It is indeed closer to JMZ classic (remove 2 graboid, 1 archangel, 1 hourglass, 1 steal, 1 charger and 1BH and add 1 otyugh, 1 pulveriser, 1 explosion, 1 crusader, 1 rewind, 1 Bloodsucker and 1 Nightmare). You can obviously add it in the OP - I call it the JMZ-SW.
This version is slightly shifted toward CC and less on attackers. The pulveriser and the crusader were early addition by essence I think. Their use is obvious. I think the bloodsucker adds a lot of synergy with both Epinephrine and Maxwell (the best addition I made IMO). The presence of both Otyugh and pulveriser makes it still a bit heavy on gravity so you really have to think before if you really need to play the otyugh. I tried to play without it but I found it very useful against both graborush and immogolems. Rewind and Nightmare are both antirush. Nightmare compensate the loss of BH for healing, gives a better denial effect in platinum (just choose wisely the target) and inflict an additional damage ...
I'm glad you like it.