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Offline MyNameIsJoeyTopic starter

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Elemental Binders https://elementscommunity.org/forum/index.php?topic=33158.msg418260#msg418260
« on: October 30, 2011, 10:44:54 pm »
Idea by : ji412jo
Organised by : TBD
Credits to: The Mormegil for a theme part.

IF there is anything you do not understand, there will be an exemple in the end. If you still don't understand, reply to this or send me a PM.

This event would need 24 players.

A team signs up naming  a card, an element and a number (other than 0) for each player of the team.

Now, to explain the choices of earlier;

Card: This player is going to be obligated to have at least 4 of this card in every deck, pillars/pendulums are excluded.
Element: That persons enemies will NOT be allowed to use this element, except for the card chosen and pillars/pendulums.
Number: The play will be obligated to use 3 cards with the card cost being the number. It may not be the card chosen and it doesnt have to be 3 times the same card. YOU MAY NOT USE MORE NOR LESS THAN 3 CARDS OF THIS CASTING COST.

The chosen card is called your Vestige. It is the power granted to you by a trascendent creature that lives beyond the World of Elements, beyond Time, Death, Life, even beyond Aether. You made a pact with this creature to gain its power and must satisfy its thirst, feeding it with Elemental Essences.

The chosen element is called your Bind. It is the Elemental Essence your Vestige requires. You shut off the energy of your opponents during each duel, forcing them to not use that element while you try to absorb its essence.

The chosen number is your Vestige's favorite number, simply. Fail to use 3 cards with his favorite number as casting cost, and he will simply kill you.

Each round will last 4 days, and each team will end up facing each other, making it a 7x4= 28 day lasting event.
In the round, each player needs to fight 2 of his enemies in a best-of-3. You can change decks between each game.

Event is unupgraded.

EXEMPLE:
team 1
John - horned frog - Fire - 1
Jack - devourer - Entropy - 3
Bill - phoenix - aether - 1
team 2
Fred - lava golem - Fire - 3
Harry - nova - gravity - 3
Josh - rustler - water - 2

In this matchup, team 2 would Not be allowed to use any Fire/Entropy/Aether cards except their chosen cards and pillars/pendulums. Team 1 couldn't use fire/gravity/water. Each match won gets you one point.

John vs fred .  2-1 for john.  so John gets 2 points for his team and fred gets 1.
John vs Josh. 2-0 for Josh,
And so on for the 6 matchups.

The winning team of the event is the team with the most points in the end.
IF there is a tie, we will see the score between that team.
If there is still a tie, or if there was a tie with more than 2 teams, there will e a mini sudden death tournament.

Please comment, suggest, reply. 
« Last Edit: May 21, 2012, 02:34:41 pm by ji412jo »
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Offline Captain Scibra

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418284#msg418284
« Reply #1 on: October 30, 2011, 11:43:44 pm »
That actually is a good idea, very original.  Willing to bet there is going to be a lot of bias with the picks.
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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418287#msg418287
« Reply #2 on: October 30, 2011, 11:50:31 pm »
Looks both simple and interesting - make three choices, try to gain points.

To mix things up a bit, how about preventing players from picking the same options each round?  That might result in complicating the event a bit, but it also encourages teams to be creative with their picks instead of using the same set of bans and cards ever other round.

EDIT : Whoops. My bad. Still a solid idea though. :)

Offline MyNameIsJoeyTopic starter

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418290#msg418290
« Reply #3 on: October 30, 2011, 11:52:26 pm »
Looks both simple and interesting - make three choices, try to gain points.

To mix things up a bit, how about preventing players from picking the same options each round?  That might result in complicating the event a bit, but it also encourages teams to be creative with their picks instead of using the same set of bans and cards ever other round.
the picks are made at the start of the event, before the are mixed together. It does not change.
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Offline mrpaper

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418295#msg418295
« Reply #4 on: October 30, 2011, 11:57:19 pm »
seems like a good theory, but imagine I pick poison and block water (purify) or stuffs like that, some cards will be much overpowered if they can ban any element, maybe restrict the  element, say I restrict water, my opp can only use 1 water card beside pillars pends

Offline MyNameIsJoeyTopic starter

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418301#msg418301
« Reply #5 on: October 31, 2011, 12:02:43 am »
seems like a good theory, but imagine I pick poison and block water (purify) or stuffs like that, some cards will be much overpowered if they can ban any element, maybe restrict the  element, say I restrict water, my opp can only use 1 water card beside pillars pends
then their opponent could always outrush the poison...
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Offline RootRanger

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418394#msg418394
« Reply #6 on: October 31, 2011, 02:25:48 am »
The current betting system has no point. Everyone would bet 3 unless they have an extremely low chance of winning or they do not understand the system. A higher bet allows a player to gain more points if they win but does not result in an increased loss if they lose. And if a team has no chance of winning by the last two rounds, you can't expect them to play their matches. What also bothers me is that a quality player can be paired with two random newbs that quit immediately.

But if you allowed players to choose their teammates and turned it into a double elimination tournament, then all three of the problems I mentioned would be fixed. Weaker players would want to bet low, every team would have a chance until it is eliminated, and good players will not have terrible teammates. Maybe make it 4 players as well so it is a little more different from 3-man TPvP. 4 players would also work with the bet system you have in place.
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Offline The_Mormegil

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418458#msg418458
« Reply #7 on: October 31, 2011, 07:08:00 am »
The current betting system has no point. Everyone would bet 3 unless they have an extremely low chance of winning or they do not understand the system. A higher bet allows a player to gain more points if they win but does not result in an increased loss if they lose. And if a team has no chance of winning by the last two rounds, you can't expect them to play their matches. What also bothers me is that a quality player can be paired with two random newbs that quit immediately.

But if you allowed players to choose their teammates and turned it into a double elimination tournament, then all three of the problems I mentioned would be fixed. Weaker players would want to bet low, every team would have a chance until it is eliminated, and good players will not have terrible teammates. Maybe make it 4 players as well so it is a little more different from 3-man TPvP. 4 players would also work with the bet system you have in place.
QFT. Also, I think that PvP Events need a theme now, so you'd need to come up with something that pairs well with the proposed mechanics.
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Offline MyNameIsJoeyTopic starter

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418519#msg418519
« Reply #8 on: October 31, 2011, 12:16:56 pm »
The current betting system has no point. Everyone would bet 3 unless they have an extremely low chance of winning or they do not understand the system. A higher bet allows a player to gain more points if they win but does not result in an increased loss if they lose. And if a team has no chance of winning by the last two rounds, you can't expect them to play their matches. What also bothers me is that a quality player can be paired with two random newbs that quit immediately.

But if you allowed players to choose their teammates and turned it into a double elimination tournament, then all three of the problems I mentioned would be fixed. Weaker players would want to bet low, every team would have a chance until it is eliminated, and good players will not have terrible teammates. Maybe make it 4 players as well so it is a little more different from 3-man TPvP. 4 players would also work with the bet system you have in place.
Hmm, my idea with both random and playing against everyone instead of doing a double elim was to make it different from others. We dont want the same thing coming back every time. My goal with the randomness was also that you cant think about supercombos in teams, as you choose your elements and cards before the teams are made.

As for the betting, you are most probably right. What if i changed it to something like:
You win points for your team equal to the sum of yours and your opponents bet, but you must add a relic in every deck for the bet you have?
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Offline TStar

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418544#msg418544
« Reply #9 on: October 31, 2011, 01:48:03 pm »
Love the concept and it seems like a very solid foundation to build an event around.  Some feedback on my initial thoughts:
    The amount of participants and the length of the event are perfect.Randomizing teams is probably a good idea to prevent "power" teams from forming, but it may cause problems if "power" teams still develop through RNG or as RootRanger suggested with an active player getting paired with 1 or 2 people who immediately quit the event.  Some possible solutions off the top of my head, but there might be better ones if we think more:
      Eliminate teams and make the scoring system based on individual performance onlyBreak scoring up into 2 categories, a "team" scoring and an "individual" scoring element.  Each round players gain half their points from their own results and half their points based on overall team performance.  The winner of the event would then be the player with the highest overall score.  This helps offset the inactive teammate problem and while maintaining an importance on team results.Allow "balancing" on teams after RNG determines it.  If one team is composed of all players who have been active in the community for months or years and two teams are filled entirely with players who have 10 posts or less, rebalance it so that all 3 teams have 1 vet and 2 rookies.
    Expand on the deckbuilding rules and explain them clearly.  Are you allowed to change decks between games or will it be similar to War rules where you must use the same deck in all the matches of the best-of-3.Initially I'm inclined to agree with mrpaper that certain card combos can be very overpowered in this format, however that is offset by the fact that players can ban elements.  You can choose to ban an element that is a good counter to you (like Poison banning Water in his example) or you can choose to ban powerful/popular elements in an attempt to ruin opponents preferred strategies (Entropy for Nova/Discord, Earth for Graboid, Fire, Death, etc).  I like the balance created by this, although I would suggest that banned elements should include banning using a Mark of that element as well to prevent simple "run of the mark" poison/lightining/etc. decks or "earth mark" grabbows for example.  This would force players to use pillars/pends to fuel their cards and make bans of that element much stronger and gives incentive to players to consider offensive bans instead of defensive ones.I think the betting system still needs some work.  If one team end up with all 1 bet players they will be at a severe disadvantage from the start over a team that ends up with all 3 bet players.  The first team has a maximum scoring potential of 36 assuming they go 9-0 against an all 3 bet team, but the latter teams maximum scoring potential is 54.  Theoretically the all 1 bet team could go 9-0 against another all 1 bet team and get the same team score as the all 3 bet team going 4-5 but winning their matchs against another 3 bet player.  I'm not sure that's a good system to use where 4-5 could potentially be worth the same as 9-0.  Possibly some way to either randomize betting each round (randomly assign 1,2,3 bet to each player on the team) or some way to ensure that all teams bet totals add up the same.One very big problem could be RNG pairing teammates up with the same bans.  A team with three separate ban elements would be at a massive advantage over a team where all three players banned Aether for example.  Maybe have players submit a list of 3 element ban preferences in order so that if teammates have the same bans you can go down the list until you find a difference that way all teams have 3 elemental bans instead of some teams starting at a huge disadvantage.As The Mormegil mentioned, there is a strong push to have events related to a theme somehow.  Try to find a way to make a thematic setting for the event or somehow relate it to EtG as a theme.
Very solid framework to build on.  Looking forward to seeing how this gets developed.
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Offline MyNameIsJoeyTopic starter

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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418590#msg418590
« Reply #10 on: October 31, 2011, 04:24:13 pm »
For the team re-balancement, some little changes after the RNG -could- be made, to both fix teams/activity and ban choices.

You are allowed to change decks between games, ill fix that in the OP.

    Initially I'm inclined to agree with mrpaper that certain card combos can be very overpowered in this format, however that is offset by the fact that players can ban elements.  You can choose to ban an element that is a good counter to you (like Poison banning Water in his example) or you can choose to ban powerful/popular elements in an attempt to ruin opponents preferred strategies (Entropy for Nova/Discord, Earth for Graboid, Fire, Death, etc).  I like the balance created by this, although I would suggest that banned elements should include banning using a Mark of that element as well to prevent simple "run of the mark" poison/lightining/etc. decks or "earth mark" grabbows for example.  This would force players to use pillars/pends to fuel their cards and make bans of that element much stronger and gives incentive to players to consider offensive bans instead of defensive ones.
That seems ok.

    I think the betting system still needs some work.  If one team end up with all 1 bet players they will be at a severe disadvantage from the start over a team that ends up with all 3 bet players.  The first team has a maximum scoring potential of 36 assuming they go 9-0 against an all 3 bet team, but the latter teams maximum scoring potential is 54.  Theoretically the all 1 bet team could go 9-0 against another all 1 bet team and get the same team score as the all 3 bet team going 4-5 but winning their matchs against another 3 bet player.  I'm not sure that's a good system to use where 4-5 could potentially be worth the same as 9-0.  Possibly some way to either randomize betting each round (randomly assign 1,2,3 bet to each player on the team) or some way to ensure that all teams bet totals add up the same.
As i said as an answer to Root, id make it so that a player needs to use relics equal to his bet in each deck. So a person with a bet of 3 as an advantage if he wins, but a disadvantage because he needs to use 3 relics in every decks. So he might actually lose and give his opponent the 3 points.
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Re: No you can't!! https://elementscommunity.org/forum/index.php?topic=33158.msg418642#msg418642
« Reply #11 on: October 31, 2011, 06:49:05 pm »
Helping with the theme (I like this part):
- suggestion's title: Elemental Binders
- the chosen card is called your Vestige. It is the power granted to you by a trascendent creature that lives beyond the World of Elements, beyond Time, Death, Life, even beyond Aether. You made a pact with this creature to gain its power and must satisfy its thirst, feeding it with Elemental Essences.
- the chosen element is called your Bind. It is the Elemental Essence your Vestige requires. You shut off the energy of your opponents during each duel, forcing them to not use that element while you try to absorb its essence.
- the bet is reworded into Elemental Essences. You gain those Essences at the end of each duel you win, and must use these essences to feed the creature: those who don't have enough essences after some rounds are eliminated (thus taking away the problem of people who can't win and won't play for that).
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