So with Trials over (for me), I finally got the chance to mess around with this card in the Trainer. I had a lot of fun with it and screwed around with several combinations that I thought were pretty cool. This was one of my personal favorites:
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6u2 6u2 6u2 7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7du 7du 7f2 7f2 7jp 7jp 7jp 7jp 7jp 8po
The cool thing about this deck is that it's not unusual to find yourself with a starting hand consisting of RoL, Cremation, Fire Pend/Tower, Seraph, and Chaos Power, allowing for you to play Seraph first turn and buff it. With Chaos Power Seraph becomes less susceptible to CC and can sometimes (depending on the HP buff) avoid the troublesome risk of getting blasted to pieces before it gets a chance to use its ability. The attack bonus is quite nice as well. So far my TTW ranges from 5-8, although I seem to be avoiding the Mono Aether Elder pretty well.
Mark of Light also seems plausible for added protection, but I decided to go with greater speed here this time.