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Offline waterzxTopic starter

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Distant Future / End of Time https://elementscommunity.org/forum/index.php?topic=36057.msg453329#msg453329
« on: January 27, 2012, 05:31:38 am »
NAME:
Distant Future
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
TEXT:
:air  : Degradation
Target permanent becomes degraded
NAME:
End of Time
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
TEXT:
:air  : Erosion
Target permanent becomes eroded
ART:
wikimedia commons
IDEA:
waterzx
NOTES:
Degradation :

A counter is added by 1 whenever a degraded permanent uses its active skill

Degraded permanent loses its active skill after the counter reaches 2 and is destroyed the next turn

Erosion :

When an eroded permanent uses its active skill, it will be destroyed in the next turn


Modification :

Degradation :

A counter is added by 1 whenever a degraded permanent uses its active or passive skill

Degraded permanent loses its active skill after the counter reaches 2 and is destroyed when it reaches 4

Affect up to 3 permanents in single stack

Erosion :

A counter is added by 1 whenever a eroded permanent uses its passive skill

Eroded permanent loses its active skill immediately and is destroyed when counter reaches 3

Affect up to 3 permanents in single stack

SERIES:

Offline Drake_XIV

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Re: Distant Future / End of Time https://elementscommunity.org/forum/index.php?topic=36057.msg453335#msg453335
« Reply #1 on: January 27, 2012, 05:44:42 am »
That limits it to Golden/Electrum Hourglass, Sundial, Mindgate, and several weapons.  Unstable Gas doesn't count since it blows up...

Offline waterzxTopic starter

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Re: Distant Future / End of Time https://elementscommunity.org/forum/index.php?topic=36057.msg453336#msg453336
« Reply #2 on: January 27, 2012, 05:45:53 am »
That limits it to Golden/Electrum Hourglass, Sundial, Mindgate, and several weapons.  Unstable Gas doesn't count since it blows up...
Also catapult will be affected

Will it be overpowered if passive skills are included ?

Offline Drake_XIV

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Re: Distant Future / End of Time https://elementscommunity.org/forum/index.php?topic=36057.msg453341#msg453341
« Reply #3 on: January 27, 2012, 05:54:26 am »
Well, if you did, it'd create a Time-based DeflagStick, which would be OP considering the costs.

But I'm torn, actually.  As much as I agree that Time needs the PC, I just don't like how this one works out.

Offline waterzxTopic starter

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Re: Distant Future / End of Time https://elementscommunity.org/forum/index.php?topic=36057.msg453342#msg453342
« Reply #4 on: January 27, 2012, 05:58:47 am »
Well, if you did, it'd create a Time-based DeflagStick, which would be OP considering the costs.

But I'm torn, actually.  As much as I agree that Time needs the PC, I just don't like how this one works out.
Changed the definition of degradation and erosion

Balanced by the fact that it needs at least 3 / 4 turns to destroy a permanent

 

blarg: