Oooh. I see what you mean now. Problem is, this seems a bit UP. To protect a permanent at the cost of 1 creature, 4
, and 1
, or protecting a creature for the same cost. If you used it on yourself, this makes heal look OP in comparison as you're paying a creature, 4
, 1
, and a turn for 12 hp max.
Heavy armor, enchant artifact, quint, heal, and holy light do everything this card does but better.