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Offline ninjaclone09Topic starter

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Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg448900#msg448900
« on: January 14, 2012, 05:50:01 am »
NAME:
Outlaw
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Protection from :life and :light.
Outlaw gains +1/+1 whenever it deals damage to the opponent.
NAME:
Outlaw
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
Protection from :life and :light.
Outlaw gains +1/+1 whenever it deals damage to the opponent.
ART:
IDEA:
ninjaclone09
NOTES:
protection from life and light means it cant be targeted by them. this is more of a nerf because they dont have any CC that targets, and this would mean outlaw cant even be targeted by buffs. But it still can be hurt by thorn carparace, life and light creatures when outlaw is given gravity pull. the one good thing for this would be it cant be targeted by holy light, but that doesnt matter because adrenaline on this would be way too OP. btw protection means it also cant be targeted by  light and life creatures abilities. also, it only gains +1/+1 if it delas damage to the opponent. if the shields stops it, or it attacks something with gravity pull, it doesnt get +1/+1.
SERIES:

Offline OldTrees

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg448919#msg448919
« Reply #1 on: January 14, 2012, 06:30:34 am »
Why the Elemental Hate? (Punishing a player for their loyalty to an Element.)
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Offline mesaprotector

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg448920#msg448920
« Reply #2 on: January 14, 2012, 06:32:21 am »
Probably just forget about the :life/ :light thing, it works well in Magic: The Gathering but is, as you noticed, pretty useless.

The automatic +1|+1 each turn is an interesting idea, but the card's cost is too low. It's a little like poison damage slowly increasing over time.
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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg448922#msg448922
« Reply #3 on: January 14, 2012, 06:42:11 am »
Way to OP for the cost. Plus, you could get it up to 15/15 in next to no time with epinephrine. maybe 6 darkness would be good.

Offline OldTrees

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg448923#msg448923
« Reply #4 on: January 14, 2012, 06:42:22 am »
The automatic +1|+1 each turn is an interesting idea, but the card's cost is too low. It's a little like poison damage slowly increasing over time.
Acceleration is +2|-1 each turn for (3 :gravity + 1 card)

Adrenaline would cause the following patterns
Starting Attack: attacks
0: 0/1/2/3 4/4/2 7/6 9/4 11/4 13/5 15 +1 each turn
1: 1/2/3 4/4/2 7/6 9/4 11/4 13/5 15 +1 each turn
2: 2/3/2 5/4/3 8/3 10/4 12/5 14/5 16 +1 each turn
3: 3/3/2 6/5/3 9/4 11/4 13/5 15 +1 each turn
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Offline eaglgenes101

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg448932#msg448932
« Reply #5 on: January 14, 2012, 07:07:51 am »
Change "when it attacks" to "each turn it is able to attack".
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2. Simple fixes for simple problems.
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Offline OldTrees

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg448935#msg448935
« Reply #6 on: January 14, 2012, 07:10:50 am »
Change "when it attacks" to "each turn it is able to attack".
Sorry, adrenaline grants additional turns.
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Offline rickerd

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg448973#msg448973
« Reply #7 on: January 14, 2012, 11:09:36 am »
The card says it's protected from  :life& :light so it's protected against adrenaline too, isn't it :-X?
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Offline OldTrees

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg449001#msg449001
« Reply #8 on: January 14, 2012, 04:44:40 pm »
The card says it's protected from  :life& :light so it's protected against adrenaline too, isn't it :-X?
The notes seem to specify the protection is only from Holy Light, Thorn Carapace and Creature Attack in the case of Gravity Pull.
That doesn't matter because the author has not yet justified the use of Elemental Hate. (see my first post)
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Offline ninjaclone09Topic starter

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg449008#msg449008
« Reply #9 on: January 14, 2012, 04:58:24 pm »
Kk im gonna go back to my first idea then. protection from green and light means it cant be targeted by them. this is more of a nerf because they dont have any CC that targets, and this would mean outlaw cant even be targeted by buffs. But it still can be hurt by thorn carparace, life and light creatures when outlaw is given gravity pull. the one good thing for this would be it cant be targeted by holy light, but that doesnt matter because adrenaline on this would be way too OP.

Offline ninjaclone09Topic starter

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg449009#msg449009
« Reply #10 on: January 14, 2012, 04:59:20 pm »
i changed the card up, all votes are resetted to 0. be sure to read the notes too

Offline rickerd

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Re: Outlaw | Outlaw https://elementscommunity.org/forum/index.php?topic=35680.msg449022#msg449022
« Reply #11 on: January 14, 2012, 05:38:25 pm »
Detail: green is called  :life life :life

I still want to know why adrenaline is still possible
Kk im gonna go back to my first idea then. protection from green and light means it cant be targeted by them. this is more of a nerf because they dont have any CC that targets, and this would mean outlaw cant even be targeted by buffs. But it still can be hurt by thorn carparace, life and light creatures when outlaw is given gravity pull. the one good thing for this would be it cant be targeted by holy light, but that doesnt matter because adrenaline on this would be way too OP.
You say it's OP but that's all....
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