*Author

Offline EvaRiaTopic starter

  • Legendary Member
  • ******
  • Posts: 3143
  • Country: ca
  • Reputation Power: 45
  • EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.
  • I~am~Eva, ~Chillwind~ I~am~Ria, ~Searwind~
  • Awards: War #5 Winner - Team Aether
About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg403021#msg403021
« on: October 03, 2011, 12:25:09 am »
Okay, so this is the third time I've been on Team Aether in War, so as such I'll do a quick rundown of Aether's place in the metagame, as well as an overview of the cards.

The first thing to realize that in general there are 3 types of Elements.

"Complete" elements have a balance of powerful control and a variety of damage sources. They will have a large variety of decks, as they can use their own elements as support or for damage.

"Maining" elements have limited control but plenty of damage options. They will generally use their own cards to deal damage, and focus on bringing in more powerful support from other elements.

"Support" elements have limited damage options but focus on other cards to do well. They will generally use other elements to deal damage while useing their own cards for support.

As you may be able to guess, Aether is by far the most defining support element. We focus on our support cards rather than our ability to deal damage. This is important to note when planning our vault.

Here's an overview of the cards we have available to use.

Aether Pillar:
The staple. Not much to say, except...

Aether Pendulum:
Tends to be more useful than pillars. Pillars are required sometimes to have a good split and for balance, but in general we want more pendulums than pillars.

Spark:
Almost useless. The exception is if we want to use an Immolation deck, Sparks are the fodder. We don't need more than 6, if any.

Lightning:
God, this card is awesome. It rips half the decks in the metagame to shreds. It's our most valuable card by far. Between killing off armies of graboids and dragons, we can use it as a surprise finisher. Most valuable card by far.

Parallel Universe:
Oooh boy, this card is amazing. It let's us do practically everything. It's one of the best stall breakers around, and lets us take a few off element cards and turn them into an army. It's the defining damage potential card we own and is probably the 2nd most valuable card we have.

Immortal:
Outclassed by far by Phase Dragon. Essentially useless. It is much, much better to use other elements to do our damage.

Dimensional Shield:
This is one of the most centralizing cards in the metagame. It's very powerful and the other teams know that. The simple existence of it makes prediction easier. If the other teams can't bring a card to somehow get around this, we win. It's that good. Even one or two splashed in can win you games. Another one of our most important cards.

Lobotomizer:

It's okay but... in War the majority of teams use a formula of Damage Dealer + Control. There are very few decks that rely on creature abilities so it's not as useful as it seems at first glance. It's nice enough to warrant a few, but it's not a staple.

Phase Dragon:
The only real form of damage we have available. The untouchableness of them is better than you might think in a metagame swarming with control. It is still usually better to focus on other elements, but they are great if we're anticipating a CC deck, as it renders a lot of cards dead.

Phase Spider:
The other form of damage we have, and it provides a great way to stall in the form of dimwings. It has +1 attack to quanta so it's a very nice card to throw in rushes. It should never be our main win condition though, only put in for support or to make fast decks faster.

Quintessence:
Honestly... what do we have to quint? Anything worth quinting is usually better PUed. If we have a deck that uses these well then sure, but it's not a priority.

Fractal:
Surprisingly, PU is usually better. However, Fractal is amazing when there's access to upgraded cards, as the quanta ratios get MUCH better. Fractal is amazing with devourers which is the main thing we use them for. It's usually to slow for the majority of unupgraded cards, but becomes great at the hands of our general or lieutenant. A priority because of the variety of powerful decks that use it.

Mindgate:
Basically useless. Since everything uses pendulums, without mindgating the correct mark it will do nothing for us.

Silence:
Good at first glance, but for a variety of reasons it's way too hard to use.
It's uses all have a major downside.

1. Stall breaking (Denying Miracle)
Sanctuary. Nuff said. It will be running around everywhere, so Silence just can't do it's job.

2. Early game disruption
Silence actually costs a lot... The amount of time you buy with silence is about equivalent to the amount of quanta it takes to chain it anyways, so it does nothing for you in the end except waste a card slot.

3. Covering creatures.
We had the idea of covering Graboids with Silence so they have time to burrow... but Lightning is better in every way. There's nothing more to say about that.

Turquoise Nymph:
I don't think we have enough of these to warrant a vault spot.

There you go. Feel free to ask if you have questions.

Offline markilleruk

  • Jr. Member
  • **
  • Posts: 162
  • Reputation Power: 2
  • markilleruk is a Spark waiting for a buff.
  • New to Elements
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg403132#msg403132
« Reply #1 on: October 03, 2011, 02:49:24 am »
Turquoise Nymph:
I don't think we have enough of these to warrant a vault spot.
Not sure how useful they really are, but I have 4  :aether nymphs. Ive never come up with anything to take full advantage of them however.

Offline mrpaper

  • Legendary Member
  • ******
  • Posts: 2047
  • Country: ca
  • Reputation Power: 24
  • mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerHeir of the False GodsSlice of Elements 6th Birthday CakeWeekly Tournament WinnerWar #8 Winner - Team FireSlice of Elements 5th Birthday CakeWar #7 Winner - Team AetherThe 2nd Avatar - Winner of the PvP EventWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday Cake6th Trials - Master of EarthSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House CupChampionship League 1/2012 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 3/2011 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 1/2011 3rd PlaceBeginners League 3/2010 3rd Place
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg403143#msg403143
« Reply #2 on: October 03, 2011, 03:06:38 am »
Turquoise Nymph:
I don't think we have enough of these to warrant a vault spot.
Not sure how useful they really are, but I have 4  :aether nymphs. Ive never come up with anything to take full advantage of them however.
I have 1 also, but I ain't sure it's worth it unless we build a deck using it (haven't seen many that does)

Offline markilleruk

  • Jr. Member
  • **
  • Posts: 162
  • Reputation Power: 2
  • markilleruk is a Spark waiting for a buff.
  • New to Elements
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg403705#msg403705
« Reply #3 on: October 03, 2011, 11:17:35 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 61r 61r 62c 62c 80g 80g 80g 8pu


Effective nymph deck -  does very well as a counter rush

Primary target for PU is powerful enemy creatures (who then get lightninged) or nymph. TU phase recluses whenever there are no other PU targets.

Loses hard to shields, but if you can drop and PU a nymph early it works great against enemy CC.

With this in mind maybe a couple of nymphs would be worthwhile after all?

Offline mrpaper

  • Legendary Member
  • ******
  • Posts: 2047
  • Country: ca
  • Reputation Power: 24
  • mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerHeir of the False GodsSlice of Elements 6th Birthday CakeWeekly Tournament WinnerWar #8 Winner - Team FireSlice of Elements 5th Birthday CakeWar #7 Winner - Team AetherThe 2nd Avatar - Winner of the PvP EventWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday Cake6th Trials - Master of EarthSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House CupChampionship League 1/2012 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 3/2011 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 1/2011 3rd PlaceBeginners League 3/2010 3rd Place
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg403766#msg403766
« Reply #4 on: October 04, 2011, 01:14:05 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 61r 61r 62c 62c 80g 80g 80g 8pu


Effective nymph deck -  does very well as a counter rush

Primary target for PU is powerful enemy creatures (who then get lightninged) or nymph. TU phase recluses whenever there are no other PU targets.

Loses hard to shields, but if you can drop and PU a nymph early it works great against enemy CC.

With this in mind maybe a couple of nymphs would be worthwhile after all?
Have you tested this deck? it seems a bit slow to me (needs lots of quanta for nymphs and PU), and with no shield and weapon, it is weak against many decks.  That being said, I love unexpected deck and this would be!

Offline Higurashi

  • Administrator
  • ********
  • Posts: 7835
  • Country: no
  • Reputation Power: 103
  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Æther in Æternum enim Æquilibrio
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 14th Birthday CakeSlice of Elements 13th Birthday CakeSlice of Elements 12th Birthday CakeSlice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeWinner of Team PvP #6Slice of Elements 5th Birthday CakeWeekly Tournament WinnerFalse Gods Competition: Reloaded - WinnerSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake4th Trials - Master of Aether3rd Trials - Master of AetherWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg403952#msg403952
« Reply #5 on: October 04, 2011, 08:09:19 am »
As a lot of other elements, our monorushes have nothing on our Grabbow for many reasons.
1. Discord resistance.
2. More speed and higher total offence.
3. Deflag. The most important support card in War.

Some duos can be done with Recluse, such as Entropy/Aether Discord focus, but the Nymph has no place in War. You will find more use for them in very specific PvP settings (I won a speedbuilding tourney with mine).
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline mrpaper

  • Legendary Member
  • ******
  • Posts: 2047
  • Country: ca
  • Reputation Power: 24
  • mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerHeir of the False GodsSlice of Elements 6th Birthday CakeWeekly Tournament WinnerWar #8 Winner - Team FireSlice of Elements 5th Birthday CakeWar #7 Winner - Team AetherThe 2nd Avatar - Winner of the PvP EventWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday Cake6th Trials - Master of EarthSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House CupChampionship League 1/2012 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 3/2011 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 1/2011 3rd PlaceBeginners League 3/2010 3rd Place
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg404017#msg404017
« Reply #6 on: October 04, 2011, 01:21:31 pm »
Like pretty much every element, we should use grabbows yeah, the only question is how many of em?  I believe more is still not enough because it has a fair chances against most deck even when expected and can destroy most deck with it's speed, a random purify and a couple of deflags.  We don't need to make the same deck 4 times, but we could put some tweakings on em depending of which element (removing purify for an element that shouldnt use it for exemple).

Offline EvaRiaTopic starter

  • Legendary Member
  • ******
  • Posts: 3143
  • Country: ca
  • Reputation Power: 45
  • EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.
  • I~am~Eva, ~Chillwind~ I~am~Ria, ~Searwind~
  • Awards: War #5 Winner - Team Aether
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg404291#msg404291
« Reply #7 on: October 04, 2011, 10:47:44 pm »
We're gonna want 12 nova (They are great for a number of reasons) and 12 Graboids.

Between Lightning, PU, and phase spider we have many options in our grabbows.

Offline markilleruk

  • Jr. Member
  • **
  • Posts: 162
  • Reputation Power: 2
  • markilleruk is a Spark waiting for a buff.
  • New to Elements
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg404315#msg404315
« Reply #8 on: October 04, 2011, 11:17:10 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 61r 61r 62c 62c 80g 80g 80g 8pu


Effective nymph deck -  does very well as a counter rush

Primary target for PU is powerful enemy creatures (who then get lightninged) or nymph. TU phase recluses whenever there are no other PU targets.

Loses hard to shields, but if you can drop and PU a nymph early it works great against enemy CC.

With this in mind maybe a couple of nymphs would be worthwhile after all?
Have you tested this deck? it seems a bit slow to me (needs lots of quanta for nymphs and PU), and with no shield and weapon, it is weak against many decks.  That being said, I love unexpected deck and this would be!
yeah I tested the deck and found it to be an effective counter rush thanks to lightning, high damage and late game immortal creatures. Discord would as you said be a major problem for it. Id love to dual some graboid rushes with it to see how it goes, any volunteers? Ill be in chat (team and elements) most of this evening.

No shield and no weapon is deliberate. This deck was designed to counter any phase shield predictions (IE decks with lots of PC) the enemy has.

Don't underestimate the element of surprise.

Offline mrpaper

  • Legendary Member
  • ******
  • Posts: 2047
  • Country: ca
  • Reputation Power: 24
  • mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.mrpaper is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerHeir of the False GodsSlice of Elements 6th Birthday CakeWeekly Tournament WinnerWar #8 Winner - Team FireSlice of Elements 5th Birthday CakeWar #7 Winner - Team AetherThe 2nd Avatar - Winner of the PvP EventWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday Cake6th Trials - Master of EarthSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House CupChampionship League 1/2012 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 3/2011 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 1/2011 3rd PlaceBeginners League 3/2010 3rd Place
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg404345#msg404345
« Reply #9 on: October 05, 2011, 12:14:15 am »
We're gonna want 12 nova (They are great for a number of reasons) and 12 Graboids.

Between Lightning, PU, and phase spider we have many options in our grabbows.
I don't mind 12 novas and grabbows, it mostly means 2 grabs deck... can we do more by splitting spiders, pu,  lightning and prolly a ton of pends so we can split the quanta coming our way?

Offline EvaRiaTopic starter

  • Legendary Member
  • ******
  • Posts: 3143
  • Country: ca
  • Reputation Power: 45
  • EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.
  • I~am~Eva, ~Chillwind~ I~am~Ria, ~Searwind~
  • Awards: War #5 Winner - Team Aether
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg404348#msg404348
« Reply #10 on: October 05, 2011, 12:18:41 am »
Hmm...

We usually just use... just about anything with lightning in it for counter rushes. There are a couple in particular.

Bonebolt is the obvious one. Bonewall checks into PC and is much better than having no defence. With no creatures it also checks into PC, which means it accomplishes both things PU nymphs tries to achieve.

Grabbows also do quite well in countering anything lightning kills and giving a lot of utility to play with. While nymphs and spiders are powerful enough attackers, they are extremely fragile. Many things can remove a nymph before it has time to quint itself, which makes things difficult. On the other hand, graboids start out burrowed meaning you can simple unburrow them when the coast is clear.

I'm not really trying to bash your creativity, but between the rareness factor and the fact that IMO it is outclassed by a fair amount of decks, I don't think we should use nymphs.

Offline markilleruk

  • Jr. Member
  • **
  • Posts: 162
  • Reputation Power: 2
  • markilleruk is a Spark waiting for a buff.
  • New to Elements
Re: About Aether https://elementscommunity.org/forum/index.php?topic=31899.msg404939#msg404939
« Reply #11 on: October 05, 2011, 10:42:13 pm »
Fair enough, I will quit testing it then, So far I had a 50% win rate with as much as 80% win vs fire decks which kicked our ass previously, but non the less I will yield to those with much more WAR experience than I.

To be honest in 50 or so games I can only blame the win on my nymphs about 5/6 times so I cant find much more argument other than in the stability of mono :D

 

anything
blarg: markilleruk,mrpaper