I decided the older version was too problematic, so I got a post that wasn't carried over by the crawler scripts. This is it, along with the following comments.
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NAME: | Prism
| ELEMENT: | Other
| COST: | 1
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Prism generates 1 quanta of each of the 2 adjacent permanents.
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| NAME: | Prism
| ELEMENT: | Other
| COST: | 1
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Prism generates 1 quanta of each of the 3 adjacent permanents.
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ART: | Arum
| IDEA: | Arum
| NOTES: | This may be OP. So I have a Boneyard and an Eclipse next to my prism. My prism generates 1 and 1 . Lets say I have a Phase Shield and a Fire Pillar. Behind the prism(upped) is a SoG. Prism will generate 1 , 1 , and 1 . Prism cannot generate more than 1 quanta of the same element. The extra quanta is simply not generated. Colorless permanents will generate 1 random quanta. Shards generate 1 quanta of their respective element, e.g. SoG generates 1 life, SoSac generates 1 death, SoX generates 1 darkness, SoBr generates 1 air, etc.
| SERIES: |
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Comments: Getting three pillars for one card is very strong. On the other hand, it is useless without another permanent out, and the cost makes it slowish compared to a pillar.
Some ideas for making it weaker:
Pillars and other colorless permanents don't help it.
It can generate at most 1 quanta of any color. So it has to be adjacent to 3 different-colored things to generate 3 quanta. I'm not sure if that is necessary though.
I'm also unclear on how the adjacency thing works. If you play this card and then 2 other permanents, are they going to be adjacent to it, or too far away? It seems like the placement algorithm keeps things apart until you've filled a large number of slots. Does that mean this thing wouldn't work at all until you get 5(?) permanents out?
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Arum
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Re: Prism|Prism
« Reply #2 on: April 09, 2012, 11:35:58 PM »
QuoteModify
Quote from: jawdirk on April 09, 2012, 07:49:16 AM
Getting three pillars for one card is very strong. On the other hand, it is useless without another permanent out, and the cost makes it slowish compared to a pillar.
Some ideas for making it weaker:
Pillars and other colorless permanents don't help it.
It can generate at most 1 quanta of any color. So it has to be adjacent to 3 different-colored things to generate 3 quanta. I'm not sure if that is necessary though.
I'm also unclear on how the adjacency thing works. If you play this card and then 2 other permanents, are they going to be adjacent to it, or too far away? It seems like the placement algorithm keeps things apart until you've filled a large number of slots. Does that mean this thing wouldn't work at all until you get 5(?) permanents out?
This is actually kind of weak, because you need 2 adjacent permanents out before playing this. This means it's usually only going to be played mid-early game. The 1 quanta of any color is a good idea, but colorless will generate random quanta, except for shards which have their own element. Pillars are actually good, because this is a boost, not an actual card.
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OdinVanguard
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Re: Prism|Prism
« Reply #3 on: April 10, 2012, 01:08:15 AM »
Quote
Its actually not too bad considering the amount of planning it will take to make it work well. Until there are more cards that let you shift around permanents / creatures from one slot to another, this may be fairly tricky to pull off well.
One question: If you have more than 2 (3 upped) adjacent permanents all of different colors, which ones will be used to determine extra quanta generated or will it be random?
I think this card should have "Play in target slot". To make it a little more viable otherwise its a bit too hard to control at present (again if cards that allow field / slot manipulation start getting made that may change)
Overall I actually kinda like this card... In fact the more I look at it the cooler it actually looks. If you allow it to be placed in a slot manually, this will be very useful card for trio and quartet decks (which always need help with quanta balance), while quantum pillar based rainbows won't get more overpowered.
I personally think it should be put at 3 for both upped and unupped and either make the upped version free to play or generate quanta as soon as played...
but definitely let players pick where to play it. That will foster a bit more skill and planning on the players part.
This card will be UP if used poorly, but should be pretty balanced if used well.
Arum
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I ish Mastah Ofh LAWLSPHEAK!!!
Re: Prism|Prism
« Reply #4 on: April 10, 2012, 05:35:37 AM »
QuoteModify
Quote from: OdinVanguard on April 10, 2012, 01:08:15 AM
Its actually not too bad considering the amount of planning it will take to make it work well. Until there are more cards that let you shift around permanents / creatures from one slot to another, this may be fairly tricky to pull off well.
One question: If you have more than 2 (3 upped) adjacent permanents all of different colors, which ones will be used to determine extra quanta generated or will it be random?
I think this card should have "Play in target slot". To make it a little more viable otherwise its a bit too hard to control at present (again if cards that allow field / slot manipulation start getting made that may change)
Overall I actually kinda like this card... In fact the more I look at it the cooler it actually looks. If you allow it to be placed in a slot manually, this will be very useful card for trio and quartet decks (which always need help with quanta balance), while quantum pillar based rainbows won't get more overpowered.
I personally think it should be put at 3 for both upped and unupped and either make the upped version free to play or generate quanta as soon as played...
but definitely let players pick where to play it. That will foster a bit more skill and planning on the players part.
This card will be UP if used poorly, but should be pretty balanced if used well.
Corner adjacent perms don't count. You can only ever have a total of 3 perms.
Thanks for your suggestions, but it's fine as is.