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Offline russianspy1234Topic starter

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Shadow Sphere | Shadow Sphere https://elementscommunity.org/forum/index.php?topic=41240.msg510757#msg510757
« on: June 13, 2012, 03:11:39 am »
NAME:
Shadow Sphere
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
1 | 6
TEXT:
:gravity :gravity : Gravity Pull
If an attack would kill you, autocast this card for free with its ability active.
NAME:
Shadow Sphere
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
1 | 10
TEXT:
:gravity :gravity : Gravity Pull
If an attack would kill you, autocast this card for free with its ability active.

ART:
http://www.sxc.hu/photo/917054
IDEA:
russianspy1234
NOTES:
If multiples are in hand, only one will trigger per event.
SERIES:
Autocast
« Last Edit: July 06, 2012, 03:41:27 pm by russianspy1234 »
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Offline OdinVanguard

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510758#msg510758
« Reply #1 on: June 13, 2012, 03:13:20 am »
Just got one word for this card: SWEET!
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Offline Cheesy111

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510759#msg510759
« Reply #2 on: June 13, 2012, 03:14:23 am »
How does this work thematically with Darkness? Saving yourself would seem to be more the domain of Light or Life.

Offline russianspy1234Topic starter

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510761#msg510761
« Reply #3 on: June 13, 2012, 03:18:22 am »
How does this work thematically with Darkness? Saving yourself would seem to be more the domain of Light or Life.

Thematically its a semimindless hyperdense black orb that sucks in a creature.  The autocast is you throwing it an an opponents creature in desperation.  Every element has a way of saving itself.  I agree this might not be entirely dark's domain, but that's why I have the gravity activation connection.
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Offline Camoninja

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510771#msg510771
« Reply #4 on: June 13, 2012, 03:49:42 am »
I see this as fitting in darkness because I see a darkness elemental as likely to pull a cheap trick like this to ensure is own survival for a little longer, like a cheesy cartoon villain.
(This card is surprise survival, and surprises hide well in darkness)

By calling this card a cheap trick, I didn't mean to insult it, it was meant to explain how it fit my view of darkness.
« Last Edit: June 13, 2012, 03:53:39 am by Camoninja »

Offline Annele

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510809#msg510809
« Reply #5 on: June 13, 2012, 06:43:45 am »
I like this card, it is a cool varient of the save-yourself-from-dying cards. However, I think the upped is significantly worse than the upped. I think the whole point of this card is to allow you one more turn to survive, and with hp of 4, it very likely will not help you survive more than one creature. I would suggest raising cost a bit and increasing hp to 10. I doubt this would actually be played.
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Offline Pineapple

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510818#msg510818
« Reply #6 on: June 13, 2012, 07:58:16 am »
Easily abused with current damage monitor, Fractal, and maybe even Nightmare.

Offline russianspy1234Topic starter

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510925#msg510925
« Reply #7 on: June 13, 2012, 03:00:28 pm »
I like this card, it is a cool varient of the save-yourself-from-dying cards. However, I think the upped is significantly worse than the upped. I think the whole point of this card is to allow you one more turn to survive, and with hp of 4, it very likely will not help you survive more than one creature. I would suggest raising cost a bit and increasing hp to 10. I doubt this would actually be played.

Actually, the point is indeed to help you survive just one more attack.  The unupped is a little to expensive to play without the autocast, whereas the upped isnt, but yes I probably will have the adjust the numbers a bit, I just plucked them out of thin air.

Easily abused with current damage monitor, Fractal, and maybe even Nightmare.
Yes fractal this does go quite well with fractal, most creatures do.  I actually planned to make the ability be gravity pull and burrow, but took out the burrow part because it wasn't thematic.  How does nightmare abuse this though?
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Offline esran

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510976#msg510976
« Reply #8 on: June 13, 2012, 05:56:24 pm »
i like it, but no one would ever up it. make the upped cost 1 more than unupped, and be a 1/10.

Offline OdinVanguard

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg510979#msg510979
« Reply #9 on: June 13, 2012, 06:10:09 pm »
i like it, but no one would ever up it. make the upped cost 1 more than unupped, and be a 1/10.
I agree with Esran. Given that the main purpose of the card is as a damage shield, it wouldn't make sense for it to lose hitpoints when upgraded. Especially since the cost becomes irrelevant if it is held in reserve as a life-saver type contingent.
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Offline eaglgenes101

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg511174#msg511174
« Reply #10 on: June 14, 2012, 04:28:49 am »
Frack this... now the opponent might ragequit.
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Offline DoubleCapitals

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Re: Shadow Sphere | Shadow Ball https://elementscommunity.org/forum/index.php?topic=41240.msg511184#msg511184
« Reply #11 on: June 14, 2012, 06:04:21 am »
"If an attack would kill you": This includes spells. But spells would bypass this right? so is it ineffective that way?
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