Hover over cards for details, click for permalink
74g 74i 74i 74i 74i 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gp 7gp 7gr 7gr 7hi 7hi 7hi 7hi 7i6 7i6 7i6 7i6 7i6 7i6 8pl
Alright, so I've updated this a bit based on your suggestions. It's still not perfect, but certainly more workable than the original. If your gonna try any of this out, I suggest you try this one. Any suggestions are fine, and please post any changes that you think work.
Original IdeaHover over cards for details, click for permalink
74g 74g 74i 74i 74i 74i 74i 74i 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gt 7gt 7hi 7hi 7hi 7hi 7i6 7i6 7i6 7i6 7i6 8pl
I did search for the SoP/overdrive combo and did not find it. I apologize if this already exists.While trying to make a Life/Gravity deck, I thought about an interesting combination whilst trying to incorporate a forest spirit, and promptly abandoned my project for the deck you see here.
This is far from perfect, but each overdrived creature gets a net gain of a whopping 5 attack a turn, and 1 life a turn, effectively negating the negative consequence of overdrive. You have the added dilemma of choosing when to get rid of SoP, but I think that the strange relationship between these two cards could not be ignored. The deck's quanta ratio is unbalanced, it takes too long, and does not have the defense to cope with waiting for SoP, but I wanted to post it anyway. I intend to update and change the OP based on any comments or suggestions that may work. I just wanted to post this before someone else did, to be honest.
Unless they already have of course... O_O
Questions, comments, suggestions, diatribes, flaming, raging, etc.
As always, anything is appreciated. I hope you guys like this idea.
Anyway, I have actual work to do (part of the reason why this deck is so disorganized, and unfinished), so yeah...toodles.