline Annele

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg513072#msg513072
« Reply #4 on: June 20, 2012, 08:18:42 am »
Why does sprite start poisoned.

To synergise with purify I think...
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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg513076#msg513076
« Reply #5 on: June 20, 2012, 08:34:50 am »
Why does sprite start poisoned.
Balances out the fact that it's low-cost, in-element, reusable permanent control.

It's essentially Butterfly Effect with a creature attached to it, with even greater efficiency (1 quanta and 1 card vs. 5+ quanta and 2 cards). Granted, you can't get 'instant' PC with Sprite in the same way as BE (play creature first, then BE + Destroy activation the turn after), but the much lower cost requires a drawback.
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Offline furballdn

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg513079#msg513079
« Reply #6 on: June 20, 2012, 09:05:47 am »
Without purify/heal, I pay 5 :life + 1 card + 1 turn for destroying only one permanent?

Offline Picheleiro

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg513084#msg513084
« Reply #7 on: June 20, 2012, 09:42:42 am »
There is little reason to use this over SoF. Even with purify/blessing combo.

Offline ARTHANASIOS

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg513244#msg513244
« Reply #8 on: June 20, 2012, 08:14:16 pm »
Why does sprite start poisoned.
Balances out the fact that it's low-cost, in-element, reusable permanent control.

It's essentially Butterfly Effect with a creature attached to it, with even greater efficiency (1 quanta and 1 card vs. 5+ quanta and 2 cards). Granted, you can't get 'instant' PC with Sprite in the same way as BE (play creature first, then BE + Destroy activation the turn after), but the much lower cost requires a drawback.

 Pardon, but I don't think that the low casting cost (1 :life) is an excuse for a one-time use PC ability which costs  :life :life :life :life. Shard of Focus is much more reasonable and I don't need a Purify (1 :water) to keep it alive for a long time. But even with a purify casted upon it, this Sprite with only 2 hp is an extremely easy target of CC. I know this card may seems nice in a Forest Spirit - Purify - Sprite deck, but you have to build all your deck around it. Another possibility is to continously heal your Sprite with an Archangel, but it requires a light-life deck. Nice idea, but limited in a certain type of decks and it is heavily combo-dependent too.
« Last Edit: June 20, 2012, 08:17:34 pm by ARTHANASIOS »
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Offline OdinVanguard

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg513544#msg513544
« Reply #9 on: June 21, 2012, 06:11:52 pm »
My suggestions:
Take off the poison
reduce ability cost a little
have ability damage the sprite each time it is used (like it is giving up its magical life essence... or something).
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Offline kevTopic starter

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg513560#msg513560
« Reply #10 on: June 21, 2012, 07:18:57 pm »

My suggestions:
Take off the poison, have ability damage the sprite each time it is used (like it is giving up its magical life essence... or something).
That's a really good idea.  It makes more sense thematically and it still synergizes well with cards like Purify, Armor, and Guardian Angel and gives cards like Thunderstorm and Plague a bump.

That also makes the card more powerful, though.  I'm hesitant to drop the activation to three.  On one hand, when I compare Sprite to BE:
-   at an activation cost of three, Sprite would be the same as BE.
-   BE advantages: you can activate BE first turn, put BE on something sturdy like an Armadilgo, and BE'd critters don't take damage like Sprite.
-   Sprite advantages: lower card cost of Sprite and more importantly not needing two cards.

But then on the other hand I compare it to SoF:
-   Unaltered SoF kills three perms before dying, unaltered Sprite gets two.
-   It’s easier to alter Sprite and give it more PC (through increasing Sprites current or max hp).
-   Upped Sprite does a little damage
-   SoF costs only 6 colorless
-   SoF gives a Black Hole.

Ultimately if I compare to BE I feel like four activation is probably right and if I compare to SoF I feel like three is definitely right.  Conclusion: SoF is OP.  :D

I'll make it three for the time being but more feedback is appreciated.

Note: I could go three activation and bump card cost up from one, but I don’t want to.  :D

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Re: Sprite | Sprite https://elementscommunity.org/forum/index.php?topic=41383.msg513565#msg513565
« Reply #11 on: June 21, 2012, 07:31:44 pm »

My suggestions:
Take off the poison, have ability damage the sprite each time it is used (like it is giving up its magical life essence... or something).
That's a really good idea.  It makes more sense thematically and it still synergizes well with cards like Purify, Armor, and Guardian Angel and gives cards like Thunderstorm and Plague a bump.

That also makes the card more powerful, though.  I'm hesitant to drop the activation to three.  On one hand, when I compare Sprite to BE:
-   at an activation cost of three, Sprite would be the same as BE.
-   BE advantages: you can activate BE first turn, put BE on something sturdy like an Armadilgo, and BE'd critters don't take damage like Sprite.
-   Sprite advantages: lower card cost of Sprite and more importantly not needing two cards.

But then on the other hand I compare it to SoF:
-   Unaltered SoF kills three perms before dying, unaltered Sprite gets two.
-   It’s easier to alter Sprite and give it more PC (through increasing Sprites current or max hp).
-   Upped Sprite does a little damage
-   SoF costs only 6 colorless
-   SoF gives a Black Hole.

Ultimately if I compare to BE I feel like four activation is probably right and if I compare to SoF I feel like three is definitely right.  Conclusion: SoF is OP.  :D

I'll make it three for the time being but more feedback is appreciated.

Note: I could go three activation and bump card cost up from one, but I don’t want to.  :D

 Just a suggestion; compare it with Butterfly Effect instead with Shard of Focus because BE is a reasonable common card while SoF is a broken rare, lol.  ;D
 My personal feedback; Put the ability cost of the unupped one to 4 :life quanta, while reduce the attack of the upped one to zero (it doesn't need to attack) and keep the ability cost to 3 :life. After all, life element has to pay a little more for a PC effect (I hate to admit that, since I am a life lover, lmao!).
« Last Edit: June 21, 2012, 07:35:11 pm by ARTHANASIOS »
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