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Offline EvaRiaTopic starter

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Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg438577#msg438577
« on: December 14, 2011, 08:38:16 am »
NAME:
Fire Anthem
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Music
ATK|HP:
TEXT:
[Change the BGM]
Whenever you play a fire card, a creature you control gains +2/+0 until end of turn.
NAME:
Fire Anthem
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Music
ATK|HP:
TEXT:
[Change the BGM]
Whenever you play a fire card, a creature you control gains +2/+0 until end of turn.
ART:
http://www.sxc.hu/photo/1193778 http://www.sxc.hu/photo/1189416
IDEA:
EvaRia
NOTES:
Music slot!

Only you hear the music change.
You can only have one Music in play at any given time.
Playing a new music will overwrite the previous one, same as weapons or shields.

Pillars and pendulums count as Fire Cards.

Silence removes any music currently in play. Makes sense thematically and gives some option for removal.
SERIES:
Totally random idea with little feasibility.

But hey, it would be cool. There would be a theme for each element.

Offline Elite arbiter

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg438580#msg438580
« Reply #1 on: December 14, 2011, 09:19:22 am »
I like the idea of this kind of thing, although as you said I'm not sure how well it would work in terms of the practicability of application.

Does this card activate on its own play, for example would you be able to play a dune scorp and then this to buff it? Or would you need to play another fire card? Also, would it be interesting to allow it to give opponents creatures a buff until the end of their turn as well as your own? It would be an extremely limited use, the interaction I'm thinking of here is boosting the attack of an opponents creature to bring it above 0, so that it hits a fire shield.

Offline ElementalDearWatson

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg438582#msg438582
« Reply #2 on: December 14, 2011, 09:34:57 am »
Thematically, I'd have thought that music would have to be either  :aether or  :air.  And even then, only  :aether because it's already got Silence.

Offline oblivion1212

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg438591#msg438591
« Reply #3 on: December 14, 2011, 11:09:22 am »
.... and so an anthem-card series was born

pretty. awesome. pretty awesome (<<yes, works both individually and together xD)

i like the idea of changing the BGM (technically, adding BGM :D)

Offline Nepycros

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg438903#msg438903
« Reply #4 on: December 15, 2011, 02:51:46 pm »
Silence should be all evil and instantly turn off BGM. >XD
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Offline dragonsdemesne

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg438956#msg438956
« Reply #5 on: December 15, 2011, 06:04:30 pm »
I really like the thematic idea of changing the music, as well as boosting a creature for a turn like that.  I wouldn't include this card itself towards the +2/+0, unless you already had one in play and played a second one; then you'd get one from the one already in play.

Two issues to consider though are 1) whether this should be stackable and 2) whether this should include pillars/pends.  Imagine having 3-4 of these in play and then dropping 5 pillars from hand... that's a lot of damage to surprise someone with!

You could expand the idea of the anthem series to allow only one anthem per side, or perhaps a limit of one anthem of each element per side (or both sides) such that if you played a second one, the old one would be destroyed.  (like weapons/shields)  This makes thematic sense because you can't sing two songs at the same time.  (I can't even sing one, but whatever...)  For other elements, you could have life gain, poison, bonus quanta, mutation, delay, debuffs, etc.

Offline EvaRiaTopic starter

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg498843#msg498843
« Reply #6 on: May 15, 2012, 05:59:32 pm »
Looking through my old card ideas, looking to see what I can submit/expand on.

I still really like this idea. I think I might just submit this anyways. Bump for more feedback first?

Offline Drake_XIV

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg498874#msg498874
« Reply #7 on: May 15, 2012, 07:38:19 pm »
I really like this idea too, but my only criticism would be that it's limited to :fire .  I'd love to see this as a series.

Offline EvaRiaTopic starter

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg499007#msg499007
« Reply #8 on: May 16, 2012, 12:21:53 am »
The idea is to make this a series.

... For some reason I have a weird habit of making fire my example card whenever I make sets similar to this.

This would be the... third card I started with fire.

Offline OdinVanguard

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg499142#msg499142
« Reply #9 on: May 16, 2012, 04:28:14 am »
Whats not to like about fire :)
It makes for visually stunning effects, so its good for impact and first impressions
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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg499143#msg499143
« Reply #10 on: May 16, 2012, 04:29:01 am »
But the problem comes from when it hits the Crucible.  What happens when there are too many good ideas in one element?  Votes get split.

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Re: Fire Anthem | Fire Anthem https://elementscommunity.org/forum/index.php?topic=34775.msg500122#msg500122
« Reply #11 on: May 17, 2012, 08:27:39 pm »
Suggestion for Death: Dirge of Doom - Change BGM. Opponent takes 4 damage for each poisoned creature they own.
sort of an anti-empathic bond :D
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