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Offline DandyTopic starter

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Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg482795#msg482795
« on: April 17, 2012, 08:50:09 pm »
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Alright, so I've updated this a bit based on your suggestions. It's still not perfect, but certainly more workable than the original. If your gonna try any of this out, I suggest you try this one. Any suggestions are fine, and please post any changes that you think work.


Original Idea

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I did search for the SoP/overdrive combo and did not find it. I apologize if this already exists.

While trying to make a Life/Gravity deck, I thought about an interesting combination whilst trying to incorporate a forest spirit, and promptly abandoned my project for the deck you see here.

This is far from perfect, but each overdrived creature gets a net gain of a whopping 5 attack a turn, and 1 life a turn, effectively negating the negative consequence of overdrive.  You have the added dilemma of choosing when to get rid of SoP, but I think that the strange relationship between these two cards could not be ignored. The deck's quanta ratio is unbalanced, it takes too long, and does not have the defense to cope with waiting for SoP, but I wanted to post it anyway. I intend to update and change the OP based on any comments or suggestions that may work. I just wanted to post this before someone else did, to be honest.

Unless they already have of course... O_O

Questions, comments, suggestions, diatribes, flaming, raging, etc.

As always, anything is appreciated. I hope you guys like this idea.  ;D

Anyway, I have actual work to do (part of the reason why this deck is so disorganized, and unfinished), so yeah...toodles.

« Last Edit: April 18, 2012, 04:16:03 pm by Dandy »
Erm...um...yeah...

Offline Gandora

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg482825#msg482825
« Reply #1 on: April 17, 2012, 10:03:20 pm »
the idea is amazing!  :o

I'd totally be interested in a better version (it's you who said it isn't good yet ;) ).
When I got time I might play around with it tomorrow.
For now the only idea I got is to change the dragons for Permafrost shield,
then i'd probably remove chimera and one or two overdrive and put either more pends
and/or unstoppable or gravity force respectively. But I will try it out and report here if don't forget this deck xD
If you do it before me, that'd be pleasant too, though ;)
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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg482826#msg482826
« Reply #2 on: April 17, 2012, 10:07:50 pm »
Have you tried it with an Arctic Octopus or two? While you may be patient, your opponent isn't going to wait around for your creatures to get massive. Having a little bit of control might be just what you need.

Offline Naesala

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg482827#msg482827
« Reply #3 on: April 17, 2012, 10:08:31 pm »
Since at best you'll use chimera for OTK, I think its safe to only have one. A gravity shield or as suggested permafrost shield would greatly aide your stalling power. since you only have 6 overdrives and are tight on quanta, drop the dragons. +5|+1 on a 6|6 creature is a pretty nice combo though, nice idea
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Offline DandyTopic starter

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg483104#msg483104
« Reply #4 on: April 18, 2012, 03:27:50 pm »
Yup. Definitely needs work. XD

Permafrosts would be good. And since I did this in the trainer Arctic Octopi are no problem.  ;)

Dragons aren't very useful, I agree. As I said previously, I kind of threw this together. I'll work on it now, and try to make a much more streamlined version.
Erm...um...yeah...

Offline mega plini

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg483132#msg483132
« Reply #5 on: April 18, 2012, 04:38:50 pm »
Does Shard of Patience Stack?

I think the deck needs more control. the two Octopus arn't enough, they get delayed as well with the shard. This means that for most of the time, you'll be without creature control. Maybe throw out a shard and a crawler for more CC? I'd sugest gravity pull and an aditionel Squid
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Offline Gandora

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg483144#msg483144
« Reply #6 on: April 18, 2012, 05:35:23 pm »
i just thought:
what if you'd replace all crawlers for squid?
this might give you an advantage in cc and the boost of +2 hp a turn
makes them much stronger against cc. but i guess this would make overdrive useless
since it removes the freeze ability. hm... it probably would be a very different deck xD
nevermind, it was a random thought that crossed my mind ;)
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Offline DandyTopic starter

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg483164#msg483164
« Reply #7 on: April 18, 2012, 07:21:29 pm »
Does Shard of Patience Stack?

I think the deck needs more control. the two Octopus arn't enough, they get delayed as well with the shard. This means that for most of the time, you'll be without creature control. Maybe throw out a shard and a crawler for more CC? I'd sugest gravity pull and an aditionel Squid

The shards stack on top of each other, but the ability does not. Furthermore, when you activate it, you end up destroying the entire stack. You're better off playing one at a time. The shard ratio seems pretty good for me. Also, the Octopi get delayed as far as ATTACK goes, but they can still use their ability. As far as I can tell, two are enough. Most of the time, one is all I need to stall, and I tend to draw it. *shrugs*

Octopi aren't an essential part of the strategy, but a support, like the shields, as a result, I only included two of each, as they serve the same purpose: freezing enemy creatures. If I focus too much on trying to combat everything, the deck will become rather disorganized. I tried Gravity pull, but found that I did not like using it, since in order to activate the CC aspect, you had to destroy a shard. In all honesty, if I were worried about CC and wanted to actually get rid of creatures (instead of freezing them), I'd be better off using an Icebolt, as it does not conflict with SoP.
Erm...um...yeah...

Offline DandyTopic starter

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg483165#msg483165
« Reply #8 on: April 18, 2012, 07:22:46 pm »
i just thought:
what if you'd replace all crawlers for squid?
this might give you an advantage in cc and the boost of +2 hp a turn
makes them much stronger against cc. but i guess this would make overdrive useless
since it removes the freeze ability. hm... it probably would be a very different deck xD
nevermind, it was a random thought that crossed my mind ;)

Yes, that would be an entirely different deck, but an interesting one nonetheless: constantly growing Squids, with a huge amount of CC. Try it out and lemme know how it works.  ;)
Erm...um...yeah...

Offline Gandora

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg494395#msg494395
« Reply #9 on: May 07, 2012, 08:15:59 pm »
i just thought:
what if you'd replace all crawlers for squid?
this might give you an advantage in cc and the boost of +2 hp a turn
makes them much stronger against cc. but i guess this would make overdrive useless
since it removes the freeze ability. hm... it probably would be a very different deck xD
nevermind, it was a random thought that crossed my mind ;)

Yes, that would be an entirely different deck, but an interesting one nonetheless: constantly growing Squids, with a huge amount of CC. Try it out and lemme know how it works.  ;)

tried it out. came up with this:

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slow but the squid has very good cc and is resistant against cc itself (except freeze, rewind and pandemonium).
priorities: 1. squid (with SoP) 2. Freeze everything 3. Play crawler. 4 Play overdrive on crawler 5. win ^^

The damage boost is incredible. you gain 5 atk and 1 life with an overdriven crawler. i thought of using chrysaora for faster start but i didn't want to risk them to die because of low hp.
might still be an option though. ^^

in the 5 games i did against ai3 i won around turn 9 or 10. might be faster if i'd remove SoP earlier xD (always kept it until dmg was more than 50)
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Offline DandyTopic starter

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg495041#msg495041
« Reply #10 on: May 08, 2012, 08:24:19 pm »
Just came across this deck in the platinum league!  :o

I don't know if it was inspired by this post or not, but it's nice to see that some platinum leaguers have similar ideas to me. XD
Erm...um...yeah...

Offline K_huna

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Re: Success requires "drive" and "patience." [SoP/Overdrive Deck] https://elementscommunity.org/forum/index.php?topic=38803.msg495054#msg495054
« Reply #11 on: May 08, 2012, 09:04:21 pm »
Just came across this deck in the platinum league!  :o

I don't know if it was inspired by this post or not, but it's nice to see that some platinum leaguers have similar ideas to me. XD

If you came across me, then yes, it was inspired by your post  ;)

...and at the moment i'm 7-0... thanks for that  :D :D :D

 

blarg: