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Offline Jenkar

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg512196#msg512196
« Reply #144 on: June 17, 2012, 07:41:33 pm »
So far i had awesome fun in auction, especially with jippy bouncing ;)
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Offline Jenkar

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514582#msg514582
« Reply #145 on: June 24, 2012, 04:08:14 pm »
/double post
Something needs to be done around ''no salvage''. As we can see from standings, fire used no salvage to avoid passing to two decks three times in a row. I and several others find this quite unfair.
Posting what comes from chat :
[18:05:09] Anthraxx: hmm there could be one addition that could help
[18:06:26] Anthraxx: another rule: 1st round you play under 66 cards nothing happens, but 2nd time you lose relics, 3rd time you lose 20 cards, 4th time you die
[18:06:33] Anthraxx: + some tuning
[18:06:50] Anthraxx: kinda forces you to go back to 2 decks
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Offline deuce22

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514609#msg514609
« Reply #146 on: June 24, 2012, 05:02:57 pm »
I already suggested that the opponent could determine how much a sub can salvage.

Another option is to not penalize subbing and not allow teams to deny salvage. Teams that win always get 6 card salvage. However, subbing can be limited to only 1 match per round. If a team needs to sub a 2nd time, they will forfeit the match entirely.

[rant]
It's unfortunate that this has been complained about for multiple wars and still no resolution. While this rule has not affected prior wars (although one can make a case for war 3, but that was more due to event card trolling), it has definitely affected this war as everyone who is still paying attention is complaining about it except for the 1 team that is abusing it. If fire ends up winning, I can see a lot of frustration amongst many war participants that may prevent them from participating in the next war. War needs to be drastically simplified in order to make it the fun event it used to be. (suggestions to come after aether is officially done with war)
[/rant]

Offline hainkarga

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514669#msg514669
« Reply #147 on: June 24, 2012, 09:06:46 pm »
So why is there an abuse right now ?

That's because the following two problems and the rules made to solve these problems are not being used for their purposes.

1) Suicide decks are bad taste and sort of stupid.
Suicide deck prevention Rule: "vault / 30 = number of players changes to  vault / 33 = number of players"

2) War is a community event, letting generals play every match nullifies the spirit of war.
Penalty rule:  No salvage for subing

Right now team fire can field two decks without suiciding and "no salvage rule" isn't being used as a penalty. They are using these rules out of their context to get various advantages over other teams. Therefore this is an abuse. Both of the rules above are being milked.

War rules have been made and being changed every war to make it more fair and fun. Abusing the rules for your ends own only harms fairplay and make people resent you, which is very silly because people come here for a non-profit friendly gaming community.

So far fire members had two responses to this over and over. With same words too;
1- It is within the rules
2- lol i don't care what anyone thinks

http://en.wikipedia.org/wiki/Gaming_the_system

Gaming the system (also referred to as bending the rules, playing the system, abusing the system, milking the system, or working the system) can be defined as "[using] the rules and procedures meant to protect a system in order, instead, to manipulate the system for [a] desired22:11 24.06.2012 outcome".[1]
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Offline UTAlan

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514699#msg514699
« Reply #148 on: June 24, 2012, 11:01:59 pm »
Do I think the "sweet spot" needs to be eliminated? Of course.

Am I going to purposely lose War so that people won't resent me? Of course not.

Feel free to use Team Fire as an example of why the rule needs to be changed, but please don't hold it against us for doing everything within the rules that we can to succeed.

Offline YoungSot

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514719#msg514719
« Reply #149 on: June 24, 2012, 11:52:35 pm »
Right now team fire can field two decks without suiciding and "no salvage rule" isn't being used as a penalty. They are using these rules out of their context to get various advantages over other teams. Therefore this is an abuse. Both of the rules above are being milked.

War rules have been made and being changed every war to make it more fair and fun. Abusing the rules for your ends own only harms fairplay and make people resent you, which is very silly because people come here for a non-profit friendly gaming community.

It is not abusing the rules. Not at all. Staying in a sweet spot is a well known strategy in War, and fits both the letter and spirit of the current rules. If you wish to state that the current rules still need to be improved, that we need to change them so that sweet spots are no longer part of the equation, I will easily agree. In previous War feedback threads, I myself have attempted to suggest alternate rules to eliminate these sweet spots.

However, to attack the integrity of our team over this is uncalled for, unfair, and smacks of bad sportsmanship. Please redirect your frustration towards improving the rules for future Wars, and I will happily join you in working towards that end.

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514733#msg514733
« Reply #150 on: June 25, 2012, 12:05:27 am »
I'd propose the two following changes to subs; I think this would cover most or all areas of rules abuse.

1) You cannot refuse to take your 6 salvage cards (or however many it is)
2) All teams get 1 free sub per round, to cover things like funerals, final exams, players 12 hours apart on the planet, etc

We'd need a rule for what happens if you sub more than once in a round.  I don't have a specific example, but if you create two different penalties and then let the *opponent* choose them, then there should hopefully be no way to abuse the system.

Also, while I haven't followed War much since my team was eliminated, I have no problem with Fire (or anyone else) strategically subbing or doing anything else, so long as it is within the rules.  In War 4, I know Time did this at least once to avoid fielding an extra deck. (maybe twice? not sure now)  When salvage was eliminated, we also subbed a couple times just to allow our player with 4 time nymphs to play them in the desired match.  (which was not very popular amongst the other teams, and got some similar comments to what fire is getting now)  One game, I even spectated the player who was subbing for me :p

Offline Onizuka

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514756#msg514756
« Reply #151 on: June 25, 2012, 12:31:14 am »
When you win, you salvage.
The penalty for inactivity (subbing) has been a lack of salvage. It is hard to refute that subbing was not made for inactivity/partially for mismatched times. Furthermore, we have rules now that can even stop the inactivity of a general or multiple members from being a problem late game. Meaning that the only real reason to sub for over a round is due to a scheduling conflict.
On the basis of that, strategic subbing goes against the spirit of the rules. To sub when inactivity/time zones are not a problem to subvert the subbing, while legal, is against the spirit.

Now we have the new rule that you can request not to salvage if you win. If we consider that strategic subbing is a problem (which, according to the large majority, is), then we can see that this rule is made to stop from using subbing as a way to not salvage. Considering that, we can evaluate that both of these are in effect the same, only changing what is done to subvert salvaging. This means that both are against the spirit of the rules, assuming that strategic subbing is against the spirit of the rules.

A well known strategy? Sure. So is scorched earth (Ohohoho you see what I did thar?).

You say that it is bad, but yet you do it. You say to fix it, but not right now. Obvious conclusion is that your actions are both bad and hypocritical. As individuals, I have nothing against you. As a group, Team Fire is bad.

You're just as selfish as I am. You're just not as good at it yet.

Offline YoungSot

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514770#msg514770
« Reply #152 on: June 25, 2012, 01:08:48 am »
When you win, you salvage.
The penalty for inactivity (subbing) has been a lack of salvage. It is hard to refute that subbing was not made for inactivity/partially for mismatched times. Furthermore, we have rules now that can even stop the inactivity of a general or multiple members from being a problem late game. Meaning that the only real reason to sub for over a round is due to a scheduling conflict.
On the basis of that, strategic subbing goes against the spirit of the rules. To sub when inactivity/time zones are not a problem to subvert the subbing, while legal, is against the spirit.

Now we have the new rule that you can request not to salvage if you win. If we consider that strategic subbing is a problem (which, according to the large majority, is), then we can see that this rule is made to stop from using subbing as a way to not salvage. Considering that, we can evaluate that both of these are in effect the same, only changing what is done to subvert salvaging. This means that both are against the spirit of the rules, assuming that strategic subbing is against the spirit of the rules.

A well known strategy? Sure. So is scorched earth (Ohohoho you see what I did thar?).

You say that it is bad, but yet you do it. You say to fix it, but not right now. Obvious conclusion is that your actions are both bad and hypocritical. As individuals, I have nothing against you. As a group, Team Fire is bad.

When I refer to the "spirit of the rules" I refer to their intent. It is well known that strategic subbing is legal within the current rules. No one (that I know of) intended the current ruleset to eliminate that option. Therefore it is intended.

As for my "hypocrisy", your argument makes no sense. I think the rules for War can/should/will be improved. I have from time to time put forth suggestions as for how that could (imo) be done. Following your logic, the only way to play War that is not "bad" or "hypocritical" would be for me to make up and play by whatever rules I personally think would be the most fun, even if those rules are the complete opposite of what is actually in the official rules topic.

Hope that clarifies things.

Offline deuce22

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514771#msg514771
« Reply #153 on: June 25, 2012, 01:23:02 am »

It is not abusing the rules. Not at all. Staying in a sweet spot is a well known strategy in War, and fits both the letter and spirit of the current rules. If you wish to state that the current rules still need to be improved, that we need to change them so that sweet spots are no longer part of the equation, I will easily agree. In previous War feedback threads, I myself have attempted to suggest alternate rules to eliminate these sweet spots.

However, to attack the integrity of our team over this is uncalled for, unfair, and smacks of bad sportsmanship. Please redirect your frustration towards improving the rules for future Wars, and I will happily join you in working towards that end.

I agree with you and UT in that if I were in your position, I would likely forfeit salvage salvage as well to give my team the best chance of winning. In fact, I asked kev in an earlier round if there was some way i could get a 3-card penalty to bump my team down 1 duel. I was denied as it was deemed unfair, and any penalty I made before the end of that round would be assessed 2 rounds later so that I could get no benefit from the penalty. However, accepting a penalty to improve one's chances of winning completely defeats the definition of a penalty as Oni so nicely explained. If this is the "spirit of the current rules" how come kev did not let me accept a penalty to help my team?

Based on your perception of the "spirit of the current rules" and the comments posted in chat by members of team fire regarding their opinions of the rule (which I have no specific quotes of atm), I think an "attack on your team integrity" is perfectly warranted. I'm not sure what your definition of "bad sportsmanship" is, but I'm pretty sure no one on team fire will be winning a sportsmanship award this war (same goes for team aether, I think :P).

Unfortunately, this rule cannot be fixed this war because kev did not address the issue soon enough. IF fire does go on to win war, it will be a tainted war win in that fire would not have won war if it wasn't for that rule, which will likely no longer be available in future wars. While I would want to do everything in my power to win war, I wouldn't get any satisfaction out of winning by exploiting a rule. Like I said, there is nothing we can do about it now to make things right this war, which really sucks because winning war is the biggest achievement within the community and I feel like no one truly wins this war (except maybe time if they can pull off the upset).

When I refer to the "spirit of the rules" I refer to their intent. It is well known that strategic subbing is legal within the current rules. No one (that I know of) intended the current ruleset to eliminate that option. Therefore it is intended.

As for my "hypocrisy", your argument makes no sense. I think the rules for War can/should/will be improved. I have from time to time put forth suggestions as for how that could (imo) be done. Following your logic, the only way to play War that is not "bad" or "hypocritical" would be for me to make up and play by whatever rules I personally think would be the most fun, even if those rules are the complete opposite of what is actually in the official rules topic.

Hope that clarifies things.

You ninja'd me  8)

People have complained about strategic subbing almost every war, and rule changes have been gradually changed to minimize this option being available to teams. The "intention" of the rule changes was to prevent strategic subbing from happening. Unfortunately, the rule changes haven't eliminated it, they only made it less common. It upsets me that you think strategic subbing is a fair rule rather than just a legal one. And everyone is all up in arms about it this war because it is even more unfair given the support team rules. When fire dropped to 1 deck, about 1/2 of your vault was unknown, you had the most relics, and you were able to field 7 support members each round (fire is the most balanced element, so their support team is OP as is). Strategic subbing in this instance was far more advantageous than any other instance in any other war. The reason it was never eliminated is probably because it never really completely impacted the outcome of a war until now.

Again, there is nothing we can do about it now, and I would be doing the same thing as you if I were in your position. But I think everyone is upset over the way fire has stated their opinions of this issue in chat.
« Last Edit: June 25, 2012, 01:58:09 am by deuce22 »

Offline YoungSot

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514796#msg514796
« Reply #154 on: June 25, 2012, 02:27:25 am »

I agree with you and UT in that if I were in your position, I would likely forfeit salvage salvage as well to give my team the best chance of winning. In fact, I asked kev in an earlier round if there was some way i could get a 3-card penalty to bump my team down 1 duel. I was denied as it was deemed unfair, and any penalty I made before the end of that round would be assessed 2 rounds later so that I could get no benefit from the penalty. However, accepting a penalty to improve one's chances of winning completely defeats the definition of a penalty as Oni so nicely explained. If this is the "spirit of the current rules" how come kev did not let me accept a penalty to help my team?
Please see my response to Oni for an explanation of what I mean by "spirit of the current rules".

Based on your perception of the "spirit of the current rules" and the comments posted in chat by members of team fire regarding their opinions of the rule (which I have no specific quotes of atm), I think an "attack on your team integrity" is perfectly warranted. I'm not sure what your definition of "bad sportsmanship" is, but I'm pretty sure no one on team fire will be winning a sportsmanship award this war (same goes for team aether, I think :P).
I've been out of town for a week, so I'm not aware of the nature of these comments to which you refer. I always try to treat my opponents with courtesy and fairness, and I've never observed any of my teammates to do any differently.

Unfortunately, this rule cannot be fixed this war because kev did not address the issue soon enough. IF fire does go on to win war, it will be a tainted war win in that fire would not have won war if it wasn't for that rule, which will likely no longer be available in future wars. While I would want to do everything in my power to win war, I wouldn't get any satisfaction out of winning by exploiting a rule. Like I said, there is nothing we can do about it now to make things right this war, which really sucks because winning war is the biggest achievement within the community and I feel like no one truly wins this war (except maybe time if they can pull off the upset).
Sweet spots existed in, and helped determine the winners of, previous Wars too. Not sure why you choose now to declare it all as "tainted".

Offline Helston

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Re: War #5 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=37526.msg514806#msg514806
« Reply #155 on: June 25, 2012, 03:03:23 am »
Currently baking a nice big post for this thread, but I'll quickly jump in and ask why there's all this kerfuffle over teams staying in sweet spots?

In the position they're in, some teams face VERY hefty penalties for winning their match. Life requested no salvage on the round we were eliminated because we were approaching that stage. Our life cards consisted of 6 frogs, 2 adrenalines and pendulums, so if we entered the 2-deck territory we would have fielded a frogtal and a suicide (or a mono-death + life pendulums + our 2 adrenalines - which is hardly better) leaving us in a significantly worse position than we were beforehand. Winning should not carry a 30-card penalty for the next round.

Edit: Strategic subbing isn't really a problem by the time teams ask for no salvage, too. If you're trying to micromanage how many decks you're going to field in the next round, chances are your weaker players have already been eliminated anyway.
« Last Edit: June 25, 2012, 03:09:06 am by Helston »
[15:02:07] Jocko [ยป] Helston: You killed a bunch of bunnies with nuclear weapons

 

blarg: