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Offline Poker AlhoTopic starter

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A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473303#msg473303
« on: March 23, 2012, 01:04:07 am »
Currently there is no good reason to farm half bloods instead of going for False Gods or arena after grinding AI3 for a while

  i would like to see some changes about that, give a reason to the player to farm half bloods, like a rare special prize, increasing electrum award that gets bigger the bigger your winning streak or something like that

at least something that doesnt make half bloods obsolete or almost useless. Now i just fight half bloods for fun but i would love to see a possibility to gain something unique from them

Offline Kardo

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473310#msg473310
« Reply #1 on: March 23, 2012, 02:10:15 am »
One suggestion is to give an Upped card when any of the 3 matching cards are Upped. That way you win more Upped cards (and more cards in general) from half bloods. I don't know if this makes them worth farming but it can't hurt.

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473321#msg473321
« Reply #2 on: March 23, 2012, 03:06:08 am »
Been suggested and I agree. H-Bs really aren't any use. They cost more, take longer to farm, and only occasionally drop stuff you want. Still, they are the only place besides Arena and FG to win upped cards. I'd like to see something like the arena consecutive wins, but generally, why fight H-Bs when you can fight gold/plat?

Offline Poker AlhoTopic starter

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473388#msg473388
« Reply #3 on: March 23, 2012, 09:35:02 am »
i want to make a poll but i need more suggestions to see what people want so write your ideas! :)

Offline Mathematistic

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473390#msg473390
« Reply #4 on: March 23, 2012, 09:43:10 am »
Higher percentage of upped cards, as well as more electrum reward.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473393#msg473393
« Reply #5 on: March 23, 2012, 10:11:40 am »
+ 1 about making it so that when you get a mix of upped and unpeed versions of the same cards in one spin, you get the upped version.

Another approach from increasing the rewards is simply making hbs easier. Atm the difficulty difference between ai3 and false good is too large for 1 stepping stone atm. Perhaps weaken half bloods so that they have single mark and single draw, and add another ai difficulty in between hbs and false gods that is the same as half blood difficulty right now except with more upped cards.

Offline Poker AlhoTopic starter

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473395#msg473395
« Reply #6 on: March 23, 2012, 10:20:09 am »
the option i like the most is mor reward in electrum and rare cards the bigger your winning streak:

the more games you play and win, the more upped cards half bloods will have in their decks and more electrum you will gain, but it also means you will have a bigger chance at gaining an upped card, that streak continues until the point that half bloods only have upped cards and you gain a certain electrum per win, probably way more than double or triple the electrum gain they have now. At this point, half bloods are virtually as hard as False gods, just with random decks so you never know what to face and what you can win

the moment you lose, the streak is reset and half bloods return to normal

what do you think?

Offline Mathematistic

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473408#msg473408
« Reply #7 on: March 23, 2012, 12:47:55 pm »
the option i like the most is mor reward in electrum and rare cards the bigger your winning streak:

the more games you play and win, the more upped cards half bloods will have in their decks and more electrum you will gain, but it also means you will have a bigger chance at gaining an upped card, that streak continues until the point that half bloods only have upped cards and you gain a certain electrum per win, probably way more than double or triple the electrum gain they have now. At this point, half bloods are virtually as hard as False gods, just with random decks so you never know what to face and what you can win

the moment you lose, the streak is reset and half bloods return to normal

what do you think?
Very good suggestion. It greatly increases the variety of difficulty in this game, turning HB to something actually useful.
Excellent.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473412#msg473412
« Reply #8 on: March 23, 2012, 01:24:55 pm »
Half Bloods are there for fun, and that's all. Yes, there is no real reason to farm them, but if you're fed up with the limited number of Elders, False Gods, and all the similar decks in the Arena (the place where you'd expect the most diversity in decks.. heh) you can 'relax/take a break' with them because they're actually really fun to play against - and I believe a game is more about fun than mindless grinding. You'll never know what you're up against next; sometimes their decks just doesn't make sense at all, but occasionally they can be real scary and hard as hell.
 
I've played HBs exclusively for many (~5) months back then, when there was only Elders, T50 and FGs for grinding purposes - mainly to keep my interest in Elements -, as I've found T50 too repetitive and False Gods unfair. When I took a major break for the first time, I've ended up with +80k score and countless +rares and upgrades, so actually "farming" them does pay off after awhile. Of course, now that we have Arena (and even more powerful shards and card combinations) this score/electrum gain seems like a joke, especially after the amount of time I've spent to achieve it, but at least I had fun and it kept me around.

They are also great for testing decks against Gods and higher leagues; and maybe even for some of the newcomers too (the ones that are not introduced instantly to the overused deck archetypes through forum/chat), preparing them for all the 'unfairness' they will face later in their Elements career. I think they are fine the way we know them, and the fact that you have that slight chance to win upgraded cards makes them even more entertaining.
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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473418#msg473418
« Reply #9 on: March 23, 2012, 02:09:44 pm »
They are also great for testing decks against Gods and higher leagues;
Yep, whenever I want to test a deck on the trainer to see how would it do against gold or platinum, I test it against HB since they are the most similar to those arena levels (even though they don't have the so used shards ::) )
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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473442#msg473442
« Reply #10 on: March 23, 2012, 04:55:55 pm »
A long time ago I suggested halfbloods have their hp reduced to 150 and their mark to 2x, to make them more of a middle step between ai3 and false gods.  It might be necessary to adjust the payout rate/upped card percentage if that were done, but the idea would be to make them more distinct from false gods and easier than FGs, but still significantly harder than ai3. 

When I was starting out, I did ai3 for the first week or two because I couldn't beat halfbloods or FGs, but by the time I could make a deck capable of taking on halfbloods, it could also take on FGs with a vastly higher upped card payout at a slightly lower win ratio, so I never bothered doing halfbloods except as an occasional diversion.

Offline Poker AlhoTopic starter

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Re: A reason to farm half Bloods https://elementscommunity.org/forum/index.php?topic=37674.msg473472#msg473472
« Reply #11 on: March 23, 2012, 07:46:02 pm »
Half Bloods are there for fun, and that's all. Yes, there is no real reason to farm them, but if you're fed up with the limited number of Elders, False Gods, and all the similar decks in the Arena (the place where you'd expect the most diversity in decks.. heh) you can 'relax/take a break' with them because they're actually really fun to play against - and I believe a game is more about fun than mindless grinding. You'll never know what you're up against next; sometimes their decks just doesn't make sense at all, but occasionally they can be real scary and hard as hell.
 
I've played HBs exclusively for many (~5) months back then, when there was only Elders, T50 and FGs for grinding purposes - mainly to keep my interest in Elements -, as I've found T50 too repetitive and False Gods unfair. When I took a major break for the first time, I've ended up with +80k score and countless +rares and upgrades, so actually "farming" them does pay off after awhile. Of course, now that we have Arena (and even more powerful shards and card combinations) this score/electrum gain seems like a joke, especially after the amount of time I've spent to achieve it, but at least I had fun and it kept me around.

They are also great for testing decks against Gods and higher leagues; and maybe even for some of the newcomers too (the ones that are not introduced instantly to the overused deck archetypes through forum/chat), preparing them for all the 'unfairness' they will face later in their Elements career. I think they are fine the way we know them, and the fact that you have that slight chance to win upgraded cards makes them even more entertaining.
I also agree that the fun factor is important for the game, you are definitely right in that point, being the main reason for most to be playing it. At the same time, we also have to think about a good amount of players that find the fun in the game in the rewards they gain from beating certain decks in arena, false gods or AI3, because right now, those are the only places where people do PVE and go farm. Half Bloods are fun and probably made to be fun, but i dont think i am the only one who thinks that part of the fun is in the reward you get when winning certain games, like a certain False God, the last win streak on arena to get the rare spin and so on.
 I also dont see why we cant mix what is usefull with what its fun, that is why i made this thread basically.

 

blarg: