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Offline moomooseTopic starter

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Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435412#msg435412
« on: December 06, 2011, 02:22:16 am »
NAME:
Abiogenesis
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
:gravity :gravity :gravity : Generation
Target pillar becomes a creature of its element

NAME:
Abiogenesis
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
:entropy :entropy :entropy : Evolution
Target pillar becomes a creature of its element with a random skill or status
ART:
elements the game
IDEA:
moomoose
NOTES:
The chance for any given creature to be generated is weighted by the cost of the card, so more expensive costing cards will be less likely to be generated per application than the cheaper cards.
"the unupped/upped status of the created creature matches that of the pillar/tower it was used on, the same as Nymph's Tears"

In this game, gravity was associated with order and entropy with disorder, the basic card orders the card to be a normal, basic creature.  The upgraded card utilizes entropy to alter the creature while producing it.

Abiogenesis is the study of how biological life arises from inorganic matter through natural processes, and the method by which life on Earth arose.
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Offline dragonsdemesne

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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435418#msg435418
« Reply #1 on: December 06, 2011, 02:31:35 am »
This is a neat card!  A few points/questions, though:

1) What happens if it's used on a quantum pillar/tower?  A random creature from any element, or a creature from Other?  (none of which currently exist yet)
2) Can it be used on pendulums/mark cards?
3) Can it create nymphs?  I'd vote for no, so as not to mess with Nymph's Tears' turf.
4) I'm assuming the unupped/upped status of the created creature matches that of the pillar/tower it was used on, the same as Nymph's Tears


Offline Naesala

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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435434#msg435434
« Reply #2 on: December 06, 2011, 02:52:44 am »
Why does the unupped use gravity?
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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435443#msg435443
« Reply #3 on: December 06, 2011, 03:00:58 am »
The name of the upped card should change if possible. Evolution and Abiogenesis are separate.
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Offline dragonsdemesne

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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435444#msg435444
« Reply #4 on: December 06, 2011, 03:02:19 am »
Why does the unupped use gravity?
1) because he explained gravity=order and entropy=chaos  ;)
2) because it's cooler and more creative that way

Offline Naesala

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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435445#msg435445
« Reply #5 on: December 06, 2011, 03:08:39 am »
I understand what he said, but it still doesn't make sense. The resulting card is a random one of the element. life isnt orderly. and neither generation nor evolution fit gravity.
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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435447#msg435447
« Reply #6 on: December 06, 2011, 03:12:12 am »
I understand what he said, but it still doesn't make sense. The resulting card is a random one of the element. life isnt orderly. and neither generation nor evolution fit gravity. That doesn't mean it can't.
<-- Not for nor against  :gravity and  :entropy
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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435450#msg435450
« Reply #7 on: December 06, 2011, 03:15:56 am »
As stated previously. I like the idea of pillars turning into creatures and creatures into pillars. I therefore like this card.

Offline moomooseTopic starter

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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435456#msg435456
« Reply #8 on: December 06, 2011, 03:21:39 am »
1) What happens if it's used on a quantum pillar/tower?  A random creature from any element, or a creature from Other?  (none of which currently exist yet)
a random creature is produced
2) Can it be used on pendulums/mark cards?
can nymphs tears?
3) Can it create nymphs?  I'd vote for no, so as not to mess with Nymph's Tears' turf.
could go either way, but considering nymphs are high cost, the chances would be low if it did
4) I'm assuming the unupped/upped status of the created creature matches that of the pillar/tower it was used on, the same as Nymph's Tears
yep, good call, i neglected that inclusion of that note, but had intended to have it in there
5) I understand what he said, but it still doesn't make sense. The resulting card is a random one of the element. life isnt orderly. and neither generation nor evolution fit gravity.
abiogenesis is taking non-living and making it living, life is very, very ordered relative to non-living.  in the medical field we are trying very hard to figure out all of the regulations that are necessary within biology. -and i am not trying to fit gravity to evolution.  check the cards again.
6) The name of the upped card should change if possible. Evolution and Abiogenesis are separate.
agreed, was the best term i could think of at this point.
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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435468#msg435468
« Reply #9 on: December 06, 2011, 03:46:09 am »
5) I understand what he said, but it still doesn't make sense. The resulting card is a random one of the element. life isnt orderly. and neither generation nor evolution fit gravity.
abiogenesis is taking non-living and making it living, life is very, very ordered relative to non-living.  in the medical field we are trying very hard to figure out all of the regulations that are necessary within biology. -and i am not trying to fit gravity to evolution.  check the cards again.
I can see the cards, i read the notes. your point is you're taking something non alive and making into a (random) living creature. I know that if you look hard you can find patterns and regularity, and even create working parts for something already living, but order doesnt create life. If everything were orderly, everything would be dead (the Auditors from terry pratchett at least support that idea). Anyways, my point is I dont think gravity in Elements is capable or should be allowed to create life from something not alive. Thats making something chaotic (entropy) or making something live (life) or animating something non alive (death...or air, according to animate weapon).

Maybe, maybe if it made it into the same specific creature each time, i could find it in me to say it was gravity because some very orderly reconstruction is done to make the same creature. But its random, which pushes me even further away from gravity.
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Offline moomooseTopic starter

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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg435471#msg435471
« Reply #10 on: December 06, 2011, 03:56:30 am »
keep in mind this is a duo card, the life element is incorporated in the design and the theme.  if this were a mono-gravity card, i would agree with you that it needs to incorporate :life in order to fit.  but :life is there, so it does fit.

and the reason i told you to reread the card is because "life isnt orderly. and neither generation nor evolution fit gravity."  and i never tried to make evolution fit gravity.

and the randomness is mostly limited, it is taking the element of the pillar and producing a creature from that distinct subset, sort of like building with the materials you have in front of you.  think of it like this- a building can be made from many distinct materials, and from those same materials can be made into many different formations.  that does not make them not ordered.

not to mention the decision of which creature is created is based on calculations, rather than an equal opportunity, so i wouldnt call it random at all.
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Re: Abiogenesis | Abiogenesis https://elementscommunity.org/forum/index.php?topic=34510.msg436246#msg436246
« Reply #11 on: December 08, 2011, 11:22:18 am »
I would agree that in real life  :gravity wouldn't be a good fit for the unupped card, but in this game  :gravity is the opposite of  :entropy. One of the main arguments against evolution trotted out by Creationists is that the Second Law Of Thermodynamics (or, at least, the truncated version they misquote) doesn't permit life to evolve by natural means. Or, in other words, entropy disallows evolution.  And it's true that evolution acts in opposition to entropy, although it doesn't make it impossible (obviously).  So, within the thematics of the game,  :gravity is actually a good fit as being an agent of evolution.

 The elements aren't perfect fits for what they represent -  entropy and antimatter are not the same thing at all, yet Antimatter the card is  :entropy.   There's no reason why  :gravity cannot be order.  I can think of no other element which fits the idea of order, and order is in opposition to entropy making  :gravity, as the opposite of  :entropy, the logical choice.

 

blarg: