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Offline moomooseTopic starter

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Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463282#msg463282
« on: February 21, 2012, 11:43:31 pm »
NAME:
Ghost of the Deep
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
7 | 4
TEXT:
Drive:  Apply 3 purify counters to the opponent if this card is discarded
NAME:
Ghost of the Depths
ELEMENT:
Water
COST:
7 :water
TYPE:
Creature
ATK|HP:
8 | 5
TEXT:
Drive:  Apply 4 purify counters to the opponent if this card is discarded
ART:
etg
IDEA:
moomoose
NOTES:
currently, the ghost of the past is the only card which gives a penalty or reward based upon discarding from the hand.  it may take some tinkering to even come up with a reason to reward someone for discarding their own card, as i havent been able to come up with a valid reason for implementing such a mechanic.  so instead, continuing the "you dont want to discard this card" ghost mechanic could be expanded to other elements, and there could be other ways besides nightmare to get those cards into your opponents hands.  other potential ideas include:
:death add poison counters to owner
:gravity have a black hole effect applied to owner
:life opponent healed 20 health
:entropy pandamonium owners creatures
:fire destroy a permanent of the owner
:earth earthquake on a pillar of the owner
:aether place a copy of the ghost into play for the opponent
(the quanta cost, attack and health for each card can be adjusted independently to maintain overall balance)

cant think of anything for :air or :light, so they may be good candidates for the elements to get cards providing a similar effect to nightmare.
SERIES:
« Last Edit: April 20, 2012, 01:41:05 am by moomoose »
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Offline Drake_XIV

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463306#msg463306
« Reply #1 on: February 22, 2012, 01:03:31 am »
Hm, I rather like this idea...

For some reason, I feel as if 3/4 Purify is too much...

Offline mrtwigie01

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463317#msg463317
« Reply #2 on: February 22, 2012, 01:42:32 am »
this card would be good with nightmare

Offline Poker Alho

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463327#msg463327
« Reply #3 on: February 22, 2012, 02:26:21 am »
this card would be good with nightmare
... lol. sorry you are right, this just made me laugh

Offline Drake_XIV

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463337#msg463337
« Reply #4 on: February 22, 2012, 02:43:11 am »
this card would be good with nightmare
Whatever gave that away?

Offline darkrobe

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463345#msg463345
« Reply #5 on: February 22, 2012, 03:10:18 am »
i rather like the idea. not sure about the other elements. but i like this water one.

Offline Poker Alho

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463432#msg463432
« Reply #6 on: February 22, 2012, 12:37:49 pm »
this card would be good with nightmare
Whatever gave that away?
let's be nice to the guy lol xD

Offline Pineapple

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463437#msg463437
« Reply #7 on: February 22, 2012, 12:47:15 pm »
i rather like the idea. not sure about the other elements. but i like this water one.
Yeah, I like the innovative mechanic of benefiting opponent (as opposed to harming yourself like with GotP).

Offline SnoWeb

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463441#msg463441
« Reply #8 on: February 22, 2012, 01:06:16 pm »
i rather like the idea. not sure about the other elements. but i like this water one.
I agree fully here. Why is the ability called "drive" and not "drowned"?

Offline Chapuz

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463442#msg463442
« Reply #9 on: February 22, 2012, 01:38:16 pm »
Because Ghostmare is too mainstream o.o

I like it even more than the actual GoTP because you need a trio ( :water :darkness :time) to make it fully effective.
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Offline moomooseTopic starter

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463464#msg463464
« Reply #10 on: February 22, 2012, 03:57:12 pm »
i may be missing something obvious, but why would :time be needed in the :water :darkness combo version, for example?
moose dont say moo.

Offline darkrobe

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Re: Ghost of the Deep | Ghost of the Depths https://elementscommunity.org/forum/index.php?topic=36888.msg463467#msg463467
« Reply #11 on: February 22, 2012, 04:03:55 pm »
I think the important words there were "fully effective". he probably meant the reverse time creature lockdown of  :time added extra benefit to the combo.

 

blarg: