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Offline VendannaTopic starter

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Whirlpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478827#msg478827
« on: April 10, 2012, 04:59:04 pm »
NAME:
Whirlpool
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:
3/4 when flying
TEXT:
Weapon: Deal 3 damage at the end of every turn. Put a Water Pillar in play on your side if the attack is successful.

NAME:
Kharybdis
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:
5/6 when flying
TEXT:
Weapon: Deal 5 damage at the end of every turn. Put a Water Tower in play on your side if the attack is successful.

ART:

IDEA:
Vendanna
NOTES:
A different water weapon with a skill that didn't existed yet but its easy to code. It helps water against quanta denial decks.
SERIES:

« Last Edit: May 02, 2012, 12:44:11 pm by Vendanna »

Offline dracomageat

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478828#msg478828
« Reply #1 on: April 10, 2012, 05:02:45 pm »
Not sure on the name. I'm thinking maybe something along the lines of "High Tide".
I do like the concept though.

If you do go for a tidal theme, might I suggest it spawning pendulums instead of pillars?

Offline OdinVanguard

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478832#msg478832
« Reply #2 on: April 10, 2012, 05:07:11 pm »
Interesting idea, though I'm not sure how you connect a whirlpool to generating a pillar.
Some thoughts:
1) Upgraded version gets a bit too much of a bump I think. Usually upped weapons only get a couple extra att or hp.
2) What do you mean by "generate a Water Pillar"? does this mean put directly into play, into hand or into deck? If into deck, where? (top, bottom, shuffled in at random?)
3) If pillars are getting put directly into play, this may be a little OP...

I think you should reword it to: if attack is successful, add a water pillar to hand. That way it can be balanced by shields (or sundial if animated).
Also, the upped version should probably have slightly lower att and hp.

Other than that, its a cool concept. I like the mythological connection on the upped version. Any ideas for artwork?
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Offline dracomageat

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478833#msg478833
« Reply #3 on: April 10, 2012, 05:09:04 pm »
I'm not sure you've seen, the cost of the upped is also much higher.
If it's meant to counter denial, that seems like a bad idea. Maybe 3|4 :water for 4|6 ATK?

Offline VendannaTopic starter

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478835#msg478835
« Reply #4 on: April 10, 2012, 05:14:49 pm »
Yes, I know that the name would be better served as high tide, but then that is already a "magic card name" and wanted to avoid it if possible. (so I went with a "mass of water style". Also I think that a weapon should have a 1 word only name while "high tide" had two words.

And yeah, the tidal theme is also nice (and would probably have more uses for dual elements decks). I tought at first on that (but pendulum was more wordy).

Another possibility I tought of was that instead of at the end of turn, it would put a pillar per hit (for weird combinations with adrenaline and flying weapon).

Thanks for the suggestions so far :)

Odinvanguard:
1) Yeah, the stats are a bit bumped tought 5 water cost is almost like titan, but the weapon only gives quanta. (and outside of ice bolt which is underused) you don't benefit from excess of water quanta.
2) yeah it puts one into play, the difference between that and putting into your hand is 1 more water quanta at the end of your turn.

If the attack fails it doesn't put a water pillar, but that's too wordy to appear in the card. About the stats, it may end with something similar to the Darkness weapon if it seems too powerful.

For the artwork, a classic whirpool could be enough (and having teeth or so for the upped one representing the monster)

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478836#msg478836
« Reply #5 on: April 10, 2012, 05:15:46 pm »
I like the concept.. but why generate a water pillar?? it would make a lot of water quanta in too short a time. just get it out in first turn and u don have to worry about quanta insufficiency. i think it is better if it generates only 1 water quanta each turn instead of 1 water pillar.
have u make an art for it??
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Offline dracomageat

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478838#msg478838
« Reply #6 on: April 10, 2012, 05:22:39 pm »
The pillar creation shows a spread of seas.
Also, do note that the pillar comes in after the quanta production for that turn, making it a little less powerful.

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478850#msg478850
« Reply #7 on: April 10, 2012, 05:45:49 pm »
Great for bad starting hands! I like this. Goes great with Ice BOlt too.
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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478867#msg478867
« Reply #8 on: April 10, 2012, 06:10:19 pm »
How about using:
"Weapon: Deal 4 damage at the end of every turn. Puts a water pillar in play on your side if the attack is successful."
Instead of the current:
"Weapon: Deal 4 damage at the end of every turn.
Generate a Water Pillar at the end of every turn."

The wording will fit on the card this way. I just checked on the card editor.

The new wording shoud fit what you are after and allows use of shields as counters to keep it in line with other weapon effects.

This should be a very fun weapon if it makes it in. It will pair nicely with trident.
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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478876#msg478876
« Reply #9 on: April 10, 2012, 06:23:48 pm »
imo any card which can generate multiple quanta producers needs to have a cost associated with its application, otherwise it is simply too potent, particularly in an element which can benefit from quanta storage such as ice bolt.  this is based off of calculations performed when designing the primal quanta card.
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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478881#msg478881
« Reply #10 on: April 10, 2012, 06:30:17 pm »
How about using:
"Weapon: Deal 4 damage at the end of every turn. Puts a water pillar in play on your side if the attack is successful."
Instead of the current:
"Weapon: Deal 4 damage at the end of every turn.
Generate a Water Pillar at the end of every turn."

The wording will fit on the card this way. I just checked on the card editor.

The new wording shoud fit what you are after and allows use of shields as counters to keep it in line with other weapon effects.

This should be a very fun weapon if it makes it in. It will pair nicely with trident.

The problem would be that I don't know exactly when the quanta generation kicks in. I tought at first that it puts a water pillar upon attack (if sucessful) but then you would get that quanta at the end, (while the one I used intention is that the quanta boni kicks in at the end of the next turn)

Also note something (and one of the reasons why I used at first a higher attack) is that if you want to abuse the water pillar generation, people could pair the flying weapon with adrenaline (more hits means that more pillars are produced), and that should be taken into consideration. :)

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Re: Whirpool | Kharybdis https://elementscommunity.org/forum/index.php?topic=38423.msg478892#msg478892
« Reply #11 on: April 10, 2012, 06:50:32 pm »
Quanta production happens before weapon use from my experience, meaning that it's a turn before you get any benefit from this and it takes till the third turn to pay for itself if you cost it at 3 like I suggested (2 seems cheap for an exponential quanta generator). Yes, if left unchecked, it will grow HUGE but it's not game dominating like Discord surely?

 

anything
blarg: