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Offline PineappleTopic starter

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Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460927#msg460927
« on: February 16, 2012, 01:43:36 pm »
NAME:
Altar
ELEMENT:
Death
COST:
1 :death
TYPE:
Permanent
ATK|HP:
TEXT:
:death :death : Soul Release
Delay target creature to return it to its original state and generate its death effect.
NAME:
Altar
ELEMENT:
Death
COST:
1
TYPE:
Permanent
ATK|HP:
TEXT:
:death :death : Soul Release
Delay target creature to return it to its original state and generate its death effect.
ART:
IDEA:
patchx94
NOTES:
Delays for 1 turn, non-cumulative.
If there are other questions on the mechanic, just ask in the topic.
Not sure if this has been done before.
SERIES:

Offline moomoose

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460940#msg460940
« Reply #1 on: February 16, 2012, 02:50:15 pm »
please, no more mono death repeatable death-trigger cards.
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Offline PineappleTopic starter

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460945#msg460945
« Reply #2 on: February 16, 2012, 03:11:04 pm »
please, no more mono death repeatable death-trigger cards.
No more?

Offline moomoose

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460948#msg460948
« Reply #3 on: February 16, 2012, 03:14:12 pm »
plenty have been suggested in the past
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Offline PineappleTopic starter

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460951#msg460951
« Reply #4 on: February 16, 2012, 03:17:51 pm »
Yes, but the death generation isn't the key aspect of this card. The key aspect is that its effect (can potentially) differ depending on the creature targeted.

Offline moomoose

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460955#msg460955
« Reply #5 on: February 16, 2012, 03:29:30 pm »
so viruses would also be a repeatable means of using plague repeatedly?  ...and you think that would be an improvement on the existing suggested mono-death repeatable death trigger cards?

in any event, this would still be used as a mono-death death trigger card, +1 creature is negligible, especially as a mono card, the cat is balanced because it is a second element.
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Offline PineappleTopic starter

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460957#msg460957
« Reply #6 on: February 16, 2012, 03:32:31 pm »
No, I was thinking something along the lines of phoenix generating ash when targeted.
How is +1 creature negligible? That's like saying that Arctic Squid + Shockwave is the same as a Water creature with an Air auto-kill.

I changed it. Is it less of just a "mono death repeatable death-trigger card" now?

Offline moomoose

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460961#msg460961
« Reply #7 on: February 16, 2012, 03:37:23 pm »
no, its still a mono-death death trigger card.  and that 1 creature is negligible considering the number of free to play cards or ease of access to skeletons, that would be obtainable with this card.
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Offline PineappleTopic starter

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460965#msg460965
« Reply #8 on: February 16, 2012, 03:41:14 pm »
Both free-cost cards and skeletons die pretty easily, in which case this card isn't so repeatable anymore. But this is irrelevant now.

It's very hard to find an original yet simple mechanic.
Most cards, including yours, consist of several old mechanics structured around a new theme. There's nothing wrong with that.

Offline moomoose

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460968#msg460968
« Reply #9 on: February 16, 2012, 03:49:39 pm »
using established mechanics to supplement a novel idea is one thing, rehashing the core concept such as "give mono-death a mono-death repeatable death trigger" is unnecessary, it has been covered several times over, and im sure zanz has seen, considered, and rejected the idea many times over. 

the other crux of the issue- consider how many death trigger cards death has, they are useable and balanced now.  now imagine if the cat were made mono-death, they are no longer balanced.  i dont care if it now "delays" and/or "brings it back to its original state" (which could just as easily be a buff against poisons and antimatters etc and/or irrelevant) another creature, all of those vultures growing one or more additional times per turn, having soul catchers instantly repay the cost of using the ability and then some.  bonewalls growing, graveyards spawning another skelly for another alter (or could multiple alters delay the same creature over and over in the same turn? even worse) etc etc etc.  if there is to be a mono-death repeatable death trigger card, it would have to have some substantial novel balancing mechanism beyond just that of a delay, or anything of the sort.

edit- easiest example to find of a similar card is necronomicon in level 3, which flat out sacrifices a creature, a bit more harsh than just delaying it and/or 'refreshing' it.
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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460985#msg460985
« Reply #10 on: February 16, 2012, 05:27:13 pm »
No, I was thinking something along the lines of phoenix generating ash when targeted.
How is +1 creature negligible? That's like saying that Arctic Squid + Shockwave is the same as a Water creature with an Air auto-kill.

I changed it. Is it less of just a "mono death repeatable death-trigger card" now?
Arctic Squid + Shockwave is +X cards (1 per usage) not +1 card (like Buffed Scorpions, Dive or Spark)
+1 card is roughly equivalent to +1 cost.

The repeatable death triggers has been suggested before but that is not the core of your idea.

The core of your idea is refreshing a card for the cost of 1 turn of delay.
Is this a death effect? I do not see recovery as a function of the Element of Decay. Usually we see this in Time or Light. I probably have seen it more often than I have seen repeatable Death Triggers like the Death weapon "Spite"
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Offline moomoose

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Re: Altar | Altar https://elementscommunity.org/forum/index.php?topic=36726.msg460993#msg460993
« Reply #11 on: February 16, 2012, 05:54:32 pm »
"and generate its death effect." is indeed a repeatable death trigger mechanic, the refresh mechanic is really secondary.
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