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Offline PineappleTopic starter

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Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg421613#msg421613
« on: November 06, 2011, 08:07:25 pm »
NAME:
Juggernaut
ELEMENT:
Gravity
COST:
10 :gravity
TYPE:
Creature
ATK|HP:
8 | 6
TEXT:
Generate a Juggernaut on the field upon discard. Lose 1 quanta from each element when the opponent draws.
NAME:
Juggernaut
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Creature
ATK|HP:
8 | 6
TEXT:
Generate a Juggernaut on the field upon discard. Lose 1 quanta from each element when the opponent draws.
ART:
patchx94
IDEA:
patchx94
NOTES:
V2: "lose" 1 quanta from each element when opponent draws
V1: "absorb" 1 quanta from each element per turn

Requesting 256x256 card image of a Juggernaut creature.

If you discard it (from hand), it summons a Juggernaut onto your side of the field free of cost. This is a passive ability.
Whenever the opponent draws a card, Juggernaut's controller loses 1 quanta from each element (with more than zero quanta). If the controller does not have sufficient quanta, then Juggernaut remains. This is an active ability.

Fun with Fractal and Gravity Shield + Nightmare.
SERIES:
Discard This Card (http://elementscommunity.org/forum/index.php/topic,33394)

Offline darkrobe

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg421619#msg421619
« Reply #1 on: November 06, 2011, 08:19:01 pm »
oh, I see. a denial type card that you cant get rid of, which gravity can "easily" block. interesting. Course you would have to play it yourself first. (talking about the Gravity Shield +nightmare)

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg421683#msg421683
« Reply #2 on: November 06, 2011, 10:50:04 pm »
Interesting card, indeed... It's still quite difficult to use it with fractal (summoning 1/turn, and then you can't summon anything because it drains you), but I see the Grav Shield+Nightmare trick  ;)
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Offline Rutarete

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg421696#msg421696
« Reply #3 on: November 06, 2011, 11:14:52 pm »
What happens if you don't have the quanta to pay for its ability?
It is the greatest mystery of all...
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Offline Nepycros

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg421699#msg421699
« Reply #4 on: November 06, 2011, 11:22:08 pm »
It probably stays on the field, yet the effect persists in the future.

I think Lobotomizing the thing is actually what makes this thing kinda OP.
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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg421704#msg421704
« Reply #5 on: November 06, 2011, 11:32:03 pm »
I think Lobotomizing the thing is actually what makes this thing kinda OP.
I don't think so. You need to go duo, and it costs 10 :gravity/8 :gravity, with a atk/cost ratio of 0.8/1, or you can only play 1/turn IF you fill your hand (that's actually 7 cards you shouldn't use). I don't see how this card is easily exploitable.

Offline Aves

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg421713#msg421713
« Reply #6 on: November 06, 2011, 11:49:54 pm »
You can only play 1 per turn, true. But if you get one on the first turn, you just have to wait 1 turn and then play normally. That's a 8|6 creature on the first turn. Fractal/lobo will take care of the rest. This also works well with mindgate, though that would probably be too convoluted to use in one deck.
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Offline PineappleTopic starter

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg422484#msg422484
« Reply #7 on: November 08, 2011, 08:01:51 pm »
What happens if you don't have the quanta to pay for its ability?
Yay, it stays on the field, draining 1 from every each turn, quanta cannot go under zero. Thx, added to notes.

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg422487#msg422487
« Reply #8 on: November 08, 2011, 08:06:18 pm »
Neat, I like the Nightmare synergy here.  Why have the cost so high?  Since it is so synergistic with discarding, high cost is really redundant.  Compared to Ghost of the Past, it is quite UP.
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Offline The_Mormegil

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg422494#msg422494
« Reply #9 on: November 08, 2011, 08:20:54 pm »
Very intresting and rather unique card. Rather due to GotP, but this is a nice idea too. Only thing I don't like: why does a Juggernaut affect discarding?

I therefore suggest another name: Inevitable
EDIT: Why does it fit better? Because that name is actually tied with its ability, if you think about it. Also, Ghost of Inevitability might be good too.

EDIT II: Also, take into account the rather likely possibility of a turn 2 creature with 8 attack... At the cost of one card. Novabows that get lucky can have the same effect for 4 (3 Nova and a Grabby).
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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg422500#msg422500
« Reply #10 on: November 08, 2011, 08:29:57 pm »
Very intresting and rather unique card. Rather due to GotP, but this is a nice idea too. Only thing I don't like: why does a Juggernaut affect discarding?

I therefore suggest another name: Inevitable
EDIT: Why does it fit better? Because that name is actually tied with its ability, if you think about it. Also, Ghost of Inevitability might be good too.

EDIT II: Also, take into account the rather likely possibility of a turn 2 creature with 8 attack... At the cost of one card. Novabows that get lucky can have the same effect for 4 (3 Nova and a Grabby).
Because a juggernaut originated in English as a humongous humongous, even if you try to throw it away? Or maybe throwing it forward is the impetus to send it rolling? Or maybe it's from the colloquial term "juggernaut" to refer to a force that is mercilessly destructive and unstoppable? Or maybe it's from the literary term "juggernaut" used in the mid-19th century used to describe, for example, Hyde, who succumbed to blind devotion and merciless sacrifice?

I don't see how the adjective "inevitable" better represents summoning something by discarding it.

Sure, it's a turn one creature, but that's sacrificing one turn of quanta generation (not playing pillars in your hand), and possibly 7 cards (what you don't play to discard juggernaut)

Offline The_Mormegil

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Re: Juggernaut | Juggernaut https://elementscommunity.org/forum/index.php?topic=33430.msg422504#msg422504
« Reply #11 on: November 08, 2011, 08:39:41 pm »
Very intresting and rather unique card. Rather due to GotP, but this is a nice idea too. Only thing I don't like: why does a Juggernaut affect discarding?

I therefore suggest another name: Inevitable
EDIT: Why does it fit better? Because that name is actually tied with its ability, if you think about it. Also, Ghost of Inevitability might be good too.

EDIT II: Also, take into account the rather likely possibility of a turn 2 creature with 8 attack... At the cost of one card. Novabows that get lucky can have the same effect for 4 (3 Nova and a Grabby).
Because a juggernaut originated in English as a humongous humongous, even if you try to throw it away? Or maybe throwing it forward is the impetus to send it rolling? Or maybe it's from the colloquial term "juggernaut" to refer to a force that is mercilessly destructive and unstoppable? Or maybe it's from the literary term "juggernaut" used in the mid-19th century used to describe, for example, Hyde, who succumbed to blind devotion and merciless sacrifice?

I don't see how the adjective "inevitable" better represents summoning something by discarding it.

Sure, it's a turn one creature, but that's sacrificing one turn of quanta generation (not playing pillars in your hand), and possibly 7 cards (what you don't play to discard juggernaut)
Let's put it this way: you start second, play 3 pillars, next turn graboid, third turn evolve. 2 time quanta from mark and 6 earth quanta, 10 damage, by turn 3, having drawn 3 pillars and a creature.
You wait a turn and discard, then play the three pillars in your hand next turn and start building up quanta. You have 3 quanta from mark and 6 from pillars by turn 3... but 24 damages.
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anything
blarg: