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Offline PineappleTopic starter

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Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446342#msg446342
« on: January 06, 2012, 09:01:22 pm »
NAME:
Invader
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Creature
ATK|HP:
-1 | 1
TEXT:
When an enemy creature's ability is activated, Invader mimics using enemy quanta.
Vampirism.
NAME:
Invader
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Creature
ATK|HP:
-1 | 3
TEXT:
When an enemy creature's ability is activated, Invader mimics using enemy quanta.
Vampirism.
ART:
IDEA:
patchx94
NOTES:
If the enemy does not have enough quanta, the remaining quanta of that element is drained.
If the ability does not target, it is repeated as if it was activated by Invader (from your side of the field).
If the ability targets, then effects that affect the ability-user are repeated, but effects that affect the ability-target are not.

    * Ablaze - Invader gains +2/+0
    * Adrenaline - None.
    * Aflatoxin - None.
    * Antimatter - None.
    * Black Hole - Enemy loses 3 quanta in each element and you gain 1 HP for each quantum lost.
    * Burrow - Invader's ATK stat is halved and Invader becomes burrowed.
    * Congeal - None.
    * Dead and Alive - A death effect is generated.
    * Deja Vu - A copy of Invader is generated on your side of the field. Invader does not become lobotomized.
    * Destroy - None.
    * Devour - Invader gains +0/+1
    * Dive - Invader's attack is doubled until the end of your coming turn.
    * Endow - Invader's current ability (vampire) is replaced with the targeted weapon's ability and Invader gains +0/+2.
    * Evolve - Invader turns into a Shrieker and loses the "invader" passive.
    * Gravity Pull - Invader gains the status "gravity pull" (and your other creatures lose this status).
    * Growth - Invader gains +2/+2.
    * Guard - Invader becomes delayed until the end of your coming turn.
    * Hatch - Invader turns into a random creature and loses the "invader" passive.
    * Heal - None.
    * Improved Mutation - None.
    * Infect - Invader dies.
    * Infection / Inflate - None.
    * Liquid Shadow - None.
    * Lobotomize / Psionic Wave - None.
    * Luciferin - You heal 10 HP and all your vanilla creatures gain the ability "bioluminescence".
    * Lycanthropy - Invader gains +5/+5.
    * Mitosis - An (out-of-card) Invader is generated on your side of the field.
    * Mutation - None.
    * Nymph's Tears - None.
    * Paradox - None.
    * Petrify - None.
    * Photosynthesis - You gain :life :life per activation.
    * Plague - Invader dies. All enemy creatures gain 1 infection counter.
    * Poison - Enemy gains 1 poison counter.
    * Precognition - Reveal enemy hand and draw 1 card from your deck.
    * Rage - None.
    * Reverse Time - None.
    * Scarab - A scarab is generated on your side of the field.
    * Sniper - None.
    * Steal - None.
    * Steam - Invader gains +5/+0. It does not lose ATK when it attacks.
    * Stone Form - Invader gains +0/+20.
    * Tsunami - None.
    * Web - None.
SERIES:

Offline Rutarete

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446394#msg446394
« Reply #1 on: January 06, 2012, 10:35:15 pm »
List of abilities Invader concerns (incomplete list)
Scavenger
Dead and Alive
Dive
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Offline oblivion1212

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446419#msg446419
« Reply #2 on: January 07, 2012, 12:00:58 am »
Does this mean you have to take poison first before it copies the enemy effect? I'd hate to be hit with neurotoxin :o

and by activation of abilities, does it mean only clickable actives? or just plain all actives?

retrovirus suicide  :P :P

Offline PineappleTopic starter

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446455#msg446455
« Reply #3 on: January 07, 2012, 01:07:12 am »
by activation of abilities, does it mean only clickable actives?
Yes. It's like "when a spell is played", except for abilities instead of spells.
For example:
When Deflagration is played vs. when "shatter" is activated.
When Earthquake is played vs. when "tsunami" is activated.
When Rage Potion is played vs. when "berserk" is activated.

List of abilities Invader concerns (incomplete list)
Scavenger
Dead and Alive
Dive
Note: Invader does not mimic "scavenger".

Full list of abilities that are subject to the quanta drain and the Invader's reactionary effects:

    * Ablaze - Invader gains +2/+0
    * Adrenaline - None.
    * Aflatoxin - None.
    * Antimatter - None.
    * Black Hole - Enemy loses 3 quanta in each element and you gain 1 HP for each quantum lost.
    * Burrow - Invader's ATK stat is halved and Invader becomes burrowed.
    * Congeal - None.
    * Dead and Alive - A death effect is generated.
    * Deja Vu - A copy of Invader is generated on your side of the field. Invader does not become lobotomized.
    * Destroy - None.
    * Devour - Invader gains +0/+1
    * Dive - Invader's attack is doubled until the end of your coming turn.
    * Endow - Invader's current ability (vampire) is replaced with the targeted weapon's ability and Invader gains +0/+2.
    * Evolve - Invader turns into a Shrieker and loses the "invader" passive.
    * Gravity Pull - Invader gains the status "gravity pull" (and your other creatures lose this status).
    * Growth - Invader gains +2/+2.
    * Guard - Invader becomes delayed until the end of your coming turn.
    * Hatch - Invader turns into a random creature and loses the "invader" passive.
    * Heal - None.
    * Improved Mutation - None.
    * Infect - Invader dies.
    * Infection / Inflate - None.
    * Liquid Shadow - None.
    * Lobotomize / Psionic Wave - None.
    * Luciferin - You heal 10 HP and all your vanilla creatures gain the ability "bioluminescence".
    * Lycanthropy - Invader gains +5/+5.
    * Mitosis - An (out-of-card) Invader is generated on your side of the field.
    * Mutation - None.
    * Nymph's Tears - None.
    * Paradox - None.
    * Petrify - None.
    * Photosynthesis - You gain :life :life per activation.
    * Plague - Invader dies. All enemy creatures gain 1 infection counter.
    * Poison - Enemy gains 1 poison counter.
    * Precognition - Reveal enemy hand and draw 1 card from your deck.
    * Rage - None.
    * Reverse Time - None.
    * Scarab - A scarab is generated on your side of the field.
    * Sniper - None.
    * Steal - None.
    * Steam - Invader gains +5/+0. It does not lose ATK when it attacks.
    * Stone Form - Invader gains +0/+20.
    * Tsunami - None.
    * Web - None.

Offline oblivion1212

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446481#msg446481
« Reply #4 on: January 07, 2012, 02:34:06 am »
"..using enemy quanta"

what happens if enemy quanta isn't enough? does it still copy skills? or does it do nothing?
if it does nothing, it's pretty balanced... if not, every single bit of quanta can be denied by fractal'ed this + pests..

on the same note, if enemy is using sanctuary, does the skill still work? :O

Offline PineappleTopic starter

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446613#msg446613
« Reply #5 on: January 07, 2012, 12:01:34 pm »
"..using enemy quanta"

what happens if enemy quanta isn't enough? does it still copy skills? or does it do nothing?
If the enemy does not have enough quanta, the remaining quanta of that element is drained.
And then the skill is still repeated.


if it does nothing, it's pretty balanced... if not, every single bit of quanta can be denied by fractal'ed this + pests..
Every single bit of quanta can be denied by fractal pests alone.
However, you can easily avoid the denial of Invader by not using creature abilities.
In addition, note that Fractal+Invader is difficult to use early in the game, before you've had enough time to set-up/draw Nightfall.


on the same note, if enemy is using sanctuary, does the skill still work? :O
The quanta is not drained, but the skill is still repeated, since the quanta drain is more of an effect than a cost.

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446651#msg446651
« Reply #6 on: January 07, 2012, 03:15:05 pm »
Sorry for being nitpicky, but I think you mean  :life :life for photosynthesis.

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446655#msg446655
« Reply #7 on: January 07, 2012, 03:26:31 pm »
It seems to be powerfull, but has some cons in the case some abilities are triggered. For example, the repeating death effects against a death deck.
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Offline PineappleTopic starter

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446674#msg446674
« Reply #8 on: January 07, 2012, 04:42:14 pm »
Sorry for being nitpicky, but I think you mean  :life :life for photosynthesis.
Ah, you're right. My bad. Fixed.


It seems to be powerfull, but has some cons in the case some abilities are triggered. For example, the repeating death effects against a death deck.
Not to mention the cons of paying :darkness to summon a 1|1 creature on the opponent's side of the field. :p

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Re: Invader | Invader https://elementscommunity.org/forum/index.php?topic=35464.msg446682#msg446682
« Reply #9 on: January 07, 2012, 05:20:34 pm »
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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