i was thinking about the card just now... i think i want to change its ability to: for each 10 hp, gain a regeneration counter (as a passive) and the ability Expand(2 ): gain +0|+2
what do you think about that? seems to me that it now combines earth and water better while making sense overall in the card theme
So you would gain 1 regeneration counter (per turn?) per 10 Mudcrawler hp (rounded down?)?
not per turn, when it adds, it adds only once, but once its added, it wont disappear if the crawler dies or its hp gets down
of course, the regen counter drops by one for each poison counter added, like it is now in the game