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Offline SchlonzTopic starter

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All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473827#msg473827
« on: March 24, 2012, 08:20:12 pm »
NAME:
All or Nothing
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Damage or heal yourself or opponent for 40HP's.  All the remaining entropy quanta is consumed.
NAME:
All or Somewhat
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Damage or heal yourself or opponent for 40HP's. Your last 1HP is secured. Remaining entropy quanta is consumed.
ART:
IDEA:
Schlonz
NOTES:
When everything seems lost this spell might give you the chance to last one more turn. It randomly heals you or damages you for 40HP. The same could happen to your opponent. The upgraded version safeguards one last HP for you (not for the opponent). In times of SoSac heal and damage has to be taken into account. The consumption of the entropy quanta will ensure that this spell will not be chained to achieve a super fast victory against all odds.
It can also be used in situations when you are very confident to win. But beware you might loose the upper hand.
SERIES:

Offline n00b

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473830#msg473830
« Reply #1 on: March 24, 2012, 08:30:39 pm »
A 'bit' OP... 40 damage and it only costs 3 entropy quanta to activate..?

EDIT: even with the random chance to do one or the other, still seems quite OP
Gone for awhile now, though I still pop by from time to time.

Offline SchlonzTopic starter

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473831#msg473831
« Reply #2 on: March 24, 2012, 08:32:13 pm »
Yes but but chances are only 50% that the spell is benefitical for you. Otherwise you'll have a quite drastic  effect against you.

Offline Poker Alho

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473832#msg473832
« Reply #3 on: March 24, 2012, 08:32:17 pm »
A 'bit' OP... 40 damage and it only costs 3 entropy quanta to activate..?
it can either win or lose you the game so seems pretty balanced although a cost raise is probably for the best so you cant activate it early on

Offline SchlonzTopic starter

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473833#msg473833
« Reply #4 on: March 24, 2012, 08:33:56 pm »
What cost would you suggest?

Offline Poker Alho

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473836#msg473836
« Reply #5 on: March 24, 2012, 08:41:57 pm »
What cost would you suggest?
7 unnuped and 6 upped just so you need to invest a considerable amount of quanta before you decide to throw some chaos into the match :P

EDIT: just noticed that this has an incredible synergy with SoSa :O  40 damage or heal yourself back 40?

Offline SchlonzTopic starter

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473838#msg473838
« Reply #6 on: March 24, 2012, 08:45:56 pm »
Problem is: You never know what will happen. A very double-edged card to play.
Play SoSa and AoN in hope for 40 damage and you might recieve 40 heal ... autsch, game over. On the other hand it might pay off.

Offline furballdn

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473892#msg473892
« Reply #7 on: March 24, 2012, 10:30:48 pm »
No, no, no. I hate cards that have such a huge impact all based on luck. Why don't you just make a card that says "either deal 100 damage to you or your opponent"? Cards like this only serve to make the game extremely unbalanced because people would carry these, and when they are losing, play it. Either they get lucky and win a game they weren't supposed to, or they lose like they're supposed to.

Offline waterzx

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg473982#msg473982
« Reply #8 on: March 25, 2012, 01:58:19 am »
This card is like "Toss a coin, if head, you win this game"

Offline Aves

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg474015#msg474015
« Reply #9 on: March 25, 2012, 03:16:36 am »
... Automatic victory.
1 reflective shield/mirror shield
3 This

Even if that combo didn't exist, it still detracts from the skill of deckbuilding and reduces elements to, as waterzx aptly puts it, a coin toss.
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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg474027#msg474027
« Reply #10 on: March 25, 2012, 04:07:37 am »
Even if this card was balanced, which it certainly isn't, it adds nothing to the metagame and removes a significant portion of it. Cards like this are simply terrible additions to any game. RNG is annoying enough as it is - we don't need all matches being turn 1 coinflips.
Years ago we had Ronald Reagan, Johnny Cash, Bob Hope, and Steve Jobs. Now we have Obama, no hope, no cash, and no jobs.

Offline SchlonzTopic starter

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Re: All or Nothing | All or Somewhat https://elementscommunity.org/forum/index.php?topic=37724.msg474132#msg474132
« Reply #11 on: March 25, 2012, 11:01:10 am »
    Thank you for all yout valueable input. Let me comment on some of your posts.

it adds nothing to the metagame and removes a significant portion of it.
Definitly true. I did not think about that aspekt. Do you have a link that helps to understand the metagame mechanics in a better way?

... Automatic victory.
1 reflective shield/mirror shield
3 This
Yes a very bad combo which speaks strongly against this card. However, it would not be 1shield/3this but rather 1shield/6this. Do not forget that you only have 50% chance to get want you want even with the shield. And you are not able to chain the card. So it would take 6 turns achieve your described combo wich is totally inefficient. In 6 turns your opponent will also be healed for 3 turns.

This card is like "Toss a coin, if head, you win this game"
False, it only gives you one last chance. More dangerous and even less effective than playing one Miracle or some healing spells.

Even if this card was balanced, ...
Yes, I do not have much experience in balancing. Let me give you some rational behind my decision:
    Fire Bolt gives you 100% chance to deal up to 40damage for a cost of 3 quanta per card, or 43HP for the cost of 1 quanta per card in the upgraded version -> AoN gives you the chance of 25% to deal 40 damage for 3 quantaHeal gives you 20HP for 3 quanta (2 quanta upgraded), chained you only need to play 2 to achieve 100% heal of 40HP -> AoN costs 3quanta to achieve the same effect in 25%Miracle heals you fully which micht be more tahn 100HP for 15/12 quanta -> you need at least 3 AoN to get the same result over 3 turns, and chance are against you to get the desired result
So my summary at the moment is that AoN is not that unbalanced as it might appear at first glance. It seems that it is easiliy overlooked that the card cannot be chained and that it is only 50% to gain anything from the card (ot otherwise loose). So this card would only help eventually and does not allow an automatic win at all.

The main argument against it is that it does not add to the metagame. I still like it though.

Thanks again for your comments. It helps me a lot to get a feeling for new cards.
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anything
blarg: