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Offline XenocidiusTopic starter

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Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434400#msg434400
« on: December 03, 2011, 01:01:41 pm »
NAME:
Natural Selection
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever a creature of yours dies, generate a copy of one of your other creatures.
NAME:
Evolution
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever a creature of yours dies, your other copies of that creature gain +2/+2.
ART:
Here and here
IDEA:
Manipul8r (http://elementscommunity.org/forum/index.php/topic,33604.msg461640#msg461640), Xenocidius
NOTES:
Go here (http://elementscommunity.org/forum/index.php/topic,33604) for the original card that inspired this remake.

Basically, both trigger whenever one of your creatures dies. The non-upgraded version will generate a copy of one of your other creatures (so if your Giant Frog is killed it cannot generate a Giant Frog) with base stats. If you don't have any other creatures, it won't activate.

The upgraded version will instead buff all other copies of the creature that died. So if one of your Giant Frogs dies all your other Giant Frogs will gain +2/+2.

The effects on both versions stack.

The idea is that for Evolution, the species must evolve to survive, whereas for Natural Selection, that species actually dies out and is replaced by a stronger species - survival of the fittest.
SERIES:
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Offline EmeraldTiger

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434409#msg434409
« Reply #1 on: December 03, 2011, 01:39:45 pm »
I have been told the word "copy" = :aether
Spawn is a more Life oriented word.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline moomoose

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434436#msg434436
« Reply #2 on: December 03, 2011, 04:23:31 pm »
not to mention this is going into :death 's domain of death triggered effects.
moose dont say moo.

Offline mildlyfrightenedboy

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434522#msg434522
« Reply #3 on: December 03, 2011, 07:57:41 pm »
This (unupped) allows you to have one dragon and one RoL, then immolate the RoL to get a second dragon.  Nice rainbow concept, but completely broken.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline XenocidiusTopic starter

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434585#msg434585
« Reply #4 on: December 03, 2011, 10:56:00 pm »
not to mention this is going into :death 's domain of death triggered effects.
Yes, but it has to be your creature that dies; Death prefers to use the opponent's creatures or things like Schrodinger's Cat.

This (unupped) allows you to have one dragon and one RoL, then immolate the RoL to get a second dragon.  Nice rainbow concept, but completely broken.
You mean you get two dragons for the price of 14 :life and 4 cards? I fail to see how that is broken. At all.
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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434629#msg434629
« Reply #5 on: December 04, 2011, 12:35:45 am »
I have been told the word "copy" = :aether
Spawn is a more Life oriented word.
Those definitions are not absolute.
It is the greatest mystery of all...
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Offline Elite arbiter

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434630#msg434630
« Reply #6 on: December 04, 2011, 12:37:21 am »
Fractal Ball Lightning + Evolution? *whistles*

Although even unupped has problems with fractal Spark, imagine each of those sparks after death turning into a frog, or something like a dragon. Or generating 12+ creatures if you have 2+ Natural Selection on the field for essentially nothing. So you might want to figure out how to deal with the fractal issue, or keep it as an intended consequence of the card.

Offline XenocidiusTopic starter

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434633#msg434633
« Reply #7 on: December 04, 2011, 12:44:51 am »
Again, 9+ :aether, 14 :life and 4 cards for 3-10 dragons? Not to mention you can only have dragons on your field when you play the sparks. As for Fractal Spark + this + Giant Frog, I'd rather just Fractal Giant Frogs. :)
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Offline Elite arbiter

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434638#msg434638
« Reply #8 on: December 04, 2011, 01:05:54 am »
Again, 9+ :aether, 14 :life and 4 cards for 3-10 dragons? Not to mention you can only have dragons on your field when you play the sparks. As for Fractal Spark + this + Giant Frog, I'd rather just Fractal Giant Frogs. :)
Well, in unupped you'd probably not want to strain your Life Quanta too hard, so you'd probably only have a few dragons and work more with cocks and frogs. Cock dies, turns into a frog, frog dies, turns into a cock. Here there's no reason to fractal the frogs and very little reason to fractal the cocks. (You probably won't have the quanta to get the smaller amount of damage increase.)

In upped play it gets a whole lot worse, because the same concept leaves them doing more damage for the same cost and it becomes a lot easier to gain quanta. And in upped play you never want to fractal a frog over a Ball Lightning, because once your first Ball Lightning dies the rest become 7/2 creatures. You don't even need Frogs.

Turn 1: 3 Aether Towers, 2 Aether Pendulums, Fractal, Evolution. Play towers and gain 5 :aether Quanta and 1  :life quanta.
Turn 2: Draw Ball Lightning. Receive Quanta. You are now at 8  :aether:life
Turn 3: Draw Aether Tower or Pend. You are now at 9 quanta. Play Ball Lightning and Fractal 8 more. Those other 8 become 7/2 after the first one dies. So a total of 5x1 (5) + 7x8 (56) damage, for a total of
Turn 4: Attack with your 8 7/2 creatures for another 56 damage. Essentially all CC is helpless here, and win.

Granted, this is a bit of an extreme example. Not sure if this is a problem, or what to do if it is.

Offline mildlyfrightenedboy

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434648#msg434648
« Reply #9 on: December 04, 2011, 01:58:45 am »
This (unupped) allows you to have one dragon and one RoL, then immolate the RoL to get a second dragon.  Nice rainbow concept, but completely broken.
You mean you get two dragons for the price of 14 :life and 4 cards? I fail to see how that is broken. At all.
Actually, you are getting up to seven dragons, six quanta of every non- :life and non- :fire element, and 48 :fire for 14 :life (you regain 6 :life).  Throw in some Precognitions to speed things up (you will get :time from the immolates) and a shield, a weapon, and a few other cards from various elements and you have a dragon rush that only needs 14 :life, which you should gain pretty quickly.
You already have the dragon, why would you only use it once?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline moomoose

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg434828#msg434828
« Reply #10 on: December 04, 2011, 05:23:24 pm »
"Yes, but it has to be your creature that dies; Death prefers to use the opponent's creatures or things like Schrodinger's Cat."
not really, death is indifferent as to what dies, it still benefits from virus's sacrifice and when one of their creatures is killed.  rather than rehash the entire thread from last time, im just going to say i still dislike this card and think life should focus on life and not death triggers.
moose dont say moo.

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Re: Natural Selection | Evolution https://elementscommunity.org/forum/index.php?topic=34415.msg435051#msg435051
« Reply #11 on: December 05, 2011, 03:36:12 am »
I too can see this being broken. Get 8 aether, 6 life, and you get about 6 5/2 cards plus the 30 on average damage from the initial ball lightnings. Per fractal. And if this card stacks... then with 8 aether, 10 life, it'd be 12 5/2 cards plus the 30 damage on average. Granted, 4 card combo.

And as Elite Arbiter says, it gets worse with the upped version. All you need is 4 life, 8 aether, and you'll get 5 7/2 creatures for three cards. And more for every fractal (plus each fractal adds +2/+2 on to existing ones).

 

blarg: