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Offline MathematisticTopic starter

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The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459329#msg459329
« on: February 12, 2012, 04:17:21 pm »
One of my craziest deck ideas. Not really that useful, but still:

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This is an OK alternative when you got bored with crema-golem.
Just a fun deck that tries to combine slowroll cards with rushers. Good to confuse your opponents in pvp  :))

Edit: Alternate Elite Queen version.
Not a trio anymore, but as suggested:

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PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Absol

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459344#msg459344
« Reply #1 on: February 12, 2012, 05:09:12 pm »
I knew it, you ARE on crack!
Just kidding. But really, your decks are good. Original.

About the deck. This could have 2 path: to up FFQ and change the Rustlers to air pends (and towers to pends) or your path. I haven't test it, but if you use the upped FFQ this way, it would be faster (elite FF has 1 more attack and generates :fire faster for Phoenix). You could also take down a Cremation for another Phoenix.
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Offline Poker Alho

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459346#msg459346
« Reply #2 on: February 12, 2012, 05:10:52 pm »
crazy quanta balance here  :-\  i would go with air pendulums, elite fireflies, minor phoenixes and swap leaf dragon with mitosis and probably change immo for 2 explosions and 3 more pends (completely different deck LOOL)

ok forget that whats truly bugging me is how difficult it will be to have the first firefly come out early enough, after that its a piece of cake :)

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459401#msg459401
« Reply #3 on: February 12, 2012, 07:55:22 pm »
Perhaps change the FFQ to upped and use pendulums for extra :life?

Offline Calindu

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459411#msg459411
« Reply #4 on: February 12, 2012, 08:15:47 pm »
Perhaps change the FFQ to upped and use pendulums for extra :life?
Hmmm, no.
Unupped FFQs can't power rustlers, and w/o enough life, you can't swarm more.
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Offline furballdn

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459415#msg459415
« Reply #5 on: February 12, 2012, 08:21:06 pm »
Perhaps change the FFQ to upped and use pendulums for extra :life?
Hmmm, no.
Unupped FFQs can't power rustlers, and w/o enough life, you can't swarm more.
You replace the rustlers with emerald towers or pendulums. You can also swap some wind pillars with pendulums.

Offline MathematisticTopic starter

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459576#msg459576
« Reply #6 on: February 13, 2012, 10:18:52 am »
I knew it, you ARE on crack!
Just kidding. But really, your decks are good. Original.

About the deck. This could have 2 path: to up FFQ and change the Rustlers to air pends (and towers to pends) or your path. I haven't test it, but if you use the upped FFQ this way, it would be faster (elite FF has 1 more attack and generates :fire faster for Phoenix). You could also take down a Cremation for another Phoenix.
Correct. I got crazy.
Rustler is a mobile cremation fuel... having 10 fodders means excellent stability.
Since what I really want to use is phoenix but not fragile dragons (cremation gives 7 :fire for a phoenix and 1 :fire for the emergency rebirth) or weenie MPs, I won't bother using the upped fireflies to get more :fire. Also, it makes my leaf dragons kinda useless and wrecks the quanta balance... upgraded the FFQ will make the rustlers rather useless and forces me to use another (potentially useless) fodder. The firefly generation won't be too much of a problem though, since by the time FFQ comes out, 4-5  :life is accumulated (from both mark and cremation). You don't need to hold out too long since it's just a rush... by the time 3 fireflies come out the match is most likely to be set.
Also, I made this deck to re-evaluate rustler rather than to make anything practical...  ;D

For you upgrade fanatics:
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5fc 5fc 5fc 5fc 5fc 7di 7di 7dp 7dp 7dp 7dp 7dp 7dp 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n3 7n3 7n3 7n3 7n9 7n9 8pn


The ruby dragons are for late game. Feel free to replace them with crimson dragons.
It then becomes a duo... *facepalm*
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459585#msg459585
« Reply #7 on: February 13, 2012, 11:23:38 am »
I knew it, you ARE on crack!
Just kidding. But really, your decks are good. Original.

About the deck. This could have 2 path: to up FFQ and change the Rustlers to air pends (and towers to pends) or your path. I haven't test it, but if you use the upped FFQ this way, it would be faster (elite FF has 1 more attack and generates :fire faster for Phoenix). You could also take down a Cremation for another Phoenix.
Correct. I got crazy.
Rustler is a mobile cremation fuel... having 10 fodders means excellent stability.
Since what I really want to use is phoenix but not fragile dragons (cremation gives 7 :fire for a phoenix and 1 :fire for the emergency rebirth) or weenie MPs, I won't bother using the upped fireflies to get more :fire. Also, it makes my leaf dragons kinda useless and wrecks the quanta balance... upgraded the FFQ will make the rustlers rather useless and forces me to use another (potentially useless) fodder. The firefly generation won't be too much of a problem though, since by the time FFQ comes out, 4-5  :life is accumulated (from both mark and cremation). You don't need to hold out too long since it's just a rush... by the time 3 fireflies come out the match is most likely to be set.
Also, I made this deck to re-evaluate rustler rather than to make anything practical...  ;D

For you upgrade fanatics:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 7di 7di 7dp 7dp 7dp 7dp 7dp 7dp 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n3 7n3 7n3 7n3 7n9 7n9 8pn


The ruby dragons are for late game. Feel free to replace them with crimson dragons.
It then becomes a duo... *facepalm*
replace air towers for air pends, more  :life=more fireflies

Offline MathematisticTopic starter

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459588#msg459588
« Reply #8 on: February 13, 2012, 11:26:39 am »
I knew it, you ARE on crack!
Just kidding. But really, your decks are good. Original.

About the deck. This could have 2 path: to up FFQ and change the Rustlers to air pends (and towers to pends) or your path. I haven't test it, but if you use the upped FFQ this way, it would be faster (elite FF has 1 more attack and generates :fire faster for Phoenix). You could also take down a Cremation for another Phoenix.
Correct. I got crazy.
Rustler is a mobile cremation fuel... having 10 fodders means excellent stability.
Since what I really want to use is phoenix but not fragile dragons (cremation gives 7 :fire for a phoenix and 1 :fire for the emergency rebirth) or weenie MPs, I won't bother using the upped fireflies to get more :fire. Also, it makes my leaf dragons kinda useless and wrecks the quanta balance... upgraded the FFQ will make the rustlers rather useless and forces me to use another (potentially useless) fodder. The firefly generation won't be too much of a problem though, since by the time FFQ comes out, 4-5  :life is accumulated (from both mark and cremation). You don't need to hold out too long since it's just a rush... by the time 3 fireflies come out the match is most likely to be set.
Also, I made this deck to re-evaluate rustler rather than to make anything practical...  ;D

For you upgrade fanatics:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 7di 7di 7dp 7dp 7dp 7dp 7dp 7dp 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n3 7n3 7n3 7n3 7n9 7n9 8pn


The ruby dragons are for late game. Feel free to replace them with crimson dragons.
It then becomes a duo... *facepalm*
replace air towers for air pends, more  :life=more fireflies
But I want my queens to get out early...
Also it seems that this deck is less stable than the OP.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Absol

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459593#msg459593
« Reply #9 on: February 13, 2012, 11:42:50 am »
Queen out early without synergy to the :fire cards = bad.
Queen a bit late, but can lit the :fire = better.
So yeah. You have enough :air generator, convert all the towers to pends.
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Offline MathematisticTopic starter

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Re: The Flight https://elementscommunity.org/forum/index.php?topic=36597.msg459596#msg459596
« Reply #10 on: February 13, 2012, 11:49:03 am »
Queen out early without synergy to the :fire cards = bad.
Queen a bit late, but can lit the :fire = better.
So yeah. You have enough :air generator, convert all the towers to pends.
Correct.
OP updated with new deck.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

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