« Reply #3 on: September 21, 2011, 02:31:30 am »
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Biology The study of living organisms, divided into many specialized fields. Elementals are growing, learning, at a rapid rate. Some of the most intelligent Elementals have made a breakthrough in science. Using various methods, through observation, they have come up with a way to enhance, or hinder, creatures on a molecular scale. With enough testing, and observation, of certain creatures, Elementals can manipulate the creatures before them.
The process can sometimes be rigorous, but the outcome is most certainly worth it. Elementals have gone so far as to determine what makes Phase Dragons and Immortals immaterial when they are not attacking, what the chemical make up of Adrenaline really is, why a Deja Vu is able to split itself into two perfect copies of its original form, and so much more.
Elementals have come up with a series of Creature Augmentations thanks to Biology.
How the Card Cost is met: The number in the top right corner of the card is a creature requirement. There needs to be that many creatures on the field in order to play the card.
The quanta icon next to that number means that in order for the creatures to count, they have to have an ability(passive, active, status).
Cards without the Biology quanta icon can use any creature unless the card's effect says otherwise. (Eg. "Fire creature(s) required on field" In that case, if the number on the card was '3', 3 fire creatures are required to be on the field in order to play that card. It does not matter which side of the field the creatures are on.)
When the Biology quanta icon is present, in the ability section of the card, it will list which ability, or abilities are needed. (Eg. "Immaterial creature(s) required on field")
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╔╦╦═╦══╦╗ ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║ Eat your shower, brush your toothpaste, take your teeth.
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